You asked
How do I setup the game?
Answered counted as answeredAsked with: Entropybg-462941-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 215 ms · ask 12135 ms · total 12359 ms
- single-flight (PR-5)
- queued 0 ms · generation 12359 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.04918, "snippet": "5 A. Place your Player board (Console) and all components in a color of your choice in front of you. The player who most recently watched a sci-fi movie receives the First Player marker and places it above their Console. B. Place your , , and Creation tokens on the corresponding spaces of your Conso", "headingPath": "", "sharpsignalDocId": 209}, {"page": 4, "score": 0.048131, "snippet": "Place the Main board in the center of the play area. Shuffle all Action tiles and randomly place 1 face up next to each inner ring Action area of the Main board. 2 players: Place all 6 Action tiles with their side face up. 3 Players: Place the 1 st , 3 rd , and 5 th Action tiles with their side face", "headingPath": "GAME SETUP", "sharpsignalDocId": 209}, {"page": 6, "score": 0.047875, "snippet": "Entropy is played over a variable number of rounds. Each round consists of each player taking a single turn, starting with the player with the First Player marker and continuing clockwise around the table. The end of the game is triggered when 2 Objectives are completed (see Missions on page 12). Wh", "headingPath": "GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN", "sharpsignalDocId": 209}, {"page": 10, "score": 0.045921, "snippet": "Refine the environmental parameters of your worlds. By establishing specific biomes, you create the ecological niches necessary for your creations to thrive and adapt. Take 1 Biome tile from the offer and place it next to a Planet in your play area. It will stay there for the remainder of the game. ", "headingPath": "SET BIOME · BIOME TILE ANATOMY · UPGRADE CONSOLE", "sharpsignalDocId": 209}, {"page": 11, "score": 0.03125, "snippet": "Finally, since their Planet Creation token is on the Main board, they retrieve it and place it laid down on the corresponding space of their Console. 2 Search the archives of genetic potential for new possibilities. Select the specimens best suited to populate your planets. Take 2 Life cards from th", "headingPath": "UPGRADE CONSOLE · TAKE LIFE CARDS · CATCH AN ASTEROID", "sharpsignalDocId": 209}, {"page": 8, "score": 0.030303, "snippet": "From the drifting debris of the cosmos, you coalesce raw mass into a stable sphere. You forge a new world, set it into orbit, and await its destiny. Choose a Planet tile from the offer and spend the indicated Mass (A) to take it. Then, activate the Planet's effect (B), flip it over, and place it in:", "headingPath": "AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER", "sharpsignalDocId": 209}, {"page": 12, "score": 0.029851, "snippet": "As their 1 st advancement, they exchange 1 Plant for 1 Animal on one of their Planets. For their 2 nd advancement they gain 1 Bacteria on a different Planet. Then, Teal moves their Generator marker on the Generator track by 1, gaining 3 VP, and they gain 1 Mass and 1 Energy . Compare the current sta", "headingPath": "PRIMORDIAL SOUP · MISSIONS · FULFILL A MISSION · OBJECTIVES · LIFEFORM OBJECTIVE · READY CREATION TOKENS", "sharpsignalDocId": 209}, {"page": 8, "score": 0.029412, "snippet": "Shapes extreme environments, pushing matter to adapt and evolve. It can be a catalyst for change and diversity. Each time you play a Life card, you may discard one other Life card from your hand to reduce the requirements of the played Life card. Choose one of the icons from the discarded card to co", "headingPath": "RADIATION", "sharpsignalDocId": 209}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 209}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 209}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 209 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 209 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 02:58
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Entropy — Rulebook (corpus doc 209) | p.5 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 | |
| #2 | RULEBOOK Entropy — Rulebook (corpus doc 209) | GAME SETUP | p.4 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Entropy — Rulebook (corpus doc 209) | GAME SETUP · TURN STRUCTURE · MOVEMENT ››› ACTION ››› MISSION · MOVEMENT · LANDING ON INNER CIRCLE ACTIONS · PASSING A CREATION TOKEN | p.6 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Entropy — Rulebook (corpus doc 209) | SET BIOME · BIOME TILE ANATOMY · UPGRADE CONSOLE | p.10 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Entropy — Rulebook (corpus doc 209) | UPGRADE CONSOLE · TAKE LIFE CARDS · CATCH AN ASTEROID | p.11 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Entropy — Rulebook (corpus doc 209) | AGGREGATE PLANET · CREATE LIFE · HEAT · CARBON · WATER | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Entropy — Rulebook (corpus doc 209) | PRIMORDIAL SOUP · MISSIONS · FULFILL A MISSION · OBJECTIVES · LIFEFORM OBJECTIVE · READY CREATION TOKENS | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Entropy — Rulebook (corpus doc 209) | RADIATION | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Entropy — Rulebook (corpus doc 209) | GAME SETUP | p.4 | no quote on the wire |
| [2] | RULEBOOK Entropy — Rulebook (corpus doc 209) | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 215 ms · first delta 5026 ms · total 12359 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 215 ms · ask 12135 ms · gateway work 12359 ms · total 12359 ms
- tokens in (the prompt the answerer read)
- 3862
- tokens out (what the answerer generated)
- 995
- tok/sec
- 136.5 tok/sec — 995 output tokens in 7.288 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 134), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.