RuleSage cited table rulings
← Hegemony: Lead Your Class to Victory

You asked

How do I set up the game?

Answered counted as answered

Asked with: Hegemony: Lead Your Class to Victorybg-321608-en-1e

To set up the game, follow these steps:
**Main Board Setup**
1. Place the board in the middle of the table where everyone can reach it.[1]
2. Place the 4 starting Capitalist Class Companies (Supermarket, Shopping Mall, College and Clinic) on the board in the Capitalist Class's area of the Private Sector.[1]
3. Place a marker on the L2 Wage spot on each of these cards.[1]
4. Take the Public Companies and return to the box the 3 Companies that do not correspond to your player count (cards with 2 diamonds are for 2-player games; cards with 3 diamonds are for 3 or 4 player games).[1]
5. Place the 3 starting Public Companies in the first row of the Public Sector, each beneath the corresponding resource in the Public Services area, and place a marker on the L2 Wage spot on all 3 cards.[1]
6. Place a Public Company card of each type in the second row face-down, and the remaining 3 cards in the third row, also face-down.[1]
7. If playing with 3 or 4 players, place the 2 starting Middle Class Companies (Convenience Store and Doctor's Office) on the board in the Middle Class's area of the Private Sector and place a marker on the L2 Wage spot on each card.[1]
8. Shuffle the Business Deals deck and place it next to the board; draw the top card and place it face up on one of the corresponding spaces.[1]
9. Shuffle the Export deck and place it next to the board; draw the top card and place it face-up on its corresponding space, then place a marker on the middle space of the Import section.[1]
10. Shuffle the Immigration deck and place it on its corresponding space on the board.[1]
11. Place the Policy markers on the Politics table: Place 120 in the State Treasury as the State's starting money; place Health tokens, Education tokens, and Influence in the Public Services area based on player count (2 players: 5 Health, 5 Education, 3 Influence; 3 or 4 players: 6 Health, 6 Education, 4 Influence).[1][2]
12. Place the Round marker on the first space of the Round track and the Tax Multiper marker on 5.[1][2]
13. Place each player's scoring marker on the 0 space of the Scoring track.[1][2]
14. Make 3 piles of the Voting cubes based on their color and place them near the board; take 8 cubes of each color and place them in the cloth bag, then place the bag near the board.[1][2]
15. Make piles of all resources (Food, Luxury, Health, Education, and Influence) and place them next to the board.[2]
16. Make piles for money, Machinery tokens, Loan cards, Storage tiles, Strike tokens, Demonstration token, Legitimacy tokens (4-player games only), and marker cubes, and place them near the board.[2]
17. Group the Working Class and Middle Class Workers by color and type and place them near the board (in a 2-player game, return Middle Class Workers to the box).[2]
18. Place the General Player Aid near the board.[2]
19. Have each player take a role and perform that role's specific setup.[1]
**Capitalist Class Setup**
1. Place the Capitalist Class player board in front of you.[3]
2. Get 120 and place them in the Revenue area of your board.[3]
3. Place a marker next to the Wealth table.[3]
<0xC2>4. Get 1 Food, 2 Luxury, 2 Education, and 1 Influence and place them in the corresponding Storages on your board; place a marker for the selling price of Food at 12 and the other three resources at 8.[3]
5. Take the Free Trade Zone and place it next to your board.[3]
6. Take the 3 blue Bill markers and your Voting token and place them near your board.[3]
7. Shuffle the Capitalist Class Action cards and place them in a face-down pile next to your board; draw 7 cards to your hand.[3]
8. Place the Capitalist Class Player Aid next to your board.[3]
9. Shuffle the Capitalist Class Companies and place them in a face-down pile near your board, then reveal the first 4 Companies and place them face up next to the pile as your Market.[3]
**Working Class Setup**
1. Place the Working Class player board in front of you [
[1] RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook · p.8 · Main Board Setup
[2] RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook · p.8 · Main Board Setup
[3] RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook · p.10 · Capitalist Class Setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 777 ms · ask 22121 ms · total 162239 ms
single-flight (PR-5)
