You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: Battlestar Galactica: The Board Gamebg-37111-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 355 ms · ask 13020 ms · total 13386 ms
- single-flight (PR-5)
- queued 0 ms · generation 13386 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 28, "score": 0.032787, "snippet": "Some play groups may find that it is too easy for the human or Cylon players to win the game. A group may decide before the start of the game to make the game easier for the humans or Cylons. To make the game easier for the human players, start the game with 2 more of each resource (10 food, 10 fuel", "headingPath": "Adjusting Diffi culty", "sharpsignalDocId": 354}, {"page": 6, "score": 0.032258, "snippet": "The object of the game for a given player depends on which team he belongs to. A player's team is determined by the Loyalty Cards he receives throughout the game (see 'Loyalty Cards' on page 18). All human players win the game if they travel at least eight units of distance (as specified by the Kobo", "headingPath": "Object of the Game · Choosing Optimal Characters", "sharpsignalDocId": 354}, {"page": 29, "score": 0.031746, "snippet": "The ultimate goal for the human players is to conserve enough resources to travel eight units of distance and then jump to Kobol. This makes their immediate goal to preserve resources, and their long-term goal to travel enough distance. Two things need to be taken into account during a human player'", "headingPath": "Human Player Strategy · On the Humans' Turns · Dealing with Cylon Players · Preparing for the Sleeper Agent Phase · Cylon Player Strategy", "sharpsignalDocId": 354}, {"page": 18, "score": 0.03125, "snippet": "Each player starts the game with one Loyalty Card. Later in the game, players receive additional Loyalty Cards (see 'Sleeper Agent Phase' on page 19), which increase their chances of being Cylon players. Loyalty Cards are kept facedown, but their owners may look at them at any time. A player may not", "headingPath": "Loyalty Cards", "sharpsignalDocId": 354}, {"page": 9, "score": 0.030769, "snippet": "Battlestar Galactica: The Board Game is played over a number of game turns. Starting with the first player and proceeding clockwise, players take complete game turns in order until either the human or Cylon players have won the game. Each game turn consists of the following steps, carried out in ord", "headingPath": "Game Turn · Game Turn Detail", "sharpsignalDocId": 354}, {"page": 12, "score": 0.030303, "snippet": "For the human players to win the game, they must successfully jump the fleet enough times to reach Kobol. Once the fleet has reached Kobol, the humans immediately win the game. For information on the Cylon players' objective, see 'Cylon Objective' on page 18. The fleet jumps to a new location in one", "headingPath": "Human Objective", "sharpsignalDocId": 354}, {"page": 16, "score": 0.029851, "snippet": "Although it is technically the current player's responsibility to make sure that Skill Cards are discarded properly, many play groups prefer to assign one player the role of SKILL SUPERVISOR at the start of the game. This player is in charge of sorting discarded Skill Cards into the appropriate disc", "headingPath": "Skill Supervisor · Partial Passes", "sharpsignalDocId": 354}, {"page": 7, "score": 0.029412, "snippet": "Loyalty Deck Destination Deck and Kobol Objective President Title Card and Starting Quorum Card Centurion, Damage, Civilian Ship, and Basestar Tokens Quorum Deck Destiny Deck Plastic Human Ships in the 'Reserves' 7. Resource Dials (set to starting positions) Plastic Cylon Ships Character Tokens (on ", "headingPath": "Setup Diagram", "sharpsignalDocId": 354}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 354}, {"page": 18, "quote": null, "headingPath": "Loyalty Cards", "sharpsignalDocId": 354}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 354 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 354 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:18
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Adjusting Diffi culty | p.28 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Object of the Game · Choosing Optimal Characters | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Human Player Strategy · On the Humans' Turns · Dealing with Cylon Players · Preparing for the Sleeper Agent Phase · Cylon Player Strategy | p.29 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Loyalty Cards | p.18 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Game Turn · Game Turn Detail | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Human Objective | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Skill Supervisor · Partial Passes | p.16 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Setup Diagram | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Setup | p.5 | no quote on the wire |
| [2] | RULEBOOK Battlestar Galactica: The Board Game — Rulebook (corpus doc 354) | Loyalty Cards | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 355 ms · first delta 10656 ms · total 13386 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 355 ms · ask 13020 ms · gateway work 13386 ms · total 13386 ms
- tokens in (the prompt the answerer read)
- 3130
- tokens out (what the answerer generated)
- 366
- tok/sec
- 137.5 tok/sec — 366 output tokens in 2.662 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 10s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before we begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 283), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.