You asked
How do I set up the game?
Answered counted as answeredAsked with: Lost Ruins of Arnakbg-312484-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 302 ms · ask 11929 ms · total 1258477 ms
- single-flight (PR-5)
- queued 1246237 ms · generation 12240 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048387, "snippet": "Use the side with the Bird Temple for your first game. The Snake Temple side follows special rules which are explained on page 19. 1 3 2 Idol Tiles. Mix these up and randomly assign them to sites. 7 Level sites. Each site in region gets one face-up idol. 8 Level sites. Each site in region gets one f", "headingPath": "Main Board · Setup · Island · Blocking Tiles · Card Row", "sharpsignalDocId": 212}, {"page": 5, "score": 0.046394, "snippet": "10 12 Temple Tiles. Make stacks of temple tiles on the temple. Each stack has as many tiles as there are players. As shown, 11-point tiles have one stack at the top, 6-point tiles have two stacks in the middle, 2-point tiles have three stacks at the bottom. Return unused tiles to the box. 9 Research", "headingPath": "Research Track · One-Player Game · Supply Board", "sharpsignalDocId": 212}, {"page": 7, "score": 0.044796, "snippet": "Day 7 - How strange it is to be here, to finay see what we have strived so long to find! I feel, sometimes, as though we are encamped on sacred ground. What wonders lie ahead? What dangers? We have no inkling of the secrets this island holds, but we vowed to unveil them, and that we sha do! Your t", "headingPath": "Gameplay · Goal of the Game · Game Overview · Each round proceeds as follows:", "sharpsignalDocId": 212}, {"page": 6, "score": 0.032787, "snippet": "Day 6 - We found a good place to pitch our tents, with fresh water nearby. Our quartermaster has ensured we wi be we supplied. For the fortnight, this sha be our home. Each player should choose a color and take the player board, research tokens, 2 archaeologist figures, and 4 basic cards in that ", "headingPath": "Player Setup · Player Board · Your Starting Deck · Play Order · Starting Resources · RECOMMENDED TABLE LAYOUT · …", "sharpsignalDocId": 212}, {"page": 17, "score": 0.031746, "snippet": "On your turn, you can choose to pass - inform the other players that you will take no more turns this round. Passing counts as your main action for the turn. At this time, you should also use up any free actions you still have available. If you take no other main action, then you must pass. It is no", "headingPath": "We have discovered such wonders today! Who knows what we sha find tomorrow? · Setup for Next Round · All players simultaneously do the following: · The card row should be adjusted as follows: · End of Round V", "sharpsignalDocId": 212}, {"page": 21, "score": 0.03125, "snippet": "Your rival discovers a or site, depending on the round. If there are multiple undiscovered sites: ◊ First narrow the choices down to one row. Among sites, give preference to the bottom row. ◊ Then use the decision arrow to choose left or right. Put a rival archaeologist on the chosen space. Move the", "headingPath": "Discover a New Site · Research · Overcome a Guardian · Buy an Item", "sharpsignalDocId": 212}, {"page": 20, "score": 0.030679, "snippet": "We thought we had kept this secret to ourselves. Somehow, others are here ahead of us! This solo variant allows you to enjoy the thrill of discovering the lost ruins even without another player to compete against. Set up the board as you do for a 2-player game. Whenever a stack is supposed to have a", "headingPath": "Solo Variant · Setup · Rival Setup · Rival Action Stack · Gameplay · Rival Actions", "sharpsignalDocId": 212}, {"page": 11, "score": 0.030303, "snippet": "The four slots at the top of your board give you access to useful effects. On your turn, you may put an idol in a slot as a free action : Move the idol from your supply crates to the leftmost unoccupied slot on your player board. Choose one effect from the five depicted options. Some boons are trave", "headingPath": "IDOL SLOTS", "sharpsignalDocId": 212}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Main Board · Setup · Island · Blocking Tiles · Card Row", "sharpsignalDocId": 212}, {"page": 20, "quote": null, "headingPath": "Solo Variant · Setup · Rival Setup · Rival Action Stack · Gameplay · Rival Actions", "sharpsignalDocId": 212}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 212 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 212 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:30
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Main Board · Setup · Island · Blocking Tiles · Card Row | p.4 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Research Track · One-Player Game · Supply Board | p.5 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Gameplay · Goal of the Game · Game Overview · Each round proceeds as follows: | p.7 | 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Player Setup · Player Board · Your Starting Deck · Play Order · Starting Resources · RECOMMENDED TABLE LAYOUT · … | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | We have discovered such wonders today! Who knows what we sha find tomorrow? · Setup for Next Round · All players simultaneously do the following: · The card row should be adjusted as follows: · End of Round V | p.17 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Discover a New Site · Research · Overcome a Guardian · Buy an Item | p.21 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Solo Variant · Setup · Rival Setup · Rival Action Stack · Gameplay · Rival Actions | p.20 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | IDOL SLOTS | p.11 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Main Board · Setup · Island · Blocking Tiles · Card Row | p.4 | no quote on the wire |
| [2] | RULEBOOK Lost Ruins of Arnak — Rulebook (corpus doc 212) | Solo Variant · Setup · Rival Setup · Rival Action Stack · Gameplay · Rival Actions | p.20 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 302 ms · first delta 8002 ms · total 1258477 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1246237 ms · retrieval 302 ms · ask 11929 ms · gateway work 12240 ms · total 1258477 ms
- tokens in (the prompt the answerer read)
- 4783
- tokens out (what the answerer generated)
- 572
- tok/sec
- 137.5 tok/sec — 572 output tokens in 4.161 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 137), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.