You asked
How do I set up the game?
Answered counted as answeredAsked with: King of Tokyobg-70323-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 260 ms · ask 6448 ms · total 2097433 ms
- single-flight (PR-5)
- queued 2090717 ms · generation 6716 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048652, "snippet": "The game plays clockwise. Each player rolls the 6 black dice. Whoever has the most Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) results goes first. In case of tie, players roll dice until one player has the greatest number of Faces for dices (King of tokyo) (2 kinds o", "headingPath": "Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example", "sharpsignalDocId": 182}, {"page": 3, "score": 0.032787, "snippet": "u Each player chooses a Monster and takes his figure and Monster board. Set your Monster's Life Points ( ) to 10 and Victory Points ( ) to 0. Place the Tokyo board at v the center of the table, within easy access of every player. With 2 to 4 players: . use only Tokyo City With 5 to 6 players: Tokyo ", "headingPath": "28 tokens and 2 green dice · Setup", "sharpsignalDocId": 182}, {"page": 5, "score": 0.031746, "snippet": "If no one is in Tokyo, you must enter and place your Monster in Tokyo City. You can only Yield when you lose rolled by a Monster. from No Monster starts the game in Tokyo. The first player must enter Tokyo City during this step. Once the game has 4 or fewer players, you must leave Tokyo Bay immediat", "headingPath": "3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule", "sharpsignalDocId": 182}, {"page": 6, "score": 0.03125, "snippet": "You now may buy one or more of the three face-up cards. To buy a Power card, spend as many as the cost indicated at the top of Replace bought cards the card. immediately from the top of the deck. New cards are immediately available for purchase. You can also spend 2 to sweep all three face-up cards ", "headingPath": "4. Buy power Cards", "sharpsignalDocId": 182}, {"page": 1, "score": 0.030769, "snippet": "King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic atmosphere. Roll dice and choose your strategy: Will you attack your enemies? Heal your wounds? Improve your Monster? Stomp your path to victory! to be", "headingPath": "your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo .", "sharpsignalDocId": 182}, {"page": 6, "score": 0.030622, "snippet": "The game ends at the end of a turn when a Monster reaches 20 or if only one Monster remains. The Monster who reaches 20 or is the last survivor is crowned King of Tokyo! Roll: the act of throwing the dice on the table. Before a Roll, a player can set aside one or more dice of the dice previously rol", "headingPath": "End of Game · Glossary", "sharpsignalDocId": 182}, {"page": 1, "score": 0.030303, "snippet": "King of TokyoKing of Tokyo is a game for 2 to 6 players where is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, you play as mutant monsters, rampaging robots, or even abominable aliens battling in a fun, chaotic or even abominable aliens battling in a fun, chaotic atm", "headingPath": "", "sharpsignalDocId": 182}, {"page": 4, "score": 0.029851, "snippet": "Monsters that are not in the same place as you lose 1 for each Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) rolled. If you are in Tokyo (Tokyo City or Tokyo Bay ) and you roll Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) , you wound all", "headingPath": "smash · heal", "sharpsignalDocId": 182}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 3, "quote": null, "headingPath": "28 tokens and 2 green dice · Setup", "sharpsignalDocId": 182}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 182 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 182 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 14:46
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | Setup · Turn Overview · 1. Roll Dice · 2. Resolve Dice · victory points · Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) Faces for dices (King of tokyo) (2 kinds of dice, black dice and green dice) example | p.4 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | 28 tokens and 2 green dice · Setup | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | 3. Enter Tokyo · NOTE · effects of tokyo to yo · Optional rule | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | 4. Buy power Cards | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | your mission: · Overview and Goal · willing to do anything to become King of Tokyo King of Tokyo . | p.1 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | End of Game · Glossary | p.6 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | p.1 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | smash · heal | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK King of Tokyo — Rulebook (corpus doc 182) | 28 tokens and 2 green dice · Setup | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 260 ms · first delta 5304 ms · total 2097433 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2090717 ms · retrieval 260 ms · ask 6448 ms · gateway work 6716 ms · total 2097433 ms
- tokens in (the prompt the answerer read)
- 3259
- tokens out (what the answerer generated)
- 189
- tok/sec
- 138.7 tok/sec — 189 output tokens in 1.363 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 100), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.