You asked
How do I set up the game?
Answered counted as answeredAsked with: Hansa Teutonicabg-43015-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 257 ms · ask 9550 ms · total 1136072 ms
- single-flight (PR-5)
- queued 1126257 ms · generation 9815 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.048916, "snippet": "Take the game board of your choice and place it in the middle of the playing area. (For your first game we recommend using The Hanseatic League .) Take the 3 start bonus markers (gold) and randomly place one on each of the 3 Taverns so that the small arrow on the front of the markers clearly points ", "headingPath": "Game Setup", "sharpsignalDocId": 313}, {"page": 14, "score": 0.047643, "snippet": "Choose a game board. Take the 3 start bonus markers (marked with gold) and randomly place one on each of the 3 Taverns pointing to their assigned trade route. Place the black wooden cube on field 0 of the Completed Cities track. Then, everyone chooses a color and takes the corresponding writing desk", "headingPath": "Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points", "sharpsignalDocId": 313}, {"page": 4, "score": 0.031746, "snippet": "Players take turns in clockwise order until 1 of the 3 end game conditions has been triggered (see End of Game on page 7). On your turn, you have the following 5 actions to choose from: Income Place 1 tradesman Displace 1 of your opponent's tradesmen and replace it with 1 of your own Move your trade", "headingPath": "Game Play · A) Income · B) Place 1 tradesman", "sharpsignalDocId": 313}, {"page": 8, "score": 0.03125, "snippet": "At the beginning of your turn, there will always be 3 bonus markers on the game board. When you create a trade route that has a bonus marker next to it, take it and place it faceup to the left of your writing desk (see also page 5 E) Create a trade route step 2) Take Bonus Marker .) Then, immediatel", "headingPath": "Bonus Markers", "sharpsignalDocId": 313}, {"page": 5, "score": 0.030769, "snippet": "If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action - that is, on this or a later turn. Using a bonus marker does", "headingPath": "2) Take Bonus Marker", "sharpsignalDocId": 313}, {"page": 2, "score": 0.030303, "snippet": "The game board shows cities that are part of the Hanseatic League, each with 1 to 4 trading posts (square or round in 4 colors). Connecting the cities are trade routes with 2 to 4 connection points. Certain abilities can be developed (as shown by pictograms in a scroll) by creating a trade route nex", "headingPath": "The Gameboard · The Player's Writing Desk - Player Boards · City Keys · Actions [Actiones on your writing desk]", "sharpsignalDocId": 313}, {"page": 14, "score": 0.029851, "snippet": "If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action. Using a bonus marker does not cost you an action. Immediatel", "headingPath": "2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game", "sharpsignalDocId": 313}, {"page": 10, "score": 0.029551, "snippet": "Once you have gained some experience with Hansa Teutonica , you can add the following two additional elements Mission Cards and Emperor's Favour - either individually or together using The Hanseatic League game board. In the Hanseatic League of Cities, some cities enjoyed a greater reputation than o", "headingPath": "Additional Material for The Hanseatic League Game Board for Experienced Merchants · Mission Cards · Emperor's Favour", "sharpsignalDocId": 313}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 313}, {"page": 14, "quote": null, "headingPath": "Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points", "sharpsignalDocId": 313}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 313 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 313 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:27
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Game Setup | p.3 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points | p.14 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Game Play · A) Income · B) Place 1 tradesman | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Bonus Markers | p.8 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | 2) Take Bonus Marker | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | The Gameboard · The Player's Writing Desk - Player Boards · City Keys · Actions [Actiones on your writing desk] | p.2 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Additional Material for The Hanseatic League Game Board for Experienced Merchants · Mission Cards · Emperor's Favour | p.10 | 0.029551 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Game Setup | p.3 | no quote on the wire |
| [2] | RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) | Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points | p.14 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 257 ms · first delta 7085 ms · total 1136072 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1126257 ms · retrieval 257 ms · ask 9550 ms · gateway work 9815 ms · total 1136072 ms
- tokens in (the prompt the answerer read)
- 4462
- tokens out (what the answerer generated)
- 367
- tok/sec
- 136.8 tok/sec — 367 output tokens in 2.683 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 241), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.