queued 139324 ms · generation 22915 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04918, "snippet": "The Game Setup changes slightly depending on the number of players. The following instructions describe how you set up the main board and most of the components. Then, detailed instructions follow, on how to set up each role separately. Please note that in each player count, only some of the roles a", "headingPath": "GAME SETUP", "sharpsignalDocId": 262}, {"page": 8, "score": 0.046671, "snippet": "To setup the main board, perform the following steps: Place the board in the middle of the table where everyone can reach it. Place the 4 starting Capitalist Class Companies on the board ( Supermarket, Shopping Mall, College and Clinic ) in the Capitalist Class's area of the Private Sector. Place a ", "headingPath": "Main Board Setup", "sharpsignalDocId": 262}, {"page": 8, "score": 0.046394, "snippet": "Place Health tokens, Education tokens and Influence on their corresponding spaces in the Public Services area, depending on the number of players: 10 | | HEALTH | EDUCATION | INFLUENCE | | 2 Players | 5 | 5 | 3 | | 3 or 4 Players | 6 | 6 | 4 | Place the Round marker on the first space of the Round t", "headingPath": "Main Board Setup", "sharpsignalDocId": 262}, {"page": 11, "score": 0.046176, "snippet": "Hegemony is played over a series of 5 Rounds. Each round consists of multiple phases, each with its own steps. At the end of the 5th round, there is an additional Endgame step and end-game scoring is applied. The player with the most Victory Points (VP) is the winner. Each round consists of the foll", "headingPath": "HOW TO PLAY - MAIN RULES · Preparation Phase", "sharpsignalDocId": 262}, {"page": 10, "score": 0.045536, "snippet": "The following setup is performed only when playing with 3 or 4 players. Place the Middle Class player board in front of you. 1 Place a marker on the Population track, at the indicated starting space (10 Workers). 2 Place a Prosperity marker on the first space of the Prosperity track (0). 3 Get 40 an", "headingPath": "Middle Class Setup", "sharpsignalDocId": 262}, {"page": 11, "score": 0.044563, "snippet": "The Action Phase is where the core of the game lies. The players play Action cards from their hand, performing actions and trying to pursue their goals. Players play 5 turns during the Action Phase (leaving 2 cards in hand for the next round). The turn order is always the same: Working Class Middle ", "headingPath": "Action Phase", "sharpsignalDocId": 262}, {"page": 10, "score": 0.044557, "snippet": "Place the Working Class player board in front of you. 1 Place a marker on the Population track, at the indicated starting space (10 Workers). 2 Place a Prosperity marker on the first space of the Prosperity track (0). 3 Get 30 and 1 Influence, placing them on their corresponding spaces. 4 Take the 3", "headingPath": "Working Class Setup", "sharpsignalDocId": 262}, {"page": 10, "score": 0.032258, "snippet": "The following setup is performed only when playing with 4 players. Place the State player board in front of you. 1 Place a marker of the corresponding player color on the second space of each Legitimacy track. 2 Get 1 Influence and place it on the appropriate space. 3 Take the 3 gray Bill markers an", "headingPath": "State Setup", "sharpsignalDocId": 262}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "Main Board Setup", "sharpsignalDocId": 262}, {"page": 8, "quote": null, "headingPath": "Main Board Setup", "sharpsignalDocId": 262}, {"page": 10, "quote": null, "headingPath": "Capitalist Class Setup", "sharpsignalDocId": 262}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 262 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 262 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:10

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) GAME SETUP p.8 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Main Board Setup p.8 0.046671 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Main Board Setup p.8 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) HOW TO PLAY - MAIN RULES · Preparation Phase p.11 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Middle Class Setup p.10 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Action Phase p.11 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Working Class Setup p.10 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) State Setup p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Main Board Setup p.8 no quote on the wire
[2] RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Main Board Setup p.8 no quote on the wire
[3] RULEBOOK Hegemony: Lead Your Class to Victory — Rulebook (corpus doc 262) Capitalist Class Setup p.10 no quote on the wire
timing split
retrieval 777 ms · first delta 15968 ms · total 162239 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 139324 ms · retrieval 777 ms · ask 22121 ms · gateway work 22915 ms · total 162239 ms
tokens in (the prompt the answerer read)
3068
tokens out (what the answerer generated)
1024
tok/sec
148.4 tok/sec — 1024 output tokens in 6.901 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 190), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.