RuleSage cited table rulings
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When does the game end?

Answered counted as answered

Asked with: Catan: Cities & Knightsbg-926-en-1e

If you have 13 or more VPs at any point during your turn, the game ends and you are the winner! [1]

[1] RULEBOOK Catan: Cities & Knights — Rulebook · p.10 · WINNING THE GAME

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 266 ms · ask 6474 ms · total 6751 ms
single-flight (PR-5)
queued 0 ms · generation 6751 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.032787, "snippet": "If you have 13 or more VPs at any point during your turn, the game ends and you are the winner!", "headingPath": "WINNING THE GAME", "sharpsignalDocId": 217}, {"page": 12, "score": 0.029762, "snippet": "Roll Dice Phase ∙ Play Alchemy progress card (optional) ∙ Rol dice ∙ Move the barbarian ship/resolve attack ∙ Draw progress cards (play VP cards) Production Phase ∙ Col ect resources Action Phase ∙ Trade ∙ Build roads, buildings, city wal s, and city improvements ∙ Recruit, promote, and activate kni", "headingPath": "COMBINING WITH CATAN - SEAFARERS EXPANSION™", "sharpsignalDocId": 217}, {"page": 12, "score": 0.028177, "snippet": "You can combine your Cities & Knights game with CATAN - Seafarers Expansion (aka Seafarers ). The best Seafarers scenarios to use are ones that do not involve the exploration of hidden portions of the board (such as 'The Fog Islands') or the exploration of many small islands (such as 'The Four Islan", "headingPath": "COMBINING WITH CATAN - SEAFARERS EXPANSION™", "sharpsignalDocId": 217}, {"page": 5, "score": 0.016129, "snippet": "Each player rolls the dice. The player with the highest roll is the first player. Then each player selects a color and takes the roads, buildings, city walls, and knights in that color along with a player aid. Each player should also take 1 city improvement board and 3 cubes. Place a cube in the bot", "headingPath": "Choose the First Player · ROUND 1 · ROUND 2 · Collect Your Starting Resources", "sharpsignalDocId": 217}, {"page": 6, "score": 0.015873, "snippet": "Look at your cards, immediately placing Victory Point cards face up in your player area (even if it is not your turn). Then, if it is not your turn, discard down to 4 progress cards. If it is your turn, you have until the end of your Action phase to play or discard down to 4 progress cards. Discarde", "headingPath": "", "sharpsignalDocId": 217}, {"page": 10, "score": 0.015625, "snippet": "Move an active knight to an intersection containing another player's knight with the following restrictions: You may only move along one of your continuous routes. Your knight must be stronger than the other player's knight. After your knight has displaced an opponent's knight, lay your knight down ", "headingPath": "Displace a Knight · Chase Away the Robber · Progress Cards", "sharpsignalDocId": 217}, {"page": 16, "score": 0.015385, "snippet": "Choose another player. That player must choose one of their knights to remove from the board. You may then place one of your knights of the same strength or lower on the board, following the normal placement rules. Your knight's status is set to the same status as the removed knight (active or inact", "headingPath": "TREASON (2x)", "sharpsignalDocId": 217}, {"page": 6, "score": 0.015152, "snippet": "Example: White rolls the dice. The event die shows the politics icon, and the red die shows the number 1. Orange and Blue have each built at least the first level on their Politics track (where their cube is currently), so they each draw 1 politics card. TURN OVERVIEW Cities & Knights uses all the r", "headingPath": "", "sharpsignalDocId": 217}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "WINNING THE GAME", "sharpsignalDocId": 217}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
layering — route
not layered — one pooled read, because one book was in scope and there is nothing to split
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 3, 2026 20:58

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) WINNING THE GAME p.10 0.032787 (at the 2-arm ceiling (0.03279) — every arm ranked it #1) 95
#2 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) COMBINING WITH CATAN - SEAFARERS EXPANSION™ p.12 0.029762 (inside the measured healthy band 0.016–0.033) 300
#3 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) COMBINING WITH CATAN - SEAFARERS EXPANSION™ p.12 0.028177 (inside the measured healthy band 0.016–0.033) 300
#4 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) Choose the First Player · ROUND 1 · ROUND 2 · Collect Your Starting Resources p.5 0.016129 (inside the measured healthy band 0.016–0.033) 300
#5 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) p.6 0.015873 (below the measured healthy band (< 0.016) — a weak fuse) 300
#6 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) Displace a Knight · Chase Away the Robber · Progress Cards p.10 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) 300
#7 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) TREASON (2x) p.16 0.015385 (below the measured healthy band (< 0.016) — a weak fuse) 300
#8 RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) p.6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Catan: Cities & Knights — Rulebook (corpus doc 217) WINNING THE GAME p.10 no quote on the wire
timing split
retrieval 266 ms · first delta 6493 ms · total 6751 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 266 ms · ask 6474 ms · gateway work 6751 ms · total 6751 ms
tokens in (the prompt the answerer read)
4071
tokens out (what the answerer generated)
30
tok/sec
145.6 tok/sec — 30 output tokens in 0.206 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.