You asked
How do I set up the game?
Answered counted as answeredAsked with: Riskbg-181-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 233 ms · ask 10590 ms · total 1830849 ms
- single-flight (PR-5)
- queued 1820017 ms · generation 10832 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 7, "score": 0.04866, "snippet": "You and your opponent each select an army. Then either of you selects a third army color to be 'neutral.' Once three armies have been selected, set aside 40 Infantry pieces from each. These will be the troops you use to start the game. Remove the Secret Mission cards and the two 'wild' cards. Then s", "headingPath": "HOW TO PLAY · ATTACKING · WINNING", "sharpsignalDocId": 165}, {"page": 7, "score": 0.048652, "snippet": "In Classic RISK, you must conquer the entire world...and be the last army standing. Eliminate all of your opponents and occupy every territory on the board. First each player selects an army. Then count out how many troops each player gets to start the game, depending on how many people are playing.", "headingPath": "GAME 2: Classic RISK (3-5 players) · OBJECT OF THE GAME · SETUP · WINNING · GAME 3: RISK FOR 2 PLAYERS · OBJECT OF THE GAME", "sharpsignalDocId": 165}, {"page": 6, "score": 0.045921, "snippet": "If you eliminate an opponent by defeating his or her last troop on the gameboard, you win any territory cards that player has collected. If winning them gives you six or more cards, you must immediately trade in enough sets to reduce your hand to four or fewer cards, but once your hand is reduced to", "headingPath": "ELIMINATING AN OPPONENT · WINNING · Remember, every turn is made up of three actions:", "sharpsignalDocId": 165}, {"page": 2, "score": 0.045235, "snippet": "In RISK, the goal is simple: conquer your enemies' territories by moving your troops in and engaging in battle. Depending on the roll of the dice, you will either defeat your enemy, or you will be defeated. If you defeat all of your enemy' s troops in a territory, you have conquered that territory a", "headingPath": "INTRODUCTION · HOW TO USE THIS GUIDE · THE GAMEBOARD · THE ARMIES", "sharpsignalDocId": 165}, {"page": 8, "score": 0.045037, "snippet": "Capital RISK is a shorter version of Classic RISK, for those players who want a quicker game or for those who just want to experience a different version of RISK. Before you play Capital RISK, you should read the complete rules for Classic RISK. To capture all opposing Headquarters, while still cont", "headingPath": "GAME 4: CAPITAL RISK (3-5 players) · OBJECT OF THE GAME · HOW TO PLAY · WINNING · 4 players: · 5 players: · …", "sharpsignalDocId": 165}, {"page": 4, "score": 0.031746, "snippet": "First, take the number of troops you want to attack with, and push them across the line into the defending territory. You can attack with up to three troops; no matter how many troops you have in a territory, you can only attack with one, two, or three. An important rule to remember: you can never l", "headingPath": "THE BATTLE:", "sharpsignalDocId": 165}, {"page": 4, "score": 0.03125, "snippet": "Let's take a closer look at these actions. At the beginning of every turn (including your first), you will receive new troops. The number of territories you occupy. The value of the continents you control. First, count the number of territories you currently occupy; then, divide the total by three (", "headingPath": "On every turn, you will do · 1. RECEIVING NEW TROOPS · This is based on: · TERRITORIES · CONTINENTS · three things, in this order: · …", "sharpsignalDocId": 165}, {"page": 3, "score": 0.030303, "snippet": "There are: Each marked with both the name of a territory and an image of Infantry, Cavalry, or Artillery Infantry Cavalry Artillery Each marked with all three troop images Note: The 12 Secret Mission cards are used only if you are playing