RuleSage cited table rulings
← Concordia Venus

You asked

How do I take my turn?

Answered counted as answered

Asked with: Concordia Venusbg-256916-en-1e

The procedure for taking a turn depends on whether you are playing the Individual or Team variant:
**Individual Play**
1. A player plays 1 card from their hand.[1]
2. The player places the card face up on their discard pile.[1]
3. The player executes the related actions of that card.[1][2]
**Team Play**
1. A player plays 1 card from their hand.[1]
2. The player places the card face up on their discard pile.[1]
3. The player executes the related actions of that card.[1][2]
4. Immediately afterwards, the player's partner executes the related actions of that card as well.[1] (Note: In the Team Play variant, the actions of a played card are executed by both the owner and their partner [2]).
5. Once both partners have completed their turn, the orange marker moves in clockwise order to the next player.[1]
[1] RULEBOOK Concordia Venus — Rulebook · p.5 · Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · …
[2] RULEBOOK Concordia Venus — Rulebook · p.1 · GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 358 ms · ask 8600 ms · total 8968 ms
single-flight (PR-5)
queued 0 ms · generation 8968 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048916, "snippet": "Before that happens, the player may inspect their partner‘s hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to follow that suggestion or not. The partner plays a personality card, and that personality card fina", "headingPath": "", "sharpsignalDocId": 294}, {"page": 4, "score": 0.046244, "snippet": "The former position of the Prefect is replenished with a new card from the stack. COLONIST FOOD BUILD NEW COLONISTS IN YOUR CITIES , EACH FOR: OR, TAKE 5 SESTERTII PLUS 1 PER COLONIST. WINE PREFECT TURN OVER ONE ACTIVE PROVINCE TILE TO TAKE THE PRODUCTION BONUS, AND THEN THE PROVINCE PRODUCES. OR, R", "headingPath": "", "sharpsignalDocId": 294}, {"page": 6, "score": 0.046239, "snippet": "If a player plays their Tribune card for the first time in the game in order to take their cards back into their hand, they immediately perform a personal intermediate scoring. They score all their cards as described below for the final scoring, and tallies their VP on the VP-track. After all player", "headingPath": "INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER", "sharpsignalDocId": 294}, {"page": 4, "score": 0.045921, "snippet": "PERSONALITY CARDS senAtor (only inDiviDuAl PlAy) The player may purchase up to two personality cards from the card display and take them into their hand. The price of a card is the sum of: • The goods depicted inside the red field of the card • plus the goods depicted beneath the card’s position on ", "headingPath": "", "sharpsignalDocId": 294}, {"page": 4, "score": 0.045009, "snippet": "The Legatus is a request to one's partner for playing a certain card from their hand immediately. Before that happens, the player may inspect their partner's hand of cards, and silently suggest a certain card by putting it in front when returning the cards. Of course, the partner is always free to f", "headingPath": "legAtus (only teAM PlAy)", "sharpsignalDocId": 294}, {"page": 4, "score": 0.032258, "snippet": "Note that each of White's cards would have worked only for himself: For instance, the Tribune would let only him recover his cards etc. Black and White play as one team: Black would like to build houses, but not owning an Architect he plays the Legatus instead. He inspects the hand of cards from his", "headingPath": "white · black", "sharpsignalDocId": 294}, {"page": 2, "score": 0.03125, "snippet": "The player recovers all of their previously played cards back into his hand. If the player takes back more than 3 cards (including the Tribune in the count), they receive 1 sestertius per card past the 3rd from the bank. In addition the player may optionally purchase 1 new colonist by paying 1 food ", "headingPath": "Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements)", "sharpsignalDocId": 294}, {"page": 4, "score": 0.02971, "snippet": "The player may purchase up to two personality cards from the card display and take them into their hand. The price of a card is the sum of: The picture shows the cheapest 4 personality cards on sale. The player wants The goods depicted inside the red field of the card plus the goods depicted beneath", "headingPath": "senAtor (only inDiviDuAl PlAy) · PrAetor (only teAM PlAy) · consul (only inDiviDuAl PlAy) · Proconsul (only teAM PlAy)", "sharpsignalDocId": 294}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · …", "sharpsignalDocId": 294}, {"page": 1, "quote": null, "headingPath": "GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · …", "sharpsignalDocId": 294}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 294 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 294 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:42

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) INTERMEDIATE SCORING · GAME END · FINAL SCORING · VESTA · JUPITER p.6 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) p.4 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) legAtus (only teAM PlAy) p.4 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) white · black p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Scoring victory points · 2. 1 new colonist · 2. Build houses (after all movements) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Concordia Venus — Rulebook (corpus doc 294) senAtor (only inDiviDuAl PlAy) · PrAetor (only teAM PlAy) · consul (only inDiviDuAl PlAy) · Proconsul (only teAM PlAy) p.4 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Concordia Venus — Rulebook (corpus doc 294) Card Display · Game board IONIUM · Teams · Turns · Turn Order Marker · Stockpile and Sestertii · … p.5 no quote on the wire
[2] RULEBOOK Concordia Venus — Rulebook (corpus doc 294) GAME MATERIAL · INDIVIDUAL OR TEAM PLAY · Game setup · Game flow · Individual Play for 2-5 players · GAME OVERVIEW · … p.1 no quote on the wire
timing split
retrieval 358 ms · first delta 8965 ms · total 8968 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 358 ms · ask 8600 ms · gateway work 8968 ms · total 8968 ms
tokens in (the prompt the answerer read)
5097
tokens out (what the answerer generated)
204
tok/sec
137.7 tok/sec — 204 output tokens in 1.482 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 222), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.