You asked
How do I set up the game?
Answered counted as answeredAsked with: Age of Steambg-4098-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 232 ms · ask 7914 ms · total 404876 ms
- single-flight (PR-5)
- queued 396720 ms · generation 8156 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.04866, "snippet": "Now place the starting Goods cubes on the map. NOTE: Setup will vary between maps. If you are not playing the Rust Belt map, check the setup rules for the map you have chosen (page 10). Randomly draw three Goods cubes from the bag and place them in Pittsburgh 10 . Randomly draw three Goods cubes fro", "headingPath": "Map Setup · Player Setup", "sharpsignalDocId": 308}, {"page": 2, "score": 0.048652, "snippet": "180 Track Ownership disks / Player disks (6 sets of 20 T rack Ownership disks, 5 Player disks, and 5 extra disks for use with expansions, in player colors blue, green, yellow, pink, gray, orange) 110 Goods cubes (20 red, 20 blue, 20 purple, 20 yellow, 16 black, 14 white) 1 Cloth Bag 3 Double-Sided G", "headingPath": "GAME PIECES · SETTING UP THE GAME", "sharpsignalDocId": 308}, {"page": 11, "score": 0.044796, "snippet": "No Unfinished Track Sections may be built, only Completed Railroad links may be built. Players are still limited to placing three track tiles in their turn. A number on a hex is the cost to place a Simple Track tile on that hex. A track link may be built directly between Düsseldorf/Cologne and Essen", "headingPath": "Building Track · Goods Growth · Acknowledgments · Barbados · Setup · Issue Shares · …", "sharpsignalDocId": 308}, {"page": 11, "score": 0.031746, "snippet": "This phase happens before the Issue Shares phase. The auction for turn order is no longer used. Instead, randomly determine the first player for the first turn; then turn order on later turns alternates between the two players. The player whose turn it is to go first each round must pay $5. If this ", "headingPath": "Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End", "sharpsignalDocId": 308}, {"page": 9, "score": 0.03125, "snippet": "Players must now pay their expenses. Their expenses are $1 for every share they have issued (shown on the Issued Shares Track) plus $1 for every Link their locomotives can traverse (shown on the Engine Track). Each player must pay expenses with their cash. If they still owe expenses after paying all", "headingPath": "VII. P a y Expenses · IX. Goods Growth", "sharpsignalDocId": 308}, {"page": 5, "score": 0.030769, "snippet": "Seven special actions are listed on the Actions Display. Players select actions in Player Order by placing their disk on the corresponding space. Each action may be selected by only one player. Implemented during the Move Goods phase. This action allows this player to be the first player to move Goo", "headingPath": "III. SELECT ACTIONS · First Move · First Build · Engineer · Locomotive · Urbanization · …", "sharpsignalDocId": 308}, {"page": 4, "score": 0.030303, "snippet": "Slide the disks on the Player Order T rack upward just above the printed circles. Players now bid for the new Player Order beginning with the 1st player. The 1st player may bid $1 or more to stay in the bidding or they may drop out of the bidding by moving their disk to the last position on the trac", "headingPath": "II. Determine Player Order", "sharpsignalDocId": 308}, {"page": 10, "score": 0.030118, "snippet": "Place 2 Goods cubes in every city and one in each Town. If a Town is Urbanized, the Good (if any) on the Town is removed and placed in the Goods bag. Each player begins the game with $20, with 2 shares issued. The extra $10 is from your personal fortune. You are an empire-building rail baron in this", "headingPath": "Setup · Moving Goods · Building Track · Mountains cost $5 · Victory · Acknowledgments", "sharpsignalDocId": 308}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "GAME PIECES · SETTING UP THE GAME", "sharpsignalDocId": 308}, {"page": 3, "quote": null, "headingPath": "Map Setup · Player Setup", "sharpsignalDocId": 308}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 308 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 308 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:14
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Map Setup · Player Setup | p.3 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | GAME PIECES · SETTING UP THE GAME | p.2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Building Track · Goods Growth · Acknowledgments · Barbados · Setup · Issue Shares · … | p.11 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Determine Player Order · Select Actions · Build Track and Move (Deliver) Cubes · Goods Growth · Game End | p.11 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | VII. P a y Expenses · IX. Goods Growth | p.9 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | III. SELECT ACTIONS · First Move · First Build · Engineer · Locomotive · Urbanization · … | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | II. Determine Player Order | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Setup · Moving Goods · Building Track · Mountains cost $5 · Victory · Acknowledgments | p.10 | 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | GAME PIECES · SETTING UP THE GAME | p.2 | no quote on the wire |
| [2] | RULEBOOK Age of Steam — Rulebook (corpus doc 308) | Map Setup · Player Setup | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 232 ms · first delta 4816 ms · total 404876 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 396720 ms · retrieval 232 ms · ask 7914 ms · gateway work 8156 ms · total 404876 ms
- tokens in (the prompt the answerer read)
- 3586
- tokens out (what the answerer generated)
- 449
- tok/sec
- 137.1 tok/sec — 449 output tokens in 3.275 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 236), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.