RuleSage cited table rulings
← Calico

You asked

When does the game end?

Answered counted as answered

Asked with: Calicobg-283155-en-1e

The game ends after each player has completely filled their Quilt Board with Patch Tiles.[1]

[1] RULEBOOK Calico — Rulebook · p.8 · GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 233 ms · ask 4979 ms · total 5223 ms
single-flight (PR-5)
queued 0 ms · generation 5223 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04918, "snippet": "The game ends after each player has completely filled their Quilt Board with Patch Tiles. Use the Score Pad to record points for each player's Design Goal Tiles, Cat Tokens, and Button Tokens. The player with the most points is the winner! In case of a tie, the player with the most cat tokens is the", "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}, {"page": 12, "score": 0.048131, "snippet": "= Achievements Scenarios key a ' Q Scenario Level B Design Goal Tiles to be used 'C) Cat Scoring Tiles to be used © Objective: End game points must be 2 rE ) Objective: Gain a Rainbow Button FY Objective: Gain one of each cat © Objective: Gain three of the same button @ Objective: Complete a Design ", "headingPath": "Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios)", "sharpsignalDocId": 230}, {"page": 6, "score": 0.046898, "snippet": "Each Design Goal Tileis a long-term goal that may score points at the end of the game based on the six Patch Tiles that surroundit. To score points, each Design Goal Tile must be completed using either the colors OR the patterns of the six surrounding Patch Tiles. You can complete a Design Goal Tile", "headingPath": "DESIGN GOAL TILES", "sharpsignalDocId": 230}, {"page": 10, "score": 0.031746, "snippet": "Work your way up the Achievements chart to become a Calico quilt master! Calico Achievement points can be earned and tracked as you play Calico. Below is the Achievements progress chart where up to 6 players can keep track of their overall Achievements. You may begin gaining Achievement points at an", "headingPath": "CALICO ACHIEVEMENTS", "sharpsignalDocId": 230}, {"page": 11, "score": 0.03125, "snippet": "BON Se ON g \\ Oe ie SON Set up and play a multi-player game of Calico using the normal rules. The winner of the game will fill in a maximum of one circle in their column color if a matching Achievement was earned, and then fill in the next shape on their Achievement progress track (page 10). Example", "headingPath": "CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market", "sharpsignalDocId": 230}, {"page": 5, "score": 0.030303, "snippet": "Beginning with the first player and going clockwise around On your turn you must perform steps 1 + 2 in order. the table, players will take turns until each player's Quilt Board is completely filled with Patch Tiles (22 turns). The players will then count points for Design Goal Tiles, Cat Tokens, an", "headingPath": "GAMEPLAY OVERVIEW PLAYER TURN", "sharpsignalDocId": 230}, {"page": 2, "score": 0.029851, "snippet": ") ' ' ' ' ' ' ' ' ' ' ' ' ' ' A competitive quilt-making, cat-collecting, tile-laying game by Kevin Russ, for 1-4 players, ages 10+ ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' In CalicoTM, players compete to sew the co", "headingPath": "CALICO · COMPONENTS", "sharpsignalDocId": 230}, {"page": 16, "score": 0.029412, "snippet": "In early 2019, Flatout Games opened its doors to create the Flatout Games CoLab. FLA TOUT GAMES The CoLab is an opportunity for the founding members of Flatout Games to team up with awesome folks in the board game industry and make cool things together. Our approach is to build the best possible exp", "headingPath": "SHOP CAT · The Flatout Games CoLab for Calico is:", "sharpsignalDocId": 230}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant", "sharpsignalDocId": 230}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 230 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 230 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 4, 2026 18:01

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Calico — Rulebook (corpus doc 230) GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant p.8 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Calico — Rulebook (corpus doc 230) Play without a hand of tiles. You may only use tiles from the market · w ACHIEVEMENTS (Scenarios) p.12 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Calico — Rulebook (corpus doc 230) DESIGN GOAL TILES p.6 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO ACHIEVEMENTS · w ACHIEVEMENTS (Normal Game) ; · f ae. w ACHIEVEMENTS (Rule Restrictions) · Play without a hand of tiles. You may only use tiles from the market p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Calico — Rulebook (corpus doc 230) GAMEPLAY OVERVIEW PLAYER TURN p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Calico — Rulebook (corpus doc 230) CALICO · COMPONENTS p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Calico — Rulebook (corpus doc 230) SHOP CAT · The Flatout Games CoLab for Calico is: p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Calico — Rulebook (corpus doc 230) GAME END + FINAL SCORING · Family Variant · 2-Player Lower Variance Variant p.8 no quote on the wire
timing split
retrieval 233 ms · first delta 5053 ms · total 5223 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 233 ms · ask 4979 ms · gateway work 5223 ms · total 5223 ms
tokens in (the prompt the answerer read)
3816
tokens out (what the answerer generated)
20
tok/sec
149.3 tok/sec — 20 output tokens in 0.134 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 156), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.