RuleSage cited table rulings
← Near and Far

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Near and Farbg-195421-en-1e

Each player takes their 5 basic artifact cards (keeping the 2 advanced artifacts separate).[1] From these 5, each player selects 1 card for their hand.[1] After selecting the card, players pass their 4 remaining basic artifact cards to the player on their left, who then selects 1 card and passes the stack again, repeating this process until all cards have been selected.[1] At this time, each player must discard 1 of their 2 advanced artifact cards (but may discard both).[1] At the start of the game, the four chief cards are placed near the town board.[2]

[1] RULEBOOK Near and Far — Rulebook · p.12 · Drafting Artifact Cards
[2] RULEBOOK Near and Far — Rulebook · p.27 · Chiefs
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 285 ms · ask 10648 ms · total 10944 ms
single-flight (PR-5)
queued 0 ms · generation 10944 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 37, "score": 0.032787, "snippet": "You've played some game sessions with the same character and your friend comes and wants to play with a new character. What do you do? Do you have to start over? In most cases, no. In Campaign Mode , you can start a new character late in the campaign with extra experience. Give the new player a char", "headingPath": "Starting a character mid-campaign", "sharpsignalDocId": 361}, {"page": 38, "score": 0.032258, "snippet": "Use this variant if you want to have more quests on the map and more story reading. This increases the game length. During setup, place 4 quest tokens per player on the map. If playing Campaign Mode , characters will gain experience at a faster rate, so you will have to skip three maps of your choic", "headingPath": "Starting a character mid-campaign", "sharpsignalDocId": 361}, {"page": 19, "score": 0.031746, "snippet": "The two arrows in the adventure symbol (picture on the journal on the player boards) are meant as a reminder of this. Each pack bird a player owns gives +1 movement. Each active party member with an arrow symbol also gives +1 movement. A player's total movement represents the maximum number of space", "headingPath": "Each player starts out with a base movement of 2.", "sharpsignalDocId": 361}, {"page": 27, "score": 0.03125, "snippet": "At the start of the game, the four chief cards are placed near the town board. There is one chief for each faction: Outlaws (green), Nomads (yellow), Mystics (blue), and Lizardfolk (red). Each chief is worth 5 journey points at the end of the game to the player that owns the card. The first player t", "headingPath": "Chiefs", "sharpsignalDocId": 361}, {"page": 14, "score": 0.030769, "snippet": "Each player searches for the legendary Last Ruin, a ruined city said to contain the greatest desire of the heart. Players must journey through forgotten, dangerous lands, recruiting the help of four factions: Outlaws (green banner), Mystics (blue banner), Lizards (red banner), and Nomads (yellow ban", "headingPath": "Goal of the Game · Overview · Hearts", "sharpsignalDocId": 361}, {"page": 23, "score": 0.030303, "snippet": "Sometimes a regular quest will trigger a side quest. The side quest will be listed among the rewards (E.g.: Q2 ). The player should mark the side quest number in one of the circles on their character card labeled 'side quest.' The next time the player attempts a quest, the player to their left will ", "headingPath": "Side Quests · Character Quests", "sharpsignalDocId": 361}, {"page": 13, "score": 0.029851, "snippet": "After completing a game and before starting the first turn in the next game, players may purchase talents (permanent abilities used over multiple games in a campaign) by spending experience points. (In Story Mode, players start at 1 experience and gain 1 experience for each completed character quest", "headingPath": "Character Talents", "sharpsignalDocId": 361}, {"page": 9, "score": 0.029412, "snippet": "If this is your first time through the campaign: If a space has a name (on the map, labelled just below the space), make sure that it is one of the spaces that is chosen to have a quest token (as long as it has an open book icon). Use the heart marker to keep track of hearts. Place 14 tent markers s", "headingPath": "Campaign Mode · Character Mode, Campaign Mode", "sharpsignalDocId": 361}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "Drafting Artifact Cards", "sharpsignalDocId": 361}, {"page": 27, "quote": null, "headingPath": "Chiefs", "sharpsignalDocId": 361}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 361 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 361 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:20

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Near and Far — Rulebook (corpus doc 361) Starting a character mid-campaign p.37 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Near and Far — Rulebook (corpus doc 361) Starting a character mid-campaign p.38 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Near and Far — Rulebook (corpus doc 361) Each player starts out with a base movement of 2. p.19 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Near and Far — Rulebook (corpus doc 361) Chiefs p.27 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Near and Far — Rulebook (corpus doc 361) Goal of the Game · Overview · Hearts p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Near and Far — Rulebook (corpus doc 361) Side Quests · Character Quests p.23 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Near and Far — Rulebook (corpus doc 361) Character Talents p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Near and Far — Rulebook (corpus doc 361) Campaign Mode · Character Mode, Campaign Mode p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Near and Far — Rulebook (corpus doc 361) Drafting Artifact Cards p.12 no quote on the wire
[2] RULEBOOK Near and Far — Rulebook (corpus doc 361) Chiefs p.27 no quote on the wire
timing split
retrieval 285 ms · first delta 9926 ms · total 10944 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 285 ms · ask 10648 ms · gateway work 10944 ms · total 10944 ms
tokens in (the prompt the answerer read)
3334
tokens out (what the answerer generated)
131
tok/sec
136.3 tok/sec — 131 output tokens in 0.961 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before we begin

this game registers NO errata cards (edition 290), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.