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← Spirit Island

Spirit Island — setup checklist

Built from 9 of 119 passages of the rulebook.

approved by the operator · Aug 12, 19:34

Component inventory

1. DERIVED

The game includes an INVADER BOARD. (1 INVADER BOARD)

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
INVADER BOARD

judge: The quoted text explicitly names 'INVADER BOARD', which fully entails the existence of one such component for the game.

2. DERIVED

The game includes 36 DAHAN.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
36 DAHAN

judge: The quoted text explicitly lists '36 DAHAN', which fully supports the instruction that there are 36 Dahan components.

3. DERIVED

The game includes 52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS).

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS)

judge: The quoted text explicitly states '52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS)', which fully supports the instruction's component, quantity, and distribution details.

4. DERIVED

The game includes 4 MODULAR ISLAND BOARDS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
4 MODULAR ISLAND BOARDS

judge: The quoted text explicitly states '4 MODULAR ISLAND BOARDS', which fully supports the instruction's claim of quantity 4 for that specific component.

5. DERIVED

The game includes 20 CITIES.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
20 CITIES

judge: The quoted text explicitly states '20 CITIES', which fully supports the instruction that there are 20 city components.

6. DERIVED

The game includes 32 TOWNS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
32 TOWNS

judge: The quoted text explicitly states '32 TOWNS', which fully supports the instruction's claim of 32 town components.

7. DERIVED

The game includes 12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS).

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS)

judge: The instruction exactly matches the component name, quantity (12), and color distribution (3 of each in 4 colors) stated in the quoted text.

8. DERIVED

The game includes 32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS).

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS)

judge: The instruction exactly matches the component name, quantity breakdown, and total count provided in the quoted text.

9. DERIVED

The game includes 20 FEAR MARKERS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
20 FEAR MARKERS

judge: The quoted text explicitly states '20 FEAR MARKERS', which fully supports the instruction's claim of 20 markers for this component.

10. DERIVED

The game includes 8 SPIRIT PANELS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
8 SPIRIT PANELS

judge: The quoted text explicitly states '8 SPIRIT PANELS', which fully supports the instruction's claim of 8 Spirit Panels.

11. DERIVED

The game includes 40 EXPLORERS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
40 EXPLORERS

judge: The quoted text explicitly states '40 EXPLORERS', which fully supports the instruction that there are 40 explorers.

12. DERIVED

The game includes 8 PLAYER AID CARDS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
8 PLAYER AID CARDS

judge: The quoted text explicitly states '8 PLAYER AID CARDS', which fully supports the instruction's claim of 8 cards for this component.

13. DERIVED

The game includes 38 BLIGHT.

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Quantitative Pass
38 BLIGHT

judge: The quoted text explicitly lists '38 BLIGHT', which fully supports the instruction that there are 38 BLIGHT components.

14. DERIVED

The game includes 4 POWER PROGRESSION CARDS.

baked from the rulebook · gate-verified · judged · approved

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Quantitative Pass
4 POWER PROGRESSION CARDS

judge: The quoted text explicitly states '4 POWER PROGRESSION CARDS', which fully supports the instruction's claim of quantity 4 for that specific component.

Setup

1. DERIVED

The Fear Deck should look like this when splayed out.

baked from the rulebook · gate-verified · judged · approved

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Mechanical Pass
The Fear Deck should look like this when splayed out.

judge: The instruction exactly matches the quoted text without adding, changing, or omitting any details.

🔧 debug — where this checklist came from
phaseclaimsquote-gatejudge PASS not judged (suppressed)
Component inventory 14 14 / 14 14 / 14 0
Setup 1 1 / 1 1 / 1 0