Secret Mission RISK. You will remove the Secret Mission cards", "headingPath": "RISK CARDS · 42 TERRITORY CARDS · 2 'WILD' CARDS · 12 SECRET MISSION CARDS · GAME 1: Secret Mission RISK (3-5 players) · OBJECT OF THE GAME · …", "sharpsignalDocId": 165}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 7, "quote": null, "headingPath": "HOW TO PLAY · ATTACKING · WINNING", "sharpsignalDocId": 165}, {"page": 7, "quote": null, "headingPath": "GAME 2: Classic RISK (3-5 players) · OBJECT OF THE GAME · SETUP · WINNING · GAME 3: RISK FOR 2 PLAYERS · OBJECT OF THE GAME", "sharpsignalDocId": 165}, {"page": 3, "quote": null, "headingPath": "RISK CARDS · 42 TERRITORY CARDS · 2 'WILD' CARDS · 12 SECRET MISSION CARDS · GAME 1: Secret Mission RISK (3-5 players) · OBJECT OF THE GAME · …", "sharpsignalDocId": 165}, {"page": 8, "quote": null, "headingPath": "GAME 4: CAPITAL RISK (3-5 players) · OBJECT OF THE GAME · HOW TO PLAY · WINNING · 4 players: · 5 players: · …", "sharpsignalDocId": 165}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 165 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 165 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:40
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Risk — Rulebook (corpus doc 165) | HOW TO PLAY · ATTACKING · WINNING | p.7 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Risk — Rulebook (corpus doc 165) | GAME 2: Classic RISK (3-5 players) · OBJECT OF THE GAME · SETUP · WINNING · GAME 3: RISK FOR 2 PLAYERS · OBJECT OF THE GAME | p.7 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Risk — Rulebook (corpus doc 165) | ELIMINATING AN OPPONENT · WINNING · Remember, every turn is made up of three actions: | p.6 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Risk — Rulebook (corpus doc 165) | INTRODUCTION · HOW TO USE THIS GUIDE · THE GAMEBOARD · THE ARMIES | p.2 | 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Risk — Rulebook (corpus doc 165) | GAME 4: CAPITAL RISK (3-5 players) · OBJECT OF THE GAME · HOW TO PLAY · WINNING · 4 players: · 5 players: · … | p.8 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Risk — Rulebook (corpus doc 165) | THE BATTLE: | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Risk — Rulebook (corpus doc 165) | On every turn, you will do · 1. RECEIVING NEW TROOPS · This is based on: · TERRITORIES · CONTINENTS · three things, in this order: · … | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Risk — Rulebook (corpus doc 165) | RISK CARDS · 42 TERRITORY CARDS · 2 'WILD' CARDS · 12 SECRET MISSION CARDS · GAME 1: Secret Mission RISK (3-5 players) · OBJECT OF THE GAME · … | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Risk — Rulebook (corpus doc 165) | HOW TO PLAY · ATTACKING · WINNING | p.7 | no quote on the wire |
| [2] | RULEBOOK Risk — Rulebook (corpus doc 165) | GAME 2: Classic RISK (3-5 players) · OBJECT OF THE GAME · SETUP · WINNING · GAME 3: RISK FOR 2 PLAYERS · OBJECT OF THE GAME | p.7 | no quote on the wire |
| [3] | RULEBOOK Risk — Rulebook (corpus doc 165) | RISK CARDS · 42 TERRITORY CARDS · 2 'WILD' CARDS · 12 SECRET MISSION CARDS · GAME 1: Secret Mission RISK (3-5 players) · OBJECT OF THE GAME · … | p.3 | no quote on the wire |
| [4] | RULEBOOK Risk — Rulebook (corpus doc 165) | GAME 4: CAPITAL RISK (3-5 players) · OBJECT OF THE GAME · HOW TO PLAY · WINNING · 4 players: · 5 players: · … | p.8 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 233 ms · first delta 4071 ms · total 1830849 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1820017 ms · retrieval 233 ms · ask 10590 ms · gateway work 10832 ms · total 1830849 ms
- tokens in (the prompt the answerer read)
- 3889
- tokens out (what the answerer generated)
- 910
- tok/sec
- 136.1 tok/sec — 910 output tokens in 6.686 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 88), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.