You asked
How do I set up the game?
Answered counted as answeredAsked with: Mage Knight Board Gamebg-96848-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 234 ms · ask 19119 ms · total 76157 ms
- single-flight (PR-5)
- queued 56794 ms · generation 19363 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048412, "snippet": "Rounds are either Day or Night. Players take their turns within a Round. Prepare the Round (skip this step for the fi rst Round of the game, as it was completed during setup): Flip the Day/Night Board - If it was Day, fl ip the board to Night; if Night, fl ip to Day. Reset the Source - Reroll all ma", "headingPath": "~ One Round of the Game (Day or Night) ~", "sharpsignalDocId": 260}, {"page": 3, "score": 0.048387, "snippet": "Tile deck. The Scenario description says how many tiles of each type you should use to form this deck. For Countryside tiles (green back), pick them randomly. For Core tiles (brown back), separate them into city and non-city tiles (according to whether they have a City icon in the middle). Then rand", "headingPath": "~ Game Setup for the Full Game ~", "sharpsignalDocId": 260}, {"page": 1, "score": 0.048139, "snippet": "Summary ...................................................................................................... 23 Icon Reference .............................................................................................24 Turn Sequence Overview ....................................................", "headingPath": "SUMMARY", "sharpsignalDocId": 260}, {"page": 23, "score": 0.046402, "snippet": "Choose scenario and variants. Players choose Heroes. Setup the game. Play the Rounds, until Round limit or end conditions. Determine the game outcome. Prepare the Round (not on the fi rst Round): -Flip Day/Night board and refresh the Source. -Create a new Unit off er. -Refresh Advanced Action and Sp", "headingPath": "GAME · ONE ROUND · Players choose Tactics · ONE TURN · Resting: no movement, no action. · Any turn: · …", "sharpsignalDocId": 260}, {"page": 3, "score": 0.046176, "snippet": "Players put one of their Shield tokens on the 0 space of the Fame track and one on the central 0 space of the Reputation track. Enemy and Ruin token piles. Sort the enemy (round) and ruin (hexagonal) tokens by the reverse side, and stack them in seven face down piles. Next to each pile, there is a s", "headingPath": "~ Game Setup for the Full Game ~", "sharpsignalDocId": 260}, {"page": 1, "score": 0.045475, "snippet": "This book has two parts, the Rulebook and the Scenario Book. The Rulebook provides the complete rules for playing the Mage Knight Board Game. We strongly recommend that players start by reading the Game Walkthrough, where the rules are explained in a more natural order, with many pictures and exampl", "headingPath": "RULEBOOK", "sharpsignalDocId": 260}, {"page": 16, "score": 0.04257, "snippet": "You may forbid players attacking each other. If a player ends their movement on a space with another player's fi gure (except for cities or the portal), the Forced Withdrawal rule applies for them. Even if your group has a set of variant rules you usually use, you should abandon them temporarily whe", "headingPath": "No Player versus Player Combat · Darkness is Coming", "sharpsignalDocId": 260}, {"page": 5, "score": 0.029851, "snippet": "Units are separated into two decks, Regular (silver card back) and Elite (gold card back). The card back does not impact game play once Units are in the game. At the start of the game, players control no Units. Units gained (recruited) during the game are displayed in front of the player in the Unit", "headingPath": "USING UNITS", "sharpsignalDocId": 260}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 23, "quote": null, "headingPath": "GAME · ONE ROUND · Players choose Tactics · ONE TURN · Resting: no movement, no action. · Any turn: · …", "sharpsignalDocId": 260}, {"page": 3, "quote": null, "headingPath": "~ Game Setup for the Full Game ~", "sharpsignalDocId": 260}, {"page": 3, "quote": null, "headingPath": "~ Game Setup for the Full Game ~", "sharpsignalDocId": 260}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 260 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 260 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:09
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | ~ One Round of the Game (Day or Night) ~ | p.4 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | ~ Game Setup for the Full Game ~ | p.3 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | SUMMARY | p.1 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | GAME · ONE ROUND · Players choose Tactics · ONE TURN · Resting: no movement, no action. · Any turn: · … | p.23 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | ~ Game Setup for the Full Game ~ | p.3 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | RULEBOOK | p.1 | 0.045475 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | No Player versus Player Combat · Darkness is Coming | p.16 | 0.04257 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | USING UNITS | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | GAME · ONE ROUND · Players choose Tactics · ONE TURN · Resting: no movement, no action. · Any turn: · … | p.23 | no quote on the wire |
| [2] | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | ~ Game Setup for the Full Game ~ | p.3 | no quote on the wire |
| [3] | RULEBOOK Mage Knight Board Game — Rulebook (corpus doc 260) | ~ Game Setup for the Full Game ~ | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 234 ms · first delta 15666 ms · total 76157 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 56794 ms · retrieval 234 ms · ask 19119 ms · gateway work 19363 ms · total 76157 ms
- tokens in (the prompt the answerer read)
- 3248
- tokens out (what the answerer generated)
- 494
- tok/sec
- 135.8 tok/sec — 494 output tokens in 3.639 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 189), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.