You asked
How do I set up the game?
Answered counted as answeredAsked with: A Feast for Odinbg-177736-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 239 ms · ask 11970 ms · total 370145 ms
- single-flight (PR-5)
- queued 357926 ms · generation 12219 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 23, "score": 0.048916, "snippet": "In the solo game, use whichever side of the home board you like. You will need a second set of Vikings of a different color. Place 1 Viking (2 Vikings in the short game) of one color (here: red) on round space 1 at the 'Banquet Table', and another 2 Vikings each on spaces 3, 5, and 7 (the latter onl", "headingPath": "the solo Game · Course of a Round:", "sharpsignalDocId": 254}, {"page": 23, "score": 0.047123, "snippet": "Once you are familiar with the solo game, you can skip phase 3. If you would like to know which exploration boards are available in any given round, check the appendix on page 15. It will also tell you how big the reward for exploring a specific board is. Always skip phase 6 . (You have the privileg", "headingPath": "Notes on the Phases of a Round:", "sharpsignalDocId": 254}, {"page": 5, "score": 0.032258, "snippet": "Each player takes a home board. The home boards are two-sided. One side is for a game lasting 7 rounds (long game) , the other for a game lasting over 6 rounds (short game) . Decide how many rounds you wish to play and place the according side face up. Each player chooses a color and takes the 12 Vi", "headingPath": "Your Personal Boards and the Vikings", "sharpsignalDocId": 254}, {"page": 9, "score": 0.031746, "snippet": "Each players draws a new weapon card and places it face up in their supply. Beginning with the start player and in clockwise order, take one or more Vikings from your Thing Square and place them on exactly one unoccupied action space of the action board. Continue doing so until all players have pass", "headingPath": "Phase 4: Draw a New Weapon · Phase 5: Actions · Phase 6: Determine Start Player", "sharpsignalDocId": 254}, {"page": 5, "score": 0.030769, "snippet": "Peddler There is an 'A', 'B' or 'C' at the bottom right of the occupation cards, indicating to which deck each card belongs. We recommend beginners only use cards from deck A, while experienced players use cards from both deck B and C, or just shuffle every deck together. Sort the occupation cards a", "headingPath": "Before Your first Game · Occupation and Weapon Cards", "sharpsignalDocId": 254}, {"page": 20, "score": 0.030679, "snippet": "Orange is the color of exploration. By exploring, you may add exploration boards to your home board to gain additional placement areas. There are four unique exploration boardswhich side faces up depends on the current round (see phase 3 of a round on page 8). When taking an exploration action, plac", "headingPath": "Exploration · Occupation · Extension Tiles in the 4-Player Game", "sharpsignalDocId": 254}, {"page": 9, "score": 0.030303, "snippet": "This game differentiates between income and bonuses. Income is paid in silver (this phase), bonuses are paid in goods (phase 10). During the game, you will place green, blue goods tiles, ore tokens and silver coins on your home board. The smallest uncovered value on the 'income diagonal' indicates t", "headingPath": "Phase 7: Income", "sharpsignalDocId": 254}, {"page": 8, "score": 0.029851, "snippet": "Below the new round number, there is note indicating what you will receive during harvest. Long game: During harvest, you can only get orange goods. Randomly determine who receives the grey start player moose. We will explain the rules for the game with 2 to 4 players first. The solo game rules can ", "headingPath": "Phase 2: Harvest · Course of plaY · Phase 1: A New Viking · The numbers on the tiles mean: · Phase 3: Turn Exploration Boards and Placing Silver", "sharpsignalDocId": 254}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Goods · Action Board and Goods Boxes · Supply Boards for Special Tiles and Ships", "sharpsignalDocId": 254}, {"page": 6, "quote": null, "headingPath": "Mountain Strips, Building Resources, and Silver · Exploration Boards · Building Tiles · Overview Tiles · General overview · How to Play the Game · …", "sharpsignalDocId": 254}, {"page": 5, "quote": null, "headingPath": "Before Your first Game · Occupation and Weapon Cards", "sharpsignalDocId": 254}, {"page": 5, "quote": null, "headingPath": "Your Personal Boards and the Vikings", "sharpsignalDocId": 254}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 254 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 254 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:14
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | the solo Game · Course of a Round: | p.23 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Notes on the Phases of a Round: | p.23 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Your Personal Boards and the Vikings | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Phase 4: Draw a New Weapon · Phase 5: Actions · Phase 6: Determine Start Player | p.9 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Before Your first Game · Occupation and Weapon Cards | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Exploration · Occupation · Extension Tiles in the 4-Player Game | p.20 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Phase 7: Income | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Phase 2: Harvest · Course of plaY · Phase 1: A New Viking · The numbers on the tiles mean: · Phase 3: Turn Exploration Boards and Placing Silver | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Goods · Action Board and Goods Boxes · Supply Boards for Special Tiles and Ships | p.4 | no quote on the wire |
| [2] | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Mountain Strips, Building Resources, and Silver · Exploration Boards · Building Tiles · Overview Tiles · General overview · How to Play the Game · … | p.6 | no quote on the wire |
| [3] | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Before Your first Game · Occupation and Weapon Cards | p.5 | no quote on the wire |
| [4] | RULEBOOK A Feast for Odin — Rulebook (corpus doc 254) | Your Personal Boards and the Vikings | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 239 ms · first delta 7919 ms · total 370145 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 357926 ms · retrieval 239 ms · ask 11970 ms · gateway work 12219 ms · total 370145 ms
- tokens in (the prompt the answerer read)
- 3624
- tokens out (what the answerer generated)
- 586
- tok/sec
- 137.7 tok/sec — 586 output tokens in 4.256 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 180), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.