RuleSage cited table rulings
← Catan

You asked

how do i win?

Answered counted as answered
To win, you must have or reach 10 victory points during your turn.[1][2] If you reach 10 victory points during another player's turn, you must wait until your next turn to claim victory.[1]
Victory points (VPs) can be acquired through the following:
* **Settlements:** Each settlement is worth 1 VP.[3][4]
* **Cities:** Each city is worth 2 VPs.[3][5][6]
* **Longest Road special card:** Worth 2 VPs.[3][7]
* **Largest Army special card:** Worth 2 VPs.[3]
* **Victory point (VP) cards:** Each card is worth 1 VP.[3]
Because each player begins the game with 2 settlements, you start with 2 victory points and need 8 more to win.[3] You must keep your victory point cards hidden until your turn when you are sure you have 10 points to win.[8]
[1] RULEBOOK Catan — Rulebook · p.7 · endinG the Game
[2] RULEBOOK Catan — Rulebook · p.5 · endinG the Game
[3] RULEBOOK Catan — Rulebook · p.14 · viCtory points
[4] RULEBOOK Catan — Rulebook · p.11 · settlements
[5] RULEBOOK Catan — Rulebook · p.6 · Cities
[6] RULEBOOK Catan — Rulebook · p.5 · c) City Y Requires: 3 Ore & 2 Grain
[7] RULEBOOK Catan — Rulebook · p.9 · lonGest road
[8] RULEBOOK Catan — Rulebook · p.5 · Victory Point Cards (Orange Frame) Y

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 160 ms · ask 7626 ms · total 7804 ms
single-flight (PR-5)
queued 0 ms · generation 7804 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.032522, "snippet": "If you have-or reach-10 victory points on your turn, the game ends immediately and you win! You can only win during your turn. If somehow you find you have 10 victory points during another player's turn, you must wait until your next turn to claim victory. Example: Siobhán has 2 settlements (2 point", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 14, "score": 0.031746, "snippet": "The first player to reach (be at) 10 victory points (VPs) on their turn wins the game. Players acquire victory points (VPs) for the following: 1 settlement = 1 VP 1 city = 2 VPs Longest Road special card = 2 VPs Largest Army special card = 2 VPs Victory point (VP) card = 1 VP Since each player begin", "headingPath": "viCtory points", "sharpsignalDocId": 43}, {"page": 5, "score": 0.03125, "snippet": "You must keep victory point cards hidden. You may only reveal them during your turn and when you are sure that you have 10 victory points-that is, to win the game. Of course, you can reveal them after the end of the game if someone else wins. You may play any number of victory point cards during you", "headingPath": "Victory Point Cards (Orange Frame) Y", "sharpsignalDocId": 43}, {"page": 14, "score": 0.031054, "snippet": "Victory point cards are development cards Y , so they can be 'bought.' These orange framed development cards represent important cultural achievements, represented by certain buildings. Each victory point card is worth 1 victory point. You only reveal your victory point cards when you or someone els", "headingPath": "viCtory point Cards", "sharpsignalDocId": 43}, {"page": 7, "score": 0.028814, "snippet": "There are 3 different kinds of cards: Knight Cards Y , Progress Cards Y , and Victory Point Cards Y . development When you buy a development card, take the top card of the draw pile into your hand. Keep your development cards hidden until you play them. This keeps the other players in the dark. You ", "headingPath": "development Cards", "sharpsignalDocId": 43}, {"page": 2, "score": 0.027864, "snippet": "To make it as easy as possible for you to start playing Catan® , we use an award-winning rules system, which consists of 3 parts. First, if you do not know how to play Catan , please read the Game Overview on page 16 (the back cover). Next, read the Game Rules on pages 2-6 (red borders) and start to", "headingPath": "Dear Settlers,", "sharpsignalDocId": 43}, {"page": 6, "score": 0.026515, "snippet": "This 'Catan Almanac' contains detailed, alphabetical entries and examples for Catan . These are not the 'Game Rules.' You do not have to read this material prior to your first game. Instead, use the Game Rules. Then read this to enjoy the complete experience. This almanac includes advanced rules and", "headingPath": "almanac", "sharpsignalDocId": 43}, {"page": 16, "score": 0.024234, "snippet": "The island of Catan lies before you. The isle consists of 19 terrain tiles surrounded by ocean. Your goal is to settle on Catan, and expand your territory until it becomes the largest and most glorious in Catan. 1 There are five productive terrain types and one desert on Catan. Each terrain type pro", "headingPath": "almanaC index", "sharpsignalDocId": 43}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 14, "quote": null, "headingPath": "viCtory points", "sharpsignalDocId": 43}, {"page": 11, "quote": null, "headingPath": "settlements", "sharpsignalDocId": 43}, {"page": 6, "quote": null, "headingPath": "Cities", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "c) City Y Requires: 3 Ore & 2 Grain", "sharpsignalDocId": 43}, {"page": 9, "quote": null, "headingPath": "lonGest road", "sharpsignalDocId": 43}, {"page": 5, "quote": null, "headingPath": "Victory Point Cards (Orange Frame) Y", "sharpsignalDocId": 43}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 15, 2026 03:56

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan — Rulebook (corpus doc 43) endinG the Game p.7 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Catan — Rulebook (corpus doc 43) viCtory points p.14 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Catan — Rulebook (corpus doc 43) Victory Point Cards (Orange Frame) Y p.5 0.03125 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Catan — Rulebook (corpus doc 43) viCtory point Cards p.14 0.031054 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Catan — Rulebook (corpus doc 43) development Cards p.7 0.028814 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Catan — Rulebook (corpus doc 43) Dear Settlers, p.2 0.027864 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Catan — Rulebook (corpus doc 43) almanac p.6 0.026515 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Catan — Rulebook (corpus doc 43) almanaC index p.16 0.024234 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Catan — Rulebook (corpus doc 43) endinG the Game p.7 no quote on the wire
[2] RULEBOOK Catan — Rulebook (corpus doc 43) endinG the Game p.5 no quote on the wire
[3] RULEBOOK Catan — Rulebook (corpus doc 43) viCtory points p.14 no quote on the wire
[4] RULEBOOK Catan — Rulebook (corpus doc 43) settlements p.11 no quote on the wire
[5] RULEBOOK Catan — Rulebook (corpus doc 43) Cities p.6 no quote on the wire
[6] RULEBOOK Catan — Rulebook (corpus doc 43) c) City Y Requires: 3 Ore & 2 Grain p.5 no quote on the wire
[7] RULEBOOK Catan — Rulebook (corpus doc 43) lonGest road p.9 no quote on the wire
[8] RULEBOOK Catan — Rulebook (corpus doc 43) Victory Point Cards (Orange Frame) Y p.5 no quote on the wire
timing split
retrieval 160 ms · first delta n/a · total 7804 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 160 ms · ask 7626 ms · gateway work 7804 ms · total 7804 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.