You asked
How do I set up the game?
Answered counted as answeredAsked with: Stone Agebg-34635-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 270 ms · ask 6929 ms · total 1577066 ms
- single-flight (PR-5)
- queued 1569857 ms · generation 7209 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "Spaces for your Tool tiles 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization cards 7 dice 1 leather dice cup 1 summary sheet this rulebook The youngest player takes t", "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 4, "score": 0.032258, "snippet": "Only one figure per circle 1 figure 2 figures 1 figure Up to 7 figures The first player will place one or more figures on the location of her choice. Then, the player to her left will do the same, and so forth until every player has placed all of their figures on the board. Following this, starting ", "headingPath": "Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · …", "sharpsignalDocId": 241}, {"page": 7, "score": 0.031746, "snippet": "The player must first use all the food she has. Then, she may (if she wants and/or can) pay what is missing with resources of her choice (1 resource equals 1 food). Her tribe is satiated (thematically, the resources are traded for food). If a player cannot or does not want to use resources to pay fo", "headingPath": "If a player does not have enough food to feed all of her figures: · New round", "sharpsignalDocId": 241}, {"page": 6, "score": 0.03125, "snippet": "1 extra figure Increase your agriculture level More food with the help of hunting Wood Clay Stone Gold Acquire a Civilization card Each Civilization cards is described in detail on the cards summary This location allows the player who placed 2 figures there to take an extra figure from the supply an", "headingPath": "The tool maker · The resources: · Hut: · Field: · Hunting and the dice roll:", "sharpsignalDocId": 241}, {"page": 3, "score": 0.030769, "snippet": "2-4 players Age 13+ 60-90 min 3. The 28 wood resources are placed on the forest. 4. The 18 clay resources are placed on the clay mound. The Building tiles are shuffled and stacked in piles of 7 buildings. Place as many piles in the spaces as there are players: 4 piles with 4 players, 3 piles with 3 ", "headingPath": "Stone", "sharpsignalDocId": 241}, {"page": 8, "score": 0.030478, "snippet": "Either there aren't enough Civilization cards in the pile to fill the 4 spaces at the beginning of a round, or at least one pile of Building tiles is empty. In the first case, the game ends immediately without starting the new round. In the second case, the current round is played to completion, inc", "headingPath": "The game ends when one of these 2 situations occurs: · final scorinG and winner", "sharpsignalDocId": 241}, {"page": 7, "score": 0.030303, "snippet": "The player takes the building and pays the depicted resources. Paid resources are returned into their respective supply. Then, that player immediately moves her scoring marker on the scoring track by the number of spaces shown on the building. To complete this action, the player flips the next build", "headingPath": "Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures", "sharpsignalDocId": 241}, {"page": 5, "score": 0.029851, "snippet": "It is here that players acquire new Tool tiles. If a player does not yet have a Tool tile, she takes a value 1 Tool tile and places it on her player board so that the number 1 is visible. For their 2 nd and 3 rd Tool tiles, the player takes a new value 1 Tool tile and puts it on an available space. ", "headingPath": "The tool maker", "sharpsignalDocId": 241}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 3, "quote": null, "headingPath": "Stone", "sharpsignalDocId": 241}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 241 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 241 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:35
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Game components: · Stone | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | If a player does not have enough food to feed all of her figures: · New round | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | The tool maker · The resources: · Hut: · Field: · Hunting and the dice roll: | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Stone | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | The game ends when one of these 2 situations occurs: · final scorinG and winner | p.8 | 0.030478 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Stone Age — Rulebook (corpus doc 241) | The tool maker | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Game components: · Stone | p.2 | no quote on the wire |
| [2] | RULEBOOK Stone Age — Rulebook (corpus doc 241) | Stone | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 270 ms · first delta 3860 ms · total 1577066 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1569857 ms · retrieval 270 ms · ask 6929 ms · gateway work 7209 ms · total 1577066 ms
- tokens in (the prompt the answerer read)
- 3336
- tokens out (what the answerer generated)
- 456
- tok/sec
- 139.2 tok/sec — 456 output tokens in 3.277 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 167), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.