You asked
How do I set up the game?
Answered counted as answeredAsked with: On Marsbg-184267-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 291 ms · ask 16206 ms · total 30569 ms
- single-flight (PR-5)
- queued 14060 ms · generation 16509 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048652, "snippet": "Place the game board in the middle of the table. The board is divided into two sections. The left side of the board represents the Mars Space Station in orbit above Mars [Orbit] . The rest of the board represents the Colony on the planet's surface [Colony] . Shuffle the Discovery tiles and place the", "headingPath": "GAME SETUP · ORBIT SIDE · COLONY SIDE", "sharpsignalDocId": 268}, {"page": 22, "score": 0.046898, "snippet": "In the solo game, you will be competing directly with one opponent: Lacerda. To win the game, you must fulfill all the requirements of any one of the goals shown on the following page. Play with the general game rules for 2 players with the following exceptions: Choose a color for yourself and anoth", "headingPath": "SOLO GAME · SETUP · COLONIZATION PHASE · SHUTTLE PHASE", "sharpsignalDocId": 268}, {"page": 24, "score": 0.046875, "snippet": "During setup, place only 2 Crystals and 2 of each Resource in the Warehouse. During setup, return the 8 remaining tech tiles to the box. Check page 6 for the starting layout of Shelters. The additional cost to place a Colonist on an Action slot is equal to the number of Colonists already on Action s", "headingPath": "2-PLAYER GAME · SPACE ODDITY VARIANT · CREDITS", "sharpsignalDocId": 268}, {"page": 7, "score": 0.046452, "snippet": "The player who has seen the film 'The Martian' the most times is the first player. In clockwise order, starting with the first player, each player places their Player marker in any empty Turn Order space (1-8) and may immediately receive the benefit of that space (see page 2 of the Reference book). ", "headingPath": "PLAYER SETUP · Minerals · IMPORTANT TERMS · Example of placing the Shuttle:", "sharpsignalDocId": 268}, {"page": 19, "score": 0.045455, "snippet": "During Setup, 3 Mission cards are placed on the board. Each Mission card depicts an objective for the colony. If you contribute to that objective, gain the Crystals shown on the card for each contribution and place them below your Depot. Also, move the Mission tracker cube down 1 space. Once the req", "headingPath": "MISSIONS · PRIVATE GOALS", "sharpsignalDocId": 268}, {"page": 6, "score": 0.032787, "snippet": "Each player chooses a color and takes the following: 1 Player board. 1 Player marker. 1 OP marker, placed on the 0 space of the OP track. 1 Resource of each of the 5 types, placed on the matching spaces of your Storage ( A ). 1 Crystal, placed in the Depot ( E ). 1 Shelter Tech tile (set-aside earli", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 268}, {"page": 13, "score": 0.029851, "snippet": "Then, flip the tile face up, ensuring the correct orientation is maintained. Gain a number o f Resources matching the type of Building equal to the new size of the Complex (i.e. the number of contiguous hexes consisting of tiles matching the tile you just placed). If the Building you placed is not a", "headingPath": "CONSTRUCT A BUILDING:", "sharpsignalDocId": 268}, {"page": 24, "score": 0.029469, "snippet": "When playing for the first time, it is recommended to use the 3 Mission cards shown below, the First Colonist tiles, and the First Colonist cards. Use the following Mission cards: The Mission markers should be placed on the following actions: Obtain a Blueprint, Hire a Scientist, and Control Center.", "headingPath": "FIRST COLONISTS VARIANT", "sharpsignalDocId": 268}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "GAME SETUP · ORBIT SIDE · COLONY SIDE", "sharpsignalDocId": 268}, {"page": 5, "quote": null, "headingPath": "COLONY SIDE · LIFE SUPPORT SYSTEM (LSS)", "sharpsignalDocId": 268}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 268 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 268 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:08
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK On Mars — Rulebook (corpus doc 268) | GAME SETUP · ORBIT SIDE · COLONY SIDE | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK On Mars — Rulebook (corpus doc 268) | SOLO GAME · SETUP · COLONIZATION PHASE · SHUTTLE PHASE | p.22 | 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK On Mars — Rulebook (corpus doc 268) | 2-PLAYER GAME · SPACE ODDITY VARIANT · CREDITS | p.24 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK On Mars — Rulebook (corpus doc 268) | PLAYER SETUP · Minerals · IMPORTANT TERMS · Example of placing the Shuttle: | p.7 | 0.046452 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK On Mars — Rulebook (corpus doc 268) | MISSIONS · PRIVATE GOALS | p.19 | 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK On Mars — Rulebook (corpus doc 268) | PLAYER SETUP | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK On Mars — Rulebook (corpus doc 268) | CONSTRUCT A BUILDING: | p.13 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK On Mars — Rulebook (corpus doc 268) | FIRST COLONISTS VARIANT | p.24 | 0.029469 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK On Mars — Rulebook (corpus doc 268) | GAME SETUP · ORBIT SIDE · COLONY SIDE | p.4 | no quote on the wire |
| [2] | RULEBOOK On Mars — Rulebook (corpus doc 268) | COLONY SIDE · LIFE SUPPORT SYSTEM (LSS) | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 291 ms · first delta 8989 ms · total 30569 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 14060 ms · retrieval 291 ms · ask 16206 ms · gateway work 16509 ms · total 30569 ms
- tokens in (the prompt the answerer read)
- 3834
- tokens out (what the answerer generated)
- 1024
- tok/sec
- 137.4 tok/sec — 1024 output tokens in 7.452 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 196), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.