You asked
How do I set up the game?
Answered counted as answeredAsked with: Le Havrebg-35677-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 1518 ms · ask 22878 ms · total 649463 ms
- single-flight (PR-5)
- queued 624980 ms · generation 24483 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.04918, "snippet": "2 Game setup changes for the shortened version of the game: • Place 3 Francs, 3 fi sh, 3 wood, 2 clay, 1 iron, 1 grain and 1 cattle on the 7 offer spaces (see text on the ‘Special Buildings’ space on the game board). • At the start of the game, each player receives 5 Francs, 2 fi sh, 2 wood, 2 clay, 2", "headingPath": "", "sharpsignalDocId": 233}, {"page": 12, "score": 0.047123, "snippet": "· We suggest that players rotate their Building cards away from themselves, so that other players can read them more easily. Players need not wait for the previous players to announce that they have fi nished their turn before taking their own turn. Rarely, players might choose to sell or buy a buil", "headingPath": "TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions", "sharpsignalDocId": 233}, {"page": 13, "score": 0.045037, "snippet": "David (Red), Fraser (Green) and Dale (Blue) are playing the full version of the game. Each starts with 5 Francs and 1 coal. There are 1 clay, 2 wood, 2 fi sh and 2 Francs on the offer spaces (see Setup, points 6 and 7). 1. Red turns over the fi rst Supply tile and places his ship marker on it. The t", "headingPath": "A S A M P L E F I R S T R O U N D", "sharpsignalDocId": 233}, {"page": 4, "score": 0.032258, "snippet": "During the round stage , players play a fi xed number of rounds (depending on the number of players). A round consists of 7 individual player turns and, following those, the resolution of the applicable Round card. In the fi nal stage of the game, each player carries out one fi nal action. Afterward", "headingPath": "PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN", "sharpsignalDocId": 233}, {"page": 3, "score": 0.031746, "snippet": "Type of building · In the 2-player shortened game, each player starts with a 2-value Wooden Ship card. · Sort the Round cards by the numbers in the small light-colored circles, not by the large darker ones. · Use the 'Shortened Version' side of the Round overview cards. · When turning over a Round c", "headingPath": "S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S", "sharpsignalDocId": 233}, {"page": 7, "score": 0.030769, "snippet": "Each player must pay the amount of food shown on the cooking pot symbol on the Round card. Ships help with this requirement: Each ship that a player owns reduces the amount of food that they must pay by the amount shown in the table on the Ship card. A player who does not have enough food must choos", "headingPath": "Feeding Phase", "sharpsignalDocId": 233}, {"page": 3, "score": 0.030303, "snippet": "This introduces a new ship into the game. The Ship cards, which range from Wooden Ships to Luxury Liners, are read in the same way as the Standard Building cards: the fi rst line gives the build costs; the second shows the value (with the cost to buy shown below), the type of ship and the ship symbo", "headingPath": "S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S", "sharpsignalDocId": 233}, {"page": 11, "score": 0.029851, "snippet": "Who Takes the First Move in a Round? Whenever a Round card is turned to the ship side, the number at the right of the new Round card shows which player will take the fi rst move in the new round: '1' is the starting player, '2' is the next player, etc. This ensures that players remember to turn over", "headingPath": "TIPS F O R SMOOTHER GAME PLAY", "sharpsignalDocId": 233}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 233}, {"page": 3, "quote": null, "headingPath": "S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S", "sharpsignalDocId": 233}, {"page": 3, "quote": null, "headingPath": "S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S", "sharpsignalDocId": 233}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 233 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 233 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:19
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 | |
| #2 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | TIPS F O R SMOOTHER GAME PLAY · Rotate Buildings · · After the Main Action, It Is the Next Player's Turn · · Round Number · · Final Actions | p.12 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | A S A M P L E F I R S T R O U N D | p.13 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | PLAYING T H E G A M E · ROUND STAGE · A PLAYER'S T URN | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | Feeding Phase | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Le Havre — Rulebook (corpus doc 233) | TIPS F O R SMOOTHER GAME PLAY | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Le Havre — Rulebook (corpus doc 233) | p.2 | no quote on the wire | |
| [2] | RULEBOOK Le Havre — Rulebook (corpus doc 233) | S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S | p.3 | no quote on the wire |
| [3] | RULEBOOK Le Havre — Rulebook (corpus doc 233) | S E T U P A N D E X P L A N A T I O N OF C O M P O N E N T S | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 1518 ms · first delta 21453 ms · total 649463 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 624980 ms · retrieval 1518 ms · ask 22878 ms · gateway work 24483 ms · total 649463 ms
- tokens in (the prompt the answerer read)
- 4035
- tokens out (what the answerer generated)
- 403
- tok/sec
- 136.5 tok/sec — 403 output tokens in 2.953 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 159), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.