Verified for the base setup.
Player-count changes aren't covered yet — check the rulebook for anything that scales
with the number of players.
Built from 9 of 119 passages of the rulebook.
approved by the operator · Aug 12, 19:34
Component inventory
1.DERIVED
The game includes an INVADER BOARD.(1INVADER BOARD)
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QuantitativePass
INVADER BOARD
judge: The quoted text explicitly names 'INVADER BOARD', which fully entails the existence of one such component for the game.
2.DERIVED
The game includes 36 DAHAN.
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QuantitativePass
36 DAHAN
judge: The quoted text explicitly lists '36 DAHAN', which fully supports the instruction that there are 36 Dahan components.
3.DERIVED
The game includes 52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS).
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QuantitativePass
52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS)
judge: The quoted text explicitly states '52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS)', which fully supports the instruction's component, quantity, and distribution details.
4.DERIVED
The game includes 4 MODULAR ISLAND BOARDS.
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QuantitativePass
4 MODULAR ISLAND BOARDS
judge: The quoted text explicitly states '4 MODULAR ISLAND BOARDS', which fully supports the instruction's claim of quantity 4 for that specific component.
5.DERIVED
The game includes 20 CITIES.
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QuantitativePass
20 CITIES
judge: The quoted text explicitly states '20 CITIES', which fully supports the instruction that there are 20 city components.
6.DERIVED
The game includes 32 TOWNS.
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QuantitativePass
32 TOWNS
judge: The quoted text explicitly states '32 TOWNS', which fully supports the instruction's claim of 32 town components.
7.DERIVED
The game includes 12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS).
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QuantitativePass
12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS)
judge: The instruction exactly matches the component name, quantity (12), and color distribution (3 of each in 4 colors) stated in the quoted text.
8.DERIVED
The game includes 32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS).
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QuantitativePass
32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS)
judge: The instruction exactly matches the component name, quantity breakdown, and total count provided in the quoted text.
9.DERIVED
The game includes 20 FEAR MARKERS.
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QuantitativePass
20 FEAR MARKERS
judge: The quoted text explicitly states '20 FEAR MARKERS', which fully supports the instruction's claim of 20 markers for this component.
10.DERIVED
The game includes 8 SPIRIT PANELS.
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QuantitativePass
8 SPIRIT PANELS
judge: The quoted text explicitly states '8 SPIRIT PANELS', which fully supports the instruction's claim of 8 Spirit Panels.
11.DERIVED
The game includes 40 EXPLORERS.
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QuantitativePass
40 EXPLORERS
judge: The quoted text explicitly states '40 EXPLORERS', which fully supports the instruction that there are 40 explorers.
12.DERIVED
The game includes 8 PLAYER AID CARDS.
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QuantitativePass
8 PLAYER AID CARDS
judge: The quoted text explicitly states '8 PLAYER AID CARDS', which fully supports the instruction's claim of 8 cards for this component.
13.DERIVED
The game includes 38 BLIGHT.
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QuantitativePass
38 BLIGHT
judge: The quoted text explicitly lists '38 BLIGHT', which fully supports the instruction that there are 38 BLIGHT components.
14.DERIVED
The game includes 4 POWER PROGRESSION CARDS.
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QuantitativePass
4 POWER PROGRESSION CARDS
judge: The quoted text explicitly states '4 POWER PROGRESSION CARDS', which fully supports the instruction's claim of quantity 4 for that specific component.
Setup
1.DERIVED
The Fear Deck should look like this when splayed out.
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MechanicalPass
The Fear Deck should look like this when splayed out.
judge: The instruction exactly matches the quoted text without adding, changing, or omitting any details.
🔧 debug — where this checklist came from
per-phase pass rates (derived live from step_claim)