You asked
When does the game end?
Answered counted as answeredAsked with: Wavelengthbg-262543-en-1e
In standard play, the game ends once a team has reached 10 points.[1] The team with the highest score wins.[1] If there is a tie, each team takes a final sudden death turn, and the team that scores the most points that round (including the LEFT/RIGHT guess) wins.[1] If a tie persists, the process repeats until a team has won.[1] In cooperative mode, the game is over when the deck of 7 random wavelength cards runs out.[2]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 270 ms · ask 4135 ms · total 4416 ms
- single-flight (PR-5)
- queued 0 ms · generation 4416 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 15, "score": 0.04918, "snippet": "PSYCHIC PHASE : Current team's Psychic gives clue TEAM PHASE : Psychic's team discusses and turns dial LEFT/RIGHT PHASE : Other team guesses left/right SCORING : Psychic reveals target and points are given After Scoring, the other team begins their round UNLESS the catch up rule is triggered , detai", "headingPath": "HOW THE GAME PROGRESSES · AN IMPORTANT CATCH UP RULE · WINNING", "sharpsignalDocId": 135}, {"page": 14, "score": 0.032258, "snippet": "Once both teams have finalized their guesses, it's time for the most exciting part of the game: THE REVEAL. The Psychic opens the screen to reveal the target. Their team scores points if the dial is within the colored target area, as listed on the colored wedges (2-4 points). If the dial is ever on ", "headingPath": "SCORING PHASE", "sharpsignalDocId": 135}, {"page": 22, "score": 0.031746, "snippet": "In this mode, everyone wins or loses together as a single team. It works really well with 2-5 players, but you can play at any size. The rules are mostly the same, except: T o start, put 7 random wavelength cards in the card slot. When that deck runs out, the game is over. Then use the chart on the ", "headingPath": "COOPERATIVE MODE", "sharpsignalDocId": 135}, {"page": 2, "score": 0.03125, "snippet": "Turn the red dial as close to the center of the colored target as you can.", "headingPath": "Your team's goal", "sharpsignalDocId": 135}, {"page": 11, "score": 0.030769, "snippet": "Open the screen : Using the plastic handle, open the screen and look at where the target is located. You should always open the screen COMPLETELY, even if you can see the target with it partially open: otherwise, players watching you will be able to guess the general target location. Very infrequent", "headingPath": "PSYCHIC PHASE · Now the Psychic stops communicating ENTIRELY!", "sharpsignalDocId": 135}, {"page": 24, "score": 0.030303, "snippet": "Convey a single thought Don't invent something Be on topic No synonyms No numbers 5 words or less No qualifiers, like 'very,' 'kind of,' or 'after three drinks' Use proper nouns, not 'Someone who…' or 'A place where…' or 'A thing that…' Psychic player prepares and gives a clue: Close the screen Draw", "headingPath": "CLUE GIVING RULES · CLUE GIVING SUGGESTIONS · ROUND GUIDE", "sharpsignalDocId": 135}, {"page": 9, "score": 0.029851, "snippet": "Wavelength is a social guessing game where two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a target is located along a spectrum that's hidden behind a screen. One player from the active team-the Psychic-knows where the target is, but can only give a", "headingPath": "GAME SUMMARY · SETUP NOTES", "sharpsignalDocId": 135}, {"page": 7, "score": 0.029412, "snippet": "The closer to the center of the target, the more points your team scores! (The other team also gets a chance to score)", "headingPath": "Finally, the Psychic opens the screen to reveal whether the dial is in the target area", "sharpsignalDocId": 135}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 15, "quote": null, "headingPath": "HOW THE GAME PROGRESSES · AN IMPORTANT CATCH UP RULE · WINNING", "sharpsignalDocId": 135}, {"page": 22, "quote": null, "headingPath": "COOPERATIVE MODE", "sharpsignalDocId": 135}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 135 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 135 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 13:33
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | HOW THE GAME PROGRESSES · AN IMPORTANT CATCH UP RULE · WINNING | p.15 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | SCORING PHASE | p.14 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | COOPERATIVE MODE | p.22 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | Your team's goal | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 74 |
| #5 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | PSYCHIC PHASE · Now the Psychic stops communicating ENTIRELY! | p.11 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | CLUE GIVING RULES · CLUE GIVING SUGGESTIONS · ROUND GUIDE | p.24 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | GAME SUMMARY · SETUP NOTES | p.9 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Wavelength — Rulebook (corpus doc 135) | Finally, the Psychic opens the screen to reveal whether the dial is in the target area | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 118 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Wavelength — Rulebook (corpus doc 135) | HOW THE GAME PROGRESSES · AN IMPORTANT CATCH UP RULE · WINNING | p.15 | no quote on the wire |
| [2] | RULEBOOK Wavelength — Rulebook (corpus doc 135) | COOPERATIVE MODE | p.22 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 270 ms · first delta 3645 ms · total 4416 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 270 ms · ask 4135 ms · gateway work 4416 ms · total 4416 ms
- tokens in (the prompt the answerer read)
- 2320
- tokens out (what the answerer generated)
- 106
- tok/sec
- 146.4 tok/sec — 106 output tokens in 0.724 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 57), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.