You asked
How do I take my turn?
Answered counted as answeredAsked with: Carcassonne: Traders & Buildersbg-5405-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 3054 ms · total 3295 ms
- single-flight (PR-5)
- queued 0 ms · generation 3295 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.032787, "snippet": "If you place a Land tile that continues the road or city your builder occupies, you may immediately draw and place another Land tile. You place this tile following all the normal rules. A You place this tile that continues the road that your builder occupies. B Then, you draw another tile which you ", "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}, {"page": 5, "score": 0.016129, "snippet": "As long as the road is incomplete, the builder will stay there , allowing you to get a double turn (as described above) the first time you add a tile to that road each turn. During a double turn, you may do the following on each turn: 1. Place a tile , 2. Place a meeple , and 3. Score a feature . Mu", "headingPath": "More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig", "sharpsignalDocId": 215}, {"page": 3, "score": 0.015873, "snippet": "During final scoring, Goods tokens are scored as follows: For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points. In case of a tie for a type, tied players each score 10 points. 2-player game example: You score 20 points. Blue scores 30 points. Builders and pigs a", "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 2, "score": 0.015625, "snippet": "One road ends at the city , while the other ends at the small cottage . The roads split the field into 3 separate fields . The monastery splits the roads and fields into 3 separate roads and 3 separate fields . The Goods tokens only have an impact on step 3. Scoring a feature . Steps 1. Placing a ti", "headingPath": "THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city.", "sharpsignalDocId": 215}, {"page": 6, "score": 0.015385, "snippet": "Once placed, your pig will stay in its field until game end. Your pig allows you to score more points for the field it occupies at game end. However, for your pig to be worth any points, you must have the most meeples in that field. Unfortunately, the pig itself is not counted for majority. If you h", "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 1, "score": 0.015152, "snippet": "A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 24 Land tiles , and 5 with Cloth (marked with ) including 9 with Wine , 6 with Grain 20 Goods tokens (9x Wine , 6x Grain , and 5x Cloth ) 6 Bu", "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 4, "quote": null, "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}, {"page": 1, "quote": null, "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}, {"page": 5, "quote": null, "headingPath": "More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig", "sharpsignalDocId": 215}, {"page": 3, "quote": null, "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 2, "quote": null, "headingPath": "THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city.", "sharpsignalDocId": 215}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
- layering — route
- not layered — one pooled read, because one book was in scope and there is nothing to split
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 3, 2026 20:42
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 1. Placing a Land tile and getting a double turn · More information regarding the builder | p.4 | 0.032787 (at the 2-arm ceiling (0.03279) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig | p.5 | 0.016129 (inside the measured healthy band 0.016–0.033) | 300 |
| #3 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #4 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city. | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #5 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile | p.6 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
| #6 | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES | p.1 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile | p.6 | no quote on the wire |
| [2] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | 1. Placing a Land tile and getting a double turn · More information regarding the builder | p.4 | no quote on the wire |
| [3] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES | p.1 | no quote on the wire |
| [4] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig | p.5 | no quote on the wire |
| [5] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder | p.3 | no quote on the wire |
| [6] | RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) | THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city. | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta 2212 ms · total 3295 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 233 ms · ask 3054 ms · gateway work 3295 ms · total 3295 ms
- tokens in (the prompt the answerer read)
- 2259
- tokens out (what the answerer generated)
- 142
- tok/sec
- 138.4 tok/sec — 142 output tokens in 1.026 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.