RuleSage cited table rulings
← Scythe

You asked

How much does a city cost to build?

Answered counted as answered

20 [1]

[1] RULEBOOK Scythe — Rulebook · p.20 · BOTTOM-ROW ACTIONS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
timings
search 80 ms · ask 2050 ms · total 5267 ms
single-flight (PR-5)
queued 3136 ms · generation 2131 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 18, "score": 0.016393, "snippet": "You can build structures (structure tokens) to enhance your actions, control territories, and get end-game bonuses. The resource used to build structures is wood. To build a structure, pay the cost, pick up any structure from your Player Mat, and place it on a territory you control with at least one", "headingPath": "BUILD", "sharpsignalDocId": 44}, {"page": 12, "score": 0.016129, "snippet": "Pay the cost ($1) and gain one of the following: RESOURCES: Gain any 2 resource tokens (any combination of oil, metal, food, and/or wood) and place them on any territory you control with at least one worker on it. You may not take the trade action to pay for resources if all of your workers are on y", "headingPath": "TRADE", "sharpsignalDocId": 44}, {"page": 1, "score": 0.015873, "snippet": "The goal is to have the greatest fortune at the end of the game; a typical winning fortune is around $75. You can accumulate coins during the game, but you will earn most of them during end-game scoring in the following three categories: Every star token placed Every territory controlled Every 2 res", "headingPath": "GOAL", "sharpsignalDocId": 44}, {"page": 14, "score": 0.015625, "snippet": "Upgrading improves the efficiency of the infrastructure in your growing empire. The resource used to upgrade is oil. To upgrade, pay the cost, pick up a technology cube from any green box on your Player Mat, and place it on any empty red box with bracketed borders. Red boxes with solid black borders", "headingPath": "UPGRADE", "sharpsignalDocId": 44}, {"page": 19, "score": 0.015385, "snippet": "Number of tunnel territories adjacent to your structures. Only count each tunnel once. A Mine does not count as a tunnel for this purpose, and rivers do not break adjacency. Number of tunnel territories with your structures on them. A Mine does not count as a tunnel for this purpose. Number of lakes", "headingPath": "BOTTOM-ROW ACTIONS", "sharpsignalDocId": 44}, {"page": 13, "score": 0.015152, "snippet": "Pay the cost (depending on what is shown on all exposed red rectangles before taking the Produce action), choose up to 2 different territories you control, and all workers on those territories may produce. On the territories you selected for production, each worker may produce 1 token. The resource ", "headingPath": "PRODUCE", "sharpsignalDocId": 44}, {"page": 29, "score": 0.014925, "snippet": "COINS IN HAND: The coins you accumulated during the game count for end-game scoring. EVERY STAR TOKEN PLACED: Gain coins for every star token you placed during the game. EVERY TERRITORY CONTROLLED: Gain coins for every territory you control (including lakes). Home bases aren't territories. You contr", "headingPath": "SCORING CATEGORIES", "sharpsignalDocId": 44}, {"page": 28, "score": 0.014706, "snippet": "Accumulate your final fortune-coins you had before the game end was triggered plus end-game coins-to determine the winner. You should have a mound of coins in front of you before announcing the total to the other players. To determine how many coins you earn for each of the three scoring categories,", "headingPath": "END-GAME SCORING", "sharpsignalDocId": 44}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 20, "quote": null, "headingPath": "BOTTOM-ROW ACTIONS", "sharpsignalDocId": 44}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 7, 2026 02:31

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Scythe — Rulebook (corpus doc 44) BUILD p.18 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Scythe — Rulebook (corpus doc 44) TRADE p.12 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Scythe — Rulebook (corpus doc 44) GOAL p.1 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Scythe — Rulebook (corpus doc 44) UPGRADE p.14 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Scythe — Rulebook (corpus doc 44) BOTTOM-ROW ACTIONS p.19 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Scythe — Rulebook (corpus doc 44) PRODUCE p.13 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Scythe — Rulebook (corpus doc 44) SCORING CATEGORIES p.29 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Scythe — Rulebook (corpus doc 44) END-GAME SCORING p.28 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Scythe — Rulebook (corpus doc 44) BOTTOM-ROW ACTIONS p.20 no quote on the wire
timing split
retrieval 80 ms · first delta n/a · total 5267 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 3136 ms · retrieval 80 ms · ask 2050 ms · gateway work 2131 ms · total 5267 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.