You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: Star Wars: X-Wing Miniatures Gamebg-103885-en-1e
During the "Gather Forces" step of setup, each player takes the indicated Ship cards as well as the Upgrade cards, indicated in parentheses after the pilot's name.[1] If players are not using squad building rules, the Rebel player gathers the 'Luke Skywalker' Ship card and the Imperial player gathers the 'Night Beast' Ship card and one 'Obsidian Squadron Pilot' Ship card.[2] If players agree to use obstacles for a game, each player takes a turn placing one obstacle inside the play area.[3]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 344 ms · ask 10771 ms · total 11127 ms
- single-flight (PR-5)
- queued 0 ms · generation 11127 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 20, "score": 0.032787, "snippet": "Although a game of X-Wing always consists of two sides, the Rebellion and the Empire, it is possible to play the game with more than two players. To play with more than two players, the players divide themselves as equally as possible into teams. One team plays the Rebellion while the other team pla", "headingPath": "Team Play Rules · Sharing inForMaTion", "sharpsignalDocId": 377}, {"page": 5, "score": 0.032258, "snippet": "X-Wing is played over a series of game rounds. During each game round, players perform the following four phases in order: planning phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial. activation phase: Each ship moves and performs one action. In ascendi", "headingPath": "The Game Round", "sharpsignalDocId": 377}, {"page": 21, "score": 0.031746, "snippet": "The rules for each mission are described in three major sections: Mission Setup, Special Rules, and Objectives. Each section's purpose is explained below: Mission Setup: This section explains the Ship and Upgrade cards used by both players (unless using squad building rules - see 'Squad Building in ", "headingPath": "MiSSion overvieWS · SquaD BuilDing in MiSSionS", "sharpsignalDocId": 377}, {"page": 18, "score": 0.03125, "snippet": "This section explains advanced rules that can enhance the X-Wing experience. Before starting a game, players must agree which advanced rules they would like to use during the game (if any). Although X-Wing is fast and fun using only the ships found in this game box, the gameplay is even more excitin", "headingPath": "Advanced Rules · SquaD BuilDing · initiative when Squad Building · adjuSting the play area", "sharpsignalDocId": 377}, {"page": 13, "score": 0.030769, "snippet": "During this step, hit ships suffer damage based upon uncanceled and results. The hit ship suffers one damage for each uncanceled result, and then suffers one critical damage for each uncanceled result. For each damage or critical damage suffered, the ship must lose one shield token. If it has no shi", "headingPath": "7. deal damage · enD phaSe · Winning the Game · Resolving Rule Disputes", "sharpsignalDocId": 377}, {"page": 10, "score": 0.030303, "snippet": "During this phase, each ship may perform one attack against one enemy ship that is inside its firing arc and within range. Starting with the ship with the highest pilot skill , players resolve the following combat steps in order: Declare Target: The attacker chooses which enemy ship he wishes to att", "headingPath": "coMBaT phaSe · 1. declare target", "sharpsignalDocId": 377}, {"page": 21, "score": 0.029851, "snippet": "Missions are a special way of playing the game which changes the victory conditions and offers some unique rules and objectives for the game session. After learning the basics of X-Wing , players can play missions to add variety and unique objectives to the game. Before following the standard steps ", "headingPath": "Missions · Component Limitations · playing a MiSSion · MiSSion play area Size", "sharpsignalDocId": 377}, {"page": 6, "score": 0.029412, "snippet": "Some maneuvers are more difficult to execute than others. The color of the bearing arrow indicates each maneuver's difficulty. Most arrows are white, which represents a standard maneuver. Some arrows are red or green, which represent that the maneuver is either difficult for the pilot to execute (re", "headingPath": "difficulty · Planning Phase Example", "sharpsignalDocId": 377}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 21, "quote": null, "headingPath": "MiSSion overvieWS · SquaD BuilDing in MiSSionS", "sharpsignalDocId": 377}, {"page": 4, "quote": null, "headingPath": "range ruler · Setup", "sharpsignalDocId": 377}, {"page": 20, "quote": null, "headingPath": "Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS", "sharpsignalDocId": 377}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 377 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 377 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:19
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | Team Play Rules · Sharing inForMaTion | p.20 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | The Game Round | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | MiSSion overvieWS · SquaD BuilDing in MiSSionS | p.21 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | Advanced Rules · SquaD BuilDing · initiative when Squad Building · adjuSting the play area | p.18 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | 7. deal damage · enD phaSe · Winning the Game · Resolving Rule Disputes | p.13 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | coMBaT phaSe · 1. declare target | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | Missions · Component Limitations · playing a MiSSion · MiSSion play area Size | p.21 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | difficulty · Planning Phase Example | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | MiSSion overvieWS · SquaD BuilDing in MiSSionS | p.21 | no quote on the wire |
| [2] | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | range ruler · Setup | p.4 | no quote on the wire |
| [3] | RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) | Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS | p.20 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 344 ms · first delta 10248 ms · total 11127 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 344 ms · ask 10771 ms · gateway work 11127 ms · total 11127 ms
- tokens in (the prompt the answerer read)
- 3852
- tokens out (what the answerer generated)
- 108
- tok/sec
- 135.3 tok/sec — 108 output tokens in 0.798 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before we begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 306), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.