You asked
How do I set up the game?
Answered counted as answeredAsked with: Bomb Bustersbg-413246-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 262 ms · ask 6798 ms · total 1899147 ms
- single-flight (PR-5)
- queued 1892078 ms · generation 7069 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.04866, "snippet": "Everyone takes 1 character card. Shuffle the 48 blue wires with the red / yellow wires as indicated by mission setup instructions. Then distribute all wires facedown among tile stands as equally as possible. With 2 bomb disposal experts, each bomb disposal expert will use 2 tile stands. With 3 bomb ", "headingPath": "Setup · On Your Turn · End of the Game", "sharpsignalDocId": 280}, {"page": 4, "score": 0.048139, "snippet": "4 8 On the board: 9 Starting with the Captain and going clockwise, each bomb disposal expert places an Info token of their choice on the table in front of their stand, pointing to one of the blue wires in their hand with the matching value. T ake as many Equipment cards as there are bomb disposal ex", "headingPath": "", "sharpsignalDocId": 280}, {"page": 1, "score": 0.047643, "snippet": "A game by Hisashi Hayashi, illustrated by Dom2D Install the dial on the board before the first game 12 Equipment cards 26 Info tokens (including 2 yellow ones) 12 Validation tokens 8 large Mission cards 5 Character cards 1 token \" = \" token 48 blue wires '1' to '12', 4 of each 11 red wires '1.5' to ", "headingPath": "1 board (with a dial) · 17 cards · 40 tokens · 70 Wire tiles · 7 markers: 4 yellow and 3 red", "sharpsignalDocId": 280}, {"page": 3, "score": 0.046402, "snippet": "5 Prepare the mission's Wire tiles: Collect all 48 blue wire tiles (except for training missions 1, 2 & 3). There are 4 copies of each number 1-12. T ake the number of red and yellow wires shown on the Mission card by drawing them at random. Look at the red and yellow tiles drawn and indicate the re", "headingPath": "7 markers: 4 yellow and 3 red", "sharpsignalDocId": 280}, {"page": 6, "score": 0.04598, "snippet": "If the last of identical wires still in the game appear only in the active bomb disposal expert's hand, then they can cut those identical wires in pairs (either 2 or 4). This can be done on their own, without involving another bomb disposal expert. If they are lucky enough to have a full set of 4, t", "headingPath": "Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES", "sharpsignalDocId": 280}, {"page": 2, "score": 0.045928, "snippet": "2 Aim of the Game Bomb Busters is a cooperative game. Each player is a bomb disposal expert and all players together form one team. The objective is to defuse the assigned mission’s bomb together. Beware! The bomb will explode if you cut a red wire or if the detonator dial reaches the end! Setup 1 S", "headingPath": "", "sharpsignalDocId": 280}, {"page": 8, "score": 0.030769, "snippet": "Equipment becomes useable the first time 2 wires of the value shown on the card have been cut. space!) Each character has 1 personal equipment that can be used once per game . All the yellow wires are considered to have the same value: ' yellow '. There are 4 copies of each blue wire from 1 to 12. A", "headingPath": "REMEMBER: · Audio credits:", "sharpsignalDocId": 280}, {"page": 5, "score": 0.029412, "snippet": "Starting with the Captain and going clockwise, each bomb disposal expert takes a turn. On their turn, a bomb disposal expert (called the 'active bomb disposal expert') must do 1 of the following 3 actions: Dual Cut action, Solo Cut action, or Reveal Your Red Wires action. The active bomb disposal ex", "headingPath": "The Game · Dual Cut Action", "sharpsignalDocId": 280}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 280}, {"page": 3, "quote": null, "headingPath": "7 markers: 4 yellow and 3 red", "sharpsignalDocId": 280}, {"page": 8, "quote": null, "headingPath": "Setup · On Your Turn · End of the Game", "sharpsignalDocId": 280}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 280}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 280 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 280 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:42
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | Setup · On Your Turn · End of the Game | p.8 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | p.4 | 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | 1 board (with a dial) · 17 cards · 40 tokens · 70 Wire tiles · 7 markers: 4 yellow and 3 red | p.1 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | 7 markers: 4 yellow and 3 red | p.3 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES | p.6 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | p.2 | 0.045928 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | REMEMBER: · Audio credits: | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | The Game · Dual Cut Action | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | p.2 | no quote on the wire | |
| [2] | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | 7 markers: 4 yellow and 3 red | p.3 | no quote on the wire |
| [3] | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | Setup · On Your Turn · End of the Game | p.8 | no quote on the wire |
| [4] | RULEBOOK Bomb Busters — Rulebook (corpus doc 280) | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 262 ms · first delta 3614 ms · total 1899147 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1892078 ms · retrieval 262 ms · ask 6798 ms · gateway work 7069 ms · total 1899147 ms
- tokens in (the prompt the answerer read)
- 3332
- tokens out (what the answerer generated)
- 499
- tok/sec
- 147.3 tok/sec — 499 output tokens in 3.387 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 209), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.