You asked
How do I set up the game?
Answered counted as answeredAsked with: Duel of Melochbg-473061-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 306 ms · ask 11819 ms · total 908188 ms
- single-flight (PR-5)
- queued 896050 ms · generation 12138 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "Place 1 worker on each of the two land-adjoined territories adjacent to the home base. 4. Place 4 mechs on the mech spaces on your faction mat. 5. Place your 6 star tokens on your faction mat. PLAYER MATS 1. Start with the popularity position ( ) and gain the number of coins ( ) shown on your mat. I", "headingPath": "", "sharpsignalDocId": 201}, {"page": 5, "score": 0.032258, "snippet": "3 6 9 IF YOU ARE THE SCYTHE PLAYER, sit on the side of the board with the popularity/power track oriented toward you. Select and set up any faction mat and any player mat with their corresponding tokens (including all 6 stars) and miniatures, Power Dial, and all starting components indicated on thos", "headingPath": "SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS", "sharpsignalDocId": 201}, {"page": 8, "score": 0.031746, "snippet": "To initiate combat, either (a) the Expeditions player gains the Vanquish benefit on a location with a Scythe mech/character and chooses to Vanquish them instead of corruption or (b) the Scythe player ends a movement action with at least 1 mech/character on the Expeditions mech's location (whether or", "headingPath": "COMBAT", "sharpsignalDocId": 201}, {"page": 2, "score": 0.03125, "snippet": "2 SCYTHE PLAYER 1 rule summary guide 20 resource tokens (5 each of food, oil, metal, and wood) 3 Factory cards 60 combat cards (new design) 6 encounter cards 5 miniatures (4 mechs and 1 character) 31 wooden tokens (6 stars, 1 action token, 1 popularity token, 1 power token, 4 structures, 4 recruits,", "headingPath": "", "sharpsignalDocId": 201}, {"page": 4, "score": 0.030769, "snippet": "Place the playmat (either side) on the table so the popularity/power track is facing the Scythe player. 1 Place the resources, coins, and workers in a supply near the board. It is fine to include additional coins and resource tokens from Scythe and Expeditions. 2 Randomize the 9 map tokens and place", "headingPath": "SHARED COMPONENTS", "sharpsignalDocId": 201}, {"page": 2, "score": 0.030303, "snippet": "On your turn, do ONE of the following: If the action token is on “Refresh,” shift it along the red arrow to the blank square and take all 3 actions (MOVE, PLAY, and GATHER) in any order. If the action token is on the blank square next to “Refresh” or within the box GATHERMOVE PLAY REFRESH TATANKATAT", "headingPath": "", "sharpsignalDocId": 201}, {"page": 10, "score": 0.029851, "snippet": "TRIUMPH TRACK The Scythe player places a star on an empty space on the Triumph track immediately when they meet its requirement printed on their side of the track. The Expeditions player must gain a Boast benefit in order to place a star on one completed requirement (except when winning combat, they", "headingPath": "COMBAT CARDS · PLACING STARS, MELOCH CARDS, AND END OF GAME · CONTROL 7+ LOCATIONS", "sharpsignalDocId": 201}, {"page": 6, "score": 0.029412, "snippet": "6 Duel of Meloch is a clash of Scythe versus Expeditions, just on a smaller map, with multiple ways to disrupt the other player, and without endof-game scoring. The winner is the first player to place 4 stars on the new Triumph Track, where only 1 star can be placed on each category. EXPERIENCE DISP", "headingPath": "PLAYER COMPONENTS · GAMEPLAY OVERVIEW · HOW TO PLAY", "sharpsignalDocId": 201}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS", "sharpsignalDocId": 201}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 201}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 201}, {"page": 4, "quote": null, "headingPath": "SHARED COMPONENTS", "sharpsignalDocId": 201}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 201}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 201 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 201 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:23
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | COMBAT | p.8 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | SHARED COMPONENTS | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | COMBAT CARDS · PLACING STARS, MELOCH CARDS, AND END OF GAME · CONTROL 7+ LOCATIONS | p.10 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | PLAYER COMPONENTS · GAMEPLAY OVERVIEW · HOW TO PLAY | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | SHARED COMPONENTS · SCYTHE PLAYER · PLAYER COMPONENTS | p.5 | no quote on the wire |
| [2] | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | p.2 | no quote on the wire | |
| [3] | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | p.2 | no quote on the wire | |
| [4] | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | SHARED COMPONENTS | p.4 | no quote on the wire |
| [5] | RULEBOOK Duel of Meloch — Rulebook (corpus doc 201) | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 306 ms · first delta 6877 ms · total 908188 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 896050 ms · retrieval 306 ms · ask 11819 ms · gateway work 12138 ms · total 908188 ms
- tokens in (the prompt the answerer read)
- 4330
- tokens out (what the answerer generated)
- 766
- tok/sec
- 147.1 tok/sec — 766 output tokens in 5.206 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 126), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.