RuleSage cited table rulings
← Viticulture World: Cooperative Expansion

You asked

How do I setup the game for 4 players?

Answered counted as answered
To set up the game for 4 players, follow these steps based on the provided sources:
* **Action Spaces:** In a 4-6 player game, both action spaces are available for each action.[1]
* **Worker Setup:** Each player draws one Red card and one Blue card to gain their benefits. Regardless of what those cards indicate, every player starts with 1 grande worker and 4 regular workers.[2] Specifically, each player starts with 2 summer workers (those with a yellow hat) and 2 winter workers (those with a blue hat).[1]
* **Tokens:** Each player places all tokens of their color next to their vineyard mat. They must then return 1 regular worker to the game box (leaving them with 4 regular workers and 1 grande worker) and attach 2 yellow hats and 2 blue hats to the 4 separate regular workers.[3]
* **Influence Track:** Place the influence token on the track position labeled for the player count (the source notes "3 players shown here," but this is the section where the player count is established).[4]
* **Other Setup:** Follow standard procedures for placing vineyard mats, field cards, and setting up the game board, event deck, and innovation tiles as described in the instructions.[3][4]
[1] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook · p.5 · worker plaCement
[2] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook · p.3 · player setup
[3] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook · p.3 · Continent Difficulty Ranking:
[4] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook · p.2 · General setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 233 ms · ask 11652 ms · total 11899 ms
single-flight (PR-5)
queued 0 ms · generation 11899 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.016393, "snippet": "Game Board: Place the Viticulture World board on the table. Use the side with extra orange spaces at the top if you're using structure cards from the Tuscany expansion. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated ", "headingPath": "General setup", "sharpsignalDocId": 80}, {"page": 1, "score": 0.016129, "snippet": "Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have 6 years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach th", "headingPath": "overview", "sharpsignalDocId": 80}, {"page": 3, "score": 0.015873, "snippet": "Red and Blue Cards: Each player draws one of each card and gains the benefits shown. As indicated on these cards, each player will start the game with 1 grande worker and all 4 regular workers. 4 Note : You may shuffle the new red cards in with the original Mama cards and the new blue cards in with ", "headingPath": "player setup", "sharpsignalDocId": 80}, {"page": 4, "score": 0.015625, "snippet": "Cards in Hand: Each player's hand of cards (visitor, vine, wine order, structure) may be open or closed information, depending on your group's preferred play style. During cooperative play, the word 'opponent' on visitor or structure cards refers to your fellow players. Victory Point Track: Part of ", "headingPath": "General rules", "sharpsignalDocId": 80}, {"page": 5, "score": 0.015385, "snippet": "Viticulture World modifies the core game's worker placement system as follows: Player Count Scaling: Each action has two action spaces. In a 2-3 player game, only one action space is available; in a 4-6 player game, both action spaces are available (there is a reminder at the bottom left of the main", "headingPath": "worker plaCement", "sharpsignalDocId": 80}, {"page": 3, "score": 0.015152, "snippet": "f Vineyard Mat: Each player takes a vineyard mat and places field cards on it as usual. Tokens: Each player places all tokens of their color next to their vineyard mat and performs the following: 1 1. 2 2. 3 3. Return 1 regular worker to the game box (leaving 4 regular workers and 1 grande worker). ", "headingPath": "Continent Difficulty Ranking:", "sharpsignalDocId": 80}, {"page": 7, "score": 0.014925, "snippet": "In turn order, choose one of the following two options: Place a winter worker, a trained worker, or a grande worker on a winter action or a (or a year-round action) OR pass. 1 . reveal a new event card summer spring A B draw play Most actions are similar to those found on the core game board; howeve", "headingPath": "winter", "sharpsignalDocId": 80}, {"page": 4, "score": 0.014706, "snippet": "During the spring season, perform the following 3 steps in order: Reveal 1 Event Card: Read the top card of the face-down event deck, starting with the historical flavor text and then the gameplay effect. Keep this card face-up next to the event deck. The gameplay effect only modifies the rules for ", "headingPath": "sprinG", "sharpsignalDocId": 80}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "worker plaCement", "sharpsignalDocId": 80}, {"page": 3, "quote": null, "headingPath": "player setup", "sharpsignalDocId": 80}, {"page": 3, "quote": null, "headingPath": "Continent Difficulty Ranking:", "sharpsignalDocId": 80}, {"page": 2, "quote": null, "headingPath": "General setup", "sharpsignalDocId": 80}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 15, 2026 05:10

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) General setup p.2 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) overview p.1 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) player setup p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) General rules p.4 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) worker plaCement p.5 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) Continent Difficulty Ranking: p.3 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) winter p.7 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) sprinG p.4 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) worker plaCement p.5 no quote on the wire
[2] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) player setup p.3 no quote on the wire
[3] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) Continent Difficulty Ranking: p.3 no quote on the wire
[4] RULEBOOK Viticulture World: Cooperative Expansion — Rulebook (corpus doc 80) General setup p.2 no quote on the wire
timing split
retrieval 233 ms · first delta n/a · total 11899 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 233 ms · ask 11652 ms · gateway work 11899 ms · total 11899 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 14), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.