You asked
How do I set up the game?
Answered counted as answeredAsked with: Memoir '44bg-10630-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 316 ms · ask 13629 ms · total 1725301 ms
- single-flight (PR-5)
- queued 1711347 ms · generation 13954 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.04918, "snippet": "44 -- SETTING UP THE GAME SETTING UP THE GAME -- We strongly recommend that you follow the step-by-step approach outlined below when setting up a scenario in Memoir '44, espe- cially for your first few plays. The reward is a smooth setup for the endless variety of battlefields, allowing you to focus", "headingPath": "", "sharpsignalDocId": 234}, {"page": 3, "score": 0.047883, "snippet": "Assemble the cardholder segments and place them on the long edges of the board, if you want to use them. Choose each player's side and sit in front of the board accordingly. Given the relatively short duration of a typical scenario and to help balance any historical advantage, we recommend playing f", "headingPath": "-SETTING UP THE GAME -", "sharpsignalDocId": 234}, {"page": 3, "score": 0.047379, "snippet": "We strongly recommend that you follow the step-by-step approach outlined below when setting up a scenario in Memoir '44, espe -cially for your first few plays. The reward is a smooth setup for the endless variety of battlefields, allowing you to focus on the historical background and tactical challe", "headingPath": "-SETTING UP THE GAME -", "sharpsignalDocId": 234}, {"page": 2, "score": 0.046154, "snippet": "forewordforeword X\u0003X\u0003Components ...................................3 X\u0003X\u0003Setting up the Game .......................4 X\u0003X\u0003Object of the Game .........................6 X\u0003X\u0003Game Turn .......................................6 Play a Command Card ...................6 Order Units ........................", "headingPath": "", "sharpsignalDocId": 234}, {"page": 12, "score": 0.044557, "snippet": "O For a player on their own, command cards are dealt as usual. Note: in some scenarios, like Pegasus Bridge, a side may start with less than 4 cards and will draw additional command cards during the game. In such cases, the starting cards must be dealt so that there is always one shared card, and th", "headingPath": "-APPENDIX 4 -AIR SUPERIORITY · 3- GAME TURN", "sharpsignalDocId": 234}, {"page": 12, "score": 0.031746, "snippet": "The best way to introduce children to the game is to play in teams with adults. For that, you can play the following simplified team mode: Make two teams of up to 3 players per side (if you have an odd number of players, simply put one more player on one side than on the other). O In 3-player teams,", "headingPath": "TEAM PLAY WITH YOUNG GENERALS", "sharpsignalDocId": 234}, {"page": 3, "score": 0.030303, "snippet": "Place the remainder of the command card deck face down, next to the board, within easy reach of both players. 12. 12. Each side takes four attack dice. 13. 13. The starting player, as indicated in the scenario’s briefing notes (in Pegasus Bridge, the Allies), begins play by selecting and playing one", "headingPath": "", "sharpsignalDocId": 234}, {"page": 4, "score": 0.029418, "snippet": "The object of the game is to be the first to win a set number of victory medals (usually 4 to 6, depending on the selected sce -nario's victory conditions). In Memoir '44, a victory medal is gained for each enemy unit entirely eliminated from the battlefield. Each medal won is des -ignated by placin", "headingPath": "-OBJECT OF THE GAME - · -GAME TURN - · BATTLEFIELD · ON YOUR TURN, FOLLOW THE SEQUENCE BELOW:", "sharpsignalDocId": 234}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 234}, {"page": 3, "quote": null, "headingPath": "-SETTING UP THE GAME -", "sharpsignalDocId": 234}, {"page": 3, "quote": null, "headingPath": "-SETTING UP THE GAME -", "sharpsignalDocId": 234}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 234}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 234 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 234 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:38
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | p.3 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 | |
| #2 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | -SETTING UP THE GAME - | p.3 | 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | -SETTING UP THE GAME - | p.3 | 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | p.2 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | -APPENDIX 4 -AIR SUPERIORITY · 3- GAME TURN | p.12 | 0.044557 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | TEAM PLAY WITH YOUNG GENERALS | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | -OBJECT OF THE GAME - · -GAME TURN - · BATTLEFIELD · ON YOUR TURN, FOLLOW THE SEQUENCE BELOW: | p.4 | 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | p.3 | no quote on the wire | |
| [2] | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | -SETTING UP THE GAME - | p.3 | no quote on the wire |
| [3] | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | -SETTING UP THE GAME - | p.3 | no quote on the wire |
| [4] | RULEBOOK Memoir '44 — Rulebook (corpus doc 234) | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 316 ms · first delta 11500 ms · total 1725301 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1711347 ms · retrieval 316 ms · ask 13629 ms · gateway work 13954 ms · total 1725301 ms
- tokens in (the prompt the answerer read)
- 3533
- tokens out (what the answerer generated)
- 355
- tok/sec
- 147.9 tok/sec — 355 output tokens in 2.401 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 160), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.