You asked
How do I set up the game?
Answered counted as answeredAsked with: Through the Ages: A New Story of Civilizationbg-182028-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 245 ms · ask 9645 ms · total 43231 ms
- single-flight (PR-5)
- queued 33330 ms · generation 9901 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.048916, "snippet": "Place the game boards in the center of the table, in any suitable configuration. Ages A, I, II, and III each have their own civil and military decks. So there are 8 separate decks, each with a different back. military decks In a 2- or 3-player game, you must remove certain cards. These cards will no", "headingPath": "Game Boards · deCk setup · in the Box · preparinG the event deCk · startinG pLayer · initiaL aCtions · …", "sharpsignalDocId": 242}, {"page": 1, "score": 0.048652, "snippet": "This rulebook presents all the rules for Through the Ages in a point-by-point format. It is especially useful for players who need to find a rule quickly. Players who are learning the game should not start with this rulebook. Instead, they should learn from the Handbook , which provides thematic bac", "headingPath": "Code of Laws", "sharpsignalDocId": 242}, {"page": 4, "score": 0.045285, "snippet": "You may use your political action to resign. Your civilization immediately leaves play. You have lost. Discard your hand and remove all cards in your play area from play. If you are party to any pact in someone else's play area, remove that pact from play. If there are any wars declared against you,", "headingPath": "resiGn", "sharpsignalDocId": 242}, {"page": 2, "score": 0.031746, "snippet": "Each player chooses a color and takes the components in that color: The player board depicts 6 initial technologies: Warriors , Agriculture , Bronze , Philosophy , Religion , and Despotism . These count as technology cards. Put a blue token on each of the 16 squares in the blue bank. Put a yellow to", "headingPath": "pLayer Components · pLayer Board · ratinG markers · points Counters · taCtiCs standard", "sharpsignalDocId": 242}, {"page": 6, "score": 0.03125, "snippet": "For every available military action you have left, draw one military card from the current age military deck. -Limitation: You may draw at most 3 cards this way. -In Age IV, there is no military deck and you draw no cards. -Note: On the first round, players have no available military actions and thu", "headingPath": "draw miLitary Cards · reset your aCtions · disBand a miLitary unit · pLay a taCtiC · Copy a taCtiC", "sharpsignalDocId": 242}, {"page": 6, "score": 0.030769, "snippet": "Pay the lower science cost depicted on the government card. Put the government into play. Replace your previous government by removing it from the game or covering it with the new card. Apply all effects of the new government. -Update your statistics , if necessary. -But if you increased your civil ", "headingPath": "deCLare a revoLution · pLay an aCtion Card · ... your turn · BuiLd a miLitary unit · upGrade a miLitary unit", "sharpsignalDocId": 242}, {"page": 5, "score": 0.030303, "snippet": "You can do this only if you already have an unfinished wonder in play. Pay 1 civil action. Pay resources indicated by the leftmost uncovered cost depicted on the wonder. Cover that cost with a blue token from your blue bank. -If there are no tokens in your blue bank, use one from your technology car", "headingPath": "BuiLd a staGe of a wonder · deveLop a teChnoLoGy · deCLare a revoLution", "sharpsignalDocId": 242}, {"page": 3, "score": 0.029851, "snippet": "Your turn consists of these phases and steps: Start-of-Turn Sequence: -Replenish the card row. -Resolve a war, if necessary. -Make exclusive tactics available, if necessary. Politics Phase Action Phase End-of-Turn Sequence: -Discard excess military cards. -Production Phase. (Skip during an uprising.", "headingPath": "Course of the turn · first turn · repLenish the Card row", "sharpsignalDocId": 242}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Game Boards · deCk setup · in the Box · preparinG the event deCk · startinG pLayer · initiaL aCtions · …", "sharpsignalDocId": 242}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 242 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 242 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:08
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | Game Boards · deCk setup · in the Box · preparinG the event deCk · startinG pLayer · initiaL aCtions · … | p.2 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | Code of Laws | p.1 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | resiGn | p.4 | 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | pLayer Components · pLayer Board · ratinG markers · points Counters · taCtiCs standard | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | draw miLitary Cards · reset your aCtions · disBand a miLitary unit · pLay a taCtiC · Copy a taCtiC | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | deCLare a revoLution · pLay an aCtion Card · ... your turn · BuiLd a miLitary unit · upGrade a miLitary unit | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | BuiLd a staGe of a wonder · deveLop a teChnoLoGy · deCLare a revoLution | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | Course of the turn · first turn · repLenish the Card row | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Through the Ages: A New Story of Civilization — Rulebook (corpus doc 242) | Game Boards · deCk setup · in the Box · preparinG the event deCk · startinG pLayer · initiaL aCtions · … | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 245 ms · first delta 7103 ms · total 43231 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 33330 ms · retrieval 245 ms · ask 9645 ms · gateway work 9901 ms · total 43231 ms
- tokens in (the prompt the answerer read)
- 5252
- tokens out (what the answerer generated)
- 400
- tok/sec
- 145.9 tok/sec — 400 output tokens in 2.742 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 168), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.