You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: That's Pretty Clever!bg-244522-en-1e
Each player receives a Felt-tip pen and Score sheet.[1] The starting player picks up the 6 dice.[1] Any dice that show a lower value than the selected die are placed onto the Silver Platter.[2]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 364 ms · ask 3759 ms · total 4134 ms
- single-flight (PR-5)
- queued 0 ms · generation 4134 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "The game is played over four (4 players), five (3 players), or six (1 and 2 player) rounds. Actions or bonuses that players receive at the start of each round At the start of each of the first four rounds, each player gets one bonus, as shown on the Round track on the Score sheet (players choose one", "headingPath": "GAMEPLAY · ACTIVE PLAYER", "sharpsignalDocId": 360}, {"page": 1, "score": 0.032258, "snippet": "Choose your dice cleverly in Ganz Schön Clever , marking them in the matching colored areas on your Score sheet, putting together tricky chain scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die that has a lower value than your", "headingPath": "GAME OVERVIEW · SETUP · CONTENTS", "sharpsignalDocId": 360}, {"page": 8, "score": 0.031746, "snippet": "A player will then record the scores for each player in each colored area. Earned Foxes will be scored for each player. A player's Foxes are each worth the value of that player's lowest scoring area. Points are summed, and the player with the highest total wins. If there is a tie, the player with th", "headingPath": "GAME END · SOLO GAME", "sharpsignalDocId": 360}, {"page": 5, "score": 0.03125, "snippet": "At the end of the game, players count how many marks they have made in the blue area. The point scale at the top of the area indicates how many points they will get for this section. Using green dice, players can mark off spots in the green area. Players must start at the leftmost space and proceed ", "headingPath": "BLUE DICE · GREEN DICE · ORANGE DICE · PURPLE DICE", "sharpsignalDocId": 360}, {"page": 3, "score": 0.030769, "snippet": "Paula is the active player and rolls all 6 dice. 2. She chooses the purple die, a 3, and places it onto an empty Dice field on her Score sheet. Paula then records the corresponding number (3) in the purple area of her Score sheet. Paula places all the dice that are less than 3 onto the Silver Platte", "headingPath": "ACTIVE PLAYER EXAMPLE · PASSIVE PLAYERS", "sharpsignalDocId": 360}, {"page": 6, "score": 0.030303, "snippet": "For example if a player’s worst-scoring area is orange, with 5 points, each Fox will score that player 5 points. If a player scores 0 points in an area, Foxes are worthless! ACTIONS The two action bars can be unlocked during the game. Unlike bonuses, actions can either be used immediately after they", "headingPath": "", "sharpsignalDocId": 360}, {"page": 4, "score": 0.029851, "snippet": "The white die is wild and can either be used as a yellow, green, orange, or purple die or can be combined with the blue die to create a sum for the blue area. Yellow dice are recorded by the player in this area. You simply cross out the value of the chosen die in the yellow area. Although each value", "headingPath": "WHITE DICE · YELLOW DICE · BLUE DICE", "sharpsignalDocId": 360}, {"page": 7, "score": 0.029412, "snippet": "The two action bars can be unlocked during the game. Unlike bonuses, actions can either be used immediately after they have been unlocked or can be saved for a later turn or round. When a player unlocks an action, they should circle the next space in the corresponding row. After they use the action,", "headingPath": "ACTIONS · Reroll action : · Extra die action: · ACTIONS EXAMPLE · GAME END", "sharpsignalDocId": 360}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "GAME OVERVIEW · SETUP · CONTENTS", "sharpsignalDocId": 360}, {"page": 2, "quote": null, "headingPath": "GAMEPLAY · ACTIVE PLAYER", "sharpsignalDocId": 360}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 360 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 360 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:21
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | GAMEPLAY · ACTIVE PLAYER | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | GAME OVERVIEW · SETUP · CONTENTS | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | GAME END · SOLO GAME | p.8 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | BLUE DICE · GREEN DICE · ORANGE DICE · PURPLE DICE | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | ACTIVE PLAYER EXAMPLE · PASSIVE PLAYERS | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | WHITE DICE · YELLOW DICE · BLUE DICE | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | ACTIONS · Reroll action : · Extra die action: · ACTIONS EXAMPLE · GAME END | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | GAME OVERVIEW · SETUP · CONTENTS | p.1 | no quote on the wire |
| [2] | RULEBOOK That's Pretty Clever! — Rulebook (corpus doc 360) | GAMEPLAY · ACTIVE PLAYER | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 364 ms · first delta 3708 ms · total 4134 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 364 ms · ask 3759 ms · gateway work 4134 ms · total 4134 ms
- tokens in (the prompt the answerer read)
- 3601
- tokens out (what the answerer generated)
- 48
- tok/sec
- 134.8 tok/sec — 48 output tokens in 0.356 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before we begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 289), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.