RuleSage cited table rulings
← Bohnanza

You asked

how do i win?

Answered counted as answered
The game ends under different conditions depending on the number of players or specific rules being followed:
* **General/Standard Rules:** The game ends when the draw pile runs out for the third time.[1]
* **Two-Player Game:** The game ends when the draw deck is exhausted for the first time.[2]
[1] RULEBOOK Bohnanza — Rulebook · p.6 · The end of The Game
[2] RULEBOOK Bohnanza — Rulebook · p.8 · The Bean duel for 2 players
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 107 ms · ask 2086 ms · total 2202 ms
single-flight (PR-5)
queued 0 ms · generation 2202 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.032787, "snippet": "The game ends when the draw pile runs out for the third time. If this happens during phase 2, 'Trading Bean Cards' , complete phases 2 and 3 of your turn (even if you could only turn over one card instead of two), then the game ends. At the end of the game, harvest all of your bean fields and give y", "headingPath": "The end of The Game", "sharpsignalDocId": 79}, {"page": 7, "score": 0.016129, "snippet": "Play the game just like regular Bohnanza : Each player starts with five cards in their hands; On your turn, play through the usual four phases. Only the rules for phase 4, 'Drawing bean cards' , and the end of the game change when you play with extra types of beans.", "headingPath": "playInG The Game", "sharpsignalDocId": 79}, {"page": 3, "score": 0.015873, "snippet": "The starting player is the first active player. After that, players take turns going to the in clockwise order. The starting player keeps the starting player card for the whole game (see 'The End of the Game'). When it is your turn, you play through these four phases in order: Plant Bean Cards from ", "headingPath": "playInG The Game", "sharpsignalDocId": 79}, {"page": 8, "score": 0.015625, "snippet": "The active player draws the three topmost cards from the draw deck and puts them face up on the table so both players can see them. If the topmost card on the discard pile matches any of the cards just drawn, the player adds it to them. He does the same with the new topmost card from the discard pil", "headingPath": "3. Draw, plant, and offer beans", "sharpsignalDocId": 79}, {"page": 4, "score": 0.015385, "snippet": "Turn over the top two cards from the draw pile and put them next to it face-up for all players to see. The turned-over cards belong to you: You can plant them in your fields or use them to trade with the other players. Example #1: Natalie has turned over a Soy Bean and a Blue Bean. She keeps the Blu", "headingPath": "Phase 2: Turn Over and Trade Bean Cards", "sharpsignalDocId": 79}, {"page": 7, "score": 0.015152, "snippet": "Unlike in the base game, every player draws one card from the draw pile , adding them to their hands behind the last card. Start with the active player and draw cards in a clockwise direction.", "headingPath": "Phase 4: Draw Bean Cards", "sharpsignalDocId": 79}, {"page": 8, "score": 0.014925, "snippet": "The bean duel with two players uses the same rules as the variant for three players with the following changes: Remove the Garden Beans and the Cocoa Beans from the game. A player may only sell beans from his bean fields on his turn. The game ends when the draw deck is exhausted for the first time. ", "headingPath": "The Bean duel for 2 players", "sharpsignalDocId": 79}, {"page": 8, "score": 0.014706, "snippet": "The player may plant or discard the bean cards his opponent left as an offer in step 3 of his turn. This is omitted by the starting player on his first turn.", "headingPath": "1. Plant or discard offered bean cards", "sharpsignalDocId": 79}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "The end of The Game", "sharpsignalDocId": 79}, {"page": 8, "quote": null, "headingPath": "The Bean duel for 2 players", "sharpsignalDocId": 79}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 9, 2026 02:34

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Bohnanza — Rulebook (corpus doc 79) The end of The Game p.6 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Bohnanza — Rulebook (corpus doc 79) playInG The Game p.7 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 266
#3 RULEBOOK Bohnanza — Rulebook (corpus doc 79) playInG The Game p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Bohnanza — Rulebook (corpus doc 79) 3. Draw, plant, and offer beans p.8 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Bohnanza — Rulebook (corpus doc 79) Phase 2: Turn Over and Trade Bean Cards p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Bohnanza — Rulebook (corpus doc 79) Phase 4: Draw Bean Cards p.7 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 192
#7 RULEBOOK Bohnanza — Rulebook (corpus doc 79) The Bean duel for 2 players p.8 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Bohnanza — Rulebook (corpus doc 79) 1. Plant or discard offered bean cards p.8 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 157

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Bohnanza — Rulebook (corpus doc 79) The end of The Game p.6 no quote on the wire
[2] RULEBOOK Bohnanza — Rulebook (corpus doc 79) The Bean duel for 2 players p.8 no quote on the wire
timing split
retrieval 107 ms · first delta n/a · total 2202 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 107 ms · ask 2086 ms · gateway work 2202 ms · total 2202 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 13), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.