You asked
How do I set up the game?
Answered counted as answeredAsked with: Photosynthesisbg-218603-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 248 ms · ask 4727 ms · total 1705670 ms
- single-flight (PR-5)
- queued 1700688 ms · generation 4982 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.04918, "snippet": "Ê Set the main board in the center of the table. A Ê Give each player 1 Player Board, 1 Light Point Tracker, 6 Seeds, and 14 Trees: 8 small, 4 medium and 2 tall ones (matching the tree variety on their Player Board). B Ê Stack the Scoring T okens in 4 piles (according to their shade of green and num", "headingPath": "set-up · playInG a round", "sharpsignalDocId": 143}, {"page": 4, "score": 0.032258, "snippet": "To grow a seed or tree on the board, players can only take a new tree from the available area. T rees and seeds that are replaced from the main board are then placed back on the Player Boards, on the topmost available space. If no corresponding spaces are open, the tree or seed is discarded into the", "headingPath": "· growing a Tree: · endInG a round · end of the Game · advanced varIatIon", "sharpsignalDocId": 143}, {"page": 1, "score": 0.031746, "snippet": "Author: Illustrator: Hjalmar Hach Sabrina Miramon 2 to 4 Players - 8 and up - 45-60 Minutes Several varieties of trees compete to grow and spread their seeds in the sunlight of this small, but fertile, forest. As each tree grows its leaves are touched by the sun's rays, collecting Light Points and c", "headingPath": "IntroductIon · Game components · object of the Game", "sharpsignalDocId": 143}, {"page": 2, "score": 0.03125, "snippet": "The player with the First Player T oken moves the Sun Segment clockwise to the next angle on the hexagonal board. Light points are then counted based on the new position of the sun. (Note: the sun doesn't need to be moved when starting the first round of a game). Players get light points for each tr", "headingPath": "1- The PhoTosynThesis Phase:", "sharpsignalDocId": 143}, {"page": 3, "score": 0.030769, "snippet": "Points accumulate from round to round and are scored as follows: Ê A Small Tree scores 1 point Ê A Medium Tree scores 2 points Ê A Large Tree scores 3 points No points are scored for seedlings. Each tree casts a shadow on side opposite the sun as follows: Ê Small T rees cast a 1 space shadow Ê Mediu", "headingPath": "1- The PhoTosynThesis Phase: · Shadow sizes: · 2- The life CyCle Phase: · possIble actIons · · PlanTing a seed:", "sharpsignalDocId": 143}, {"page": 4, "score": 0.030303, "snippet": "Giovanni Intini, Riccardo Sandroni, Karim Khadiri, Angela Lovat, Isabella Fattori, Lorenzo \"Lollo\" Cudicio, Chiara Pezzi, Gabriele Zuttion, Ivano Da Ronco, Pigiu, Roberto Pestrin, Federico Formentini, Davide Bardelli, Marco Piasentier, Filippo Bertolini, Carlo Burelli, Emanuele Degano, Quarta Dimens", "headingPath": "credIts:", "sharpsignalDocId": 143}, {"page": 3, "score": 0.029851, "snippet": "A seed or tree can be replaced only by a tree that is the next size up. Ê Growing from a Seed to a Small Tree costs 1 light point Ê Growing from a Small Tree to a Medium Tree costs 2 light points Ê Growing from a Medium Tree to a Large Tree costs 3 light points", "headingPath": "· growing a Tree:", "sharpsignalDocId": 143}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "set-up · playInG a round", "sharpsignalDocId": 143}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 143 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 143 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:38
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | set-up · playInG a round | p.2 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | · growing a Tree: · endInG a round · end of the Game · advanced varIatIon | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | IntroductIon · Game components · object of the Game | p.1 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | 1- The PhoTosynThesis Phase: | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | 1- The PhoTosynThesis Phase: · Shadow sizes: · 2- The life CyCle Phase: · possIble actIons · · PlanTing a seed: | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | credIts: | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | · growing a Tree: | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 261 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Photosynthesis — Rulebook (corpus doc 143) | set-up · playInG a round | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 248 ms · first delta 2597 ms · total 1705670 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1700688 ms · retrieval 248 ms · ask 4727 ms · gateway work 4982 ms · total 1705670 ms
- tokens in (the prompt the answerer read)
- 2741
- tokens out (what the answerer generated)
- 320
- tok/sec
- 137.8 tok/sec — 320 output tokens in 2.323 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 65), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.