You asked
How do I set up the game?
Answered counted as answeredAsked with: The Galleristbg-125153-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 320 ms · ask 12274 ms · total 193254 ms
- single-flight (PR-5)
- queued 180645 ms · generation 12609 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.048172, "snippet": "Place the Game board in the middle of the table. Place the Player boards around the Game board nearest to the Gallery of the appropriate color. Place Visitors in the cloth bag: For 4-Player, use all Visitors. For 3-Player, remove 2 of each type and place them in the box. For 2-Player and Solitaire g", "headingPath": "SETUP · Set up the game board: · Sales office: · Artist Colony: · Media:", "sharpsignalDocId": 291}, {"page": 5, "score": 0.048131, "snippet": "The game is played over a series of rounds, beginning with the Start Player. On a Player's turn, he moves his Gallerist to one of the four Locations on the game board, and performs one of the two actions at that Location . Additionally, a Player may also take one of two 'Executive Actions' on his tu", "headingPath": "Gameplay · End of Game · Location Actions · Executive Actions", "sharpsignalDocId": 291}, {"page": 2, "score": 0.046402, "snippet": "2 THE GALLERIST SETUP 4-PLAYER GAME b 13 14 14 8 9 10 11 12 1 2 5 4 6 7 3 d c e Blue’s Gallery Yellow’s Gallery Orange’s Gallery Purple’s Gallery With the exception of money, all other components are limited. If they run out, you cannot take any more. a Endgame Scoring track 3 or 4 players only The_", "headingPath": "", "sharpsignalDocId": 291}, {"page": 3, "score": 0.045695, "snippet": "Randomly choose 12 Reputation tiles and place one face up on each space of the upper 4 rows of the international Market. In the 2-Player and Solitaire game , choose only 8 tiles and only cover the upper 4 rows of the 1st and the 3rd columns. Shuffle the 4 Works of Art you previously set aside and pl", "headingPath": "International Market: · Each Player chooses a color and sets up his Gallery as follows:", "sharpsignalDocId": 291}, {"page": 4, "score": 0.031746, "snippet": "In The Gallerist, each Player tries to gain as much money as possible, and thus win the game. Over the course of the game, Players will discover Artists, commission them to create a Work of Art, and invest in them to make them more famous. They will buy Works of Art, exhibit them in their Gallery, a", "headingPath": "Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies", "sharpsignalDocId": 291}, {"page": 17, "score": 0.030303, "snippet": "The game begins, Blue goes first: He moves away from the International Market to the Artist Colony, leaving an Assistant behind. This kicks Orange out of the Location , and Orange's pawn is moved to the black circle next to the Location . Blue decides to buy a Work of Art. He can only buy from the b", "headingPath": "Round One", "sharpsignalDocId": 291}, {"page": 17, "score": 0.030214, "snippet": "He discards the pink ticket to move the VIP in his Lobby (from game setup) one space into his Gallery. He also spends the brown ticket to bring an Investor to his lobby. Blue's turn - Buying a Work of Art Before the turn passes to Yellow however, Orange is waiting outside the Location , having been ", "headingPath": "Executive Action:", "sharpsignalDocId": 291}, {"page": 1, "score": 0.030118, "snippet": "1 THE GALLERIST A GAME BY VITAL LACERDA 1 to 4 Players 30 MIN per Player The age of Art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurtu", "headingPath": "", "sharpsignalDocId": 291}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "SETUP · Set up the game board: · Sales office: · Artist Colony: · Media:", "sharpsignalDocId": 291}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 291 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 291 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:11
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | SETUP · Set up the game board: · Sales office: · Artist Colony: · Media: | p.3 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Gameplay · End of Game · Location Actions · Executive Actions | p.5 | 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | p.2 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | International Market: · Each Player chooses a color and sets up his Gallery as follows: | p.3 | 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Overview of the Game · A brief explanation of the four Locations: · Visitors, Galleries, Plaza and Lobbies | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Round One | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | Executive Action: | p.17 | 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | p.1 | 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Gallerist — Rulebook (corpus doc 291) | SETUP · Set up the game board: · Sales office: · Artist Colony: · Media: | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 320 ms · first delta 8622 ms · total 193254 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 180645 ms · retrieval 320 ms · ask 12274 ms · gateway work 12609 ms · total 193254 ms
- tokens in (the prompt the answerer read)
- 4206
- tokens out (what the answerer generated)
- 537
- tok/sec
- 136.9 tok/sec — 537 output tokens in 3.924 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 220), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.