RuleSage cited table rulings
← Decrypto

You asked

How do I set up the game?

Answered counted as answered

Asked with: Decryptobg-225694-en-1e

1. Split into 2 teams as evenly as possible.[1]
2. Seat all members of the same team on the same side of the table, facing the opposing team.[1]
3. Each team takes 1 Screen and draws 4 Keyword Cards from the top of the deck, placing them in the Screen's slots without showing them to the opposing team.[1]
4. Each team takes 1 Note Sheet.[1]
5. Choose a name for your team and write it in the provided space.[1]
6. Each team takes the deck of Code Cards corresponding to the colour of their Screen (black or white).[1]
7. Place the sand timer, Interception Tokens, and Miscommunication Tokens in the centre of the table.[1]
[1] RULEBOOK Decrypto — Rulebook · p.2 · Setup and Components
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 238 ms · ask 5538 ms · total 1991996 ms
single-flight (PR-5)
queued 1986211 ms · generation 5785 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.046898, "snippet": "Make a 2-player Encryptor team. This team sits facing the Interceptor, and takes 1 Note Sheet, 1 Screen, 1 Code Card deck, and 4 Keyword cards that they place in their screen like in the standard game. The Interceptor takes 1 Note Sheet.", "headingPath": "Setup", "sharpsignalDocId": 101}, {"page": 1, "score": 0.046696, "snippet": "DECRYPTO pits two teams of 2 to 4 players against each other.* The general idea of the game is to transmit information to your own team without the other team understanding. To win you have to walk a fine line: The instructions you give need to be clear enough for your teammates to understand, while", "headingPath": "Game Principles and Goal", "sharpsignalDocId": 101}, {"page": 2, "score": 0.032787, "snippet": "The game takes place over a number of Rounds (to a maximum of 8), with most games usually lasting between 4 and 6 Rounds. If neither team has won by the end of the 8th Round, the game automatically ends. At the beginning of each Round, each team names their Encryptor. This role will be held by each ", "headingPath": "gameplay", "sharpsignalDocId": 101}, {"page": 2, "score": 0.032258, "snippet": "Split into 2 teams as evenly as possible. Seat all the members of the same team on the same side of the table , facing the opposing team. Each team takes 1 Screen and draws 4 Keyword Cards from the top of the deck, which they place in the Screen's slots without showing them to the opposing team. Eac", "headingPath": "Setup and Components", "sharpsignalDocId": 101}, {"page": 3, "score": 0.031746, "snippet": "When the Round has ended, check to see if one of the teams has either won or lost the game. If at least one of the following conditions has been met, the game ends. Otherwise begin a new Round. If a team has 2 Interception Tokens, they've won the game. If a team has 2 Miscommunication Tokens, they'v", "headingPath": "End of Round and End of Game", "sharpsignalDocId": 101}, {"page": 3, "score": 0.03125, "snippet": "Repeat Steps 3-7 with the opposite team. The Black team's Encryptor reads their clues out loud, the players from both teams try to work out the code, etc. You must finish the Round even if one (or both!) of the teams have met one of the victory conditions. There is a very good chance that your under", "headingPath": "Record the clues for this Round in the spaces at the bottom of the Note Sheet.", "sharpsignalDocId": 101}, {"page": 6, "score": 0.029851, "snippet": "The game follows the standard rules for Steps 1 through 7, except for the distribution of Tokens. If the Interceptor manages an Interception, they receive 1 Interception Token, as usual. If the Encryptors fail a communication, however, they do not receive a Miscommunication Token. Instead, the Inter", "headingPath": "Gameplay", "sharpsignalDocId": 101}, {"page": 6, "score": 0.029412, "snippet": "A single player, called the 'Interceptor' , plays against a team made up of 2 Encryptors. Each Round, an Encryptor draws 1 Code Card and comes up with 3 clues, like in the standard game. To win, the Interceptor must collect 2 Interception Tokens in 5 Rounds or less.", "headingPath": "Overview", "sharpsignalDocId": 101}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Setup and Components", "sharpsignalDocId": 101}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 101 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 101 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 14:43

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Decrypto — Rulebook (corpus doc 101) Setup p.6 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 237
#2 RULEBOOK Decrypto — Rulebook (corpus doc 101) Game Principles and Goal p.1 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Decrypto — Rulebook (corpus doc 101) gameplay p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Decrypto — Rulebook (corpus doc 101) Setup and Components p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Decrypto — Rulebook (corpus doc 101) End of Round and End of Game p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Decrypto — Rulebook (corpus doc 101) Record the clues for this Round in the spaces at the bottom of the Note Sheet. p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Decrypto — Rulebook (corpus doc 101) Gameplay p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Decrypto — Rulebook (corpus doc 101) Overview p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 266

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Decrypto — Rulebook (corpus doc 101) Setup and Components p.2 no quote on the wire
timing split
retrieval 238 ms · first delta 4551 ms · total 1991996 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1986211 ms · retrieval 238 ms · ask 5538 ms · gateway work 5785 ms · total 1991996 ms
tokens in (the prompt the answerer read)
2366
tokens out (what the answerer generated)
163
tok/sec
139.0 tok/sec — 163 output tokens in 1.173 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 32), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.