RuleSage cited table rulings
← Glen More II: Chronicles

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Glen More II: Chroniclesbg-265188-en-1e

Each player chooses 1 of the available colors and receives:
* The Home Tile in his color (a double Tile piece consisting of the Home Castle and Village along the River) [1]
* All Scotsmen in his color [1]
* All Clan Markers in his color [1]
Additionally, the player in last position receives 5 Coins, while the next players in player order receive 6, 7, and 8 Coins.[1]
In the middle of the table, you place:
* Both the Clan Board and the Rondel [1]
[1] RULEBOOK Glen More II: Chronicles — Rulebook · p.8 · 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 369 ms · ask 12201 ms · total 12584 ms
single-flight (PR-5)
queued 0 ms · generation 12584 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.032787, "snippet": "The game ends and the 4th Scoring Round takes place when the last player has moved his Playing Piece on or over the The End Tile. Generally players will move over the The End Tile, pick their last Tile to take from the Rondel and use it accordingly. If a player prefers not to take another Tile from ", "headingPath": "Ending the Game", "sharpsignalDocId": 374}, {"page": 3, "score": 0.032258, "snippet": "Then it's the the next player's turn. Yellow is the last player on the Rondel and moves next. Yellow advances on the Rondel and picks Robert the Bruce. Set aside the Person Tile for scoring (next to your Whisky Casks and the special Landmark Cards). Placing a Clan Marker gives you useful one-time or", "headingPath": "- The Game in a Nutshell · 4. If it is a person, place a Clan Marker on the Clan Board. · 6. Four Scoring Rounds and a final scoring take place.", "sharpsignalDocId": 374}, {"page": 10, "score": 0.031746, "snippet": "The game is played over 4 rounds. The first round ends when the last Tile of the A stack is placed on the Rondel, the second round ends with the last B Tile is placed on the Rondel and the third round ends when the last C is placed on the Rondel. A Scoring Round takes place immediately when the last", "headingPath": "Gameplay · Turn Order · The Die · Example:", "sharpsignalDocId": 374}, {"page": 2, "score": 0.03125, "snippet": "In contrast to many other games, there is no fixed player order in Glen More II: Chronicles. In each turn, the active player is the last one on the Rondel. It is the red player's turn (last in line) and red moves to the chosen Tile and takes it. Place it according to the placement rules. 3. Activate", "headingPath": "1. Take a Tile · 2. If it is a territory Tile, add it your territory.", "sharpsignalDocId": 374}, {"page": 19, "score": 0.030769, "snippet": "There are 4 Scoring Rounds in the game. The first 3 Scoring Rounds take place when the last Tile of each Tile stack (A, B and C) is placed on the Rondel. The 4th Scoring Round is explained below ( Ending the game ). Each of the Scorings Rounds work identically: The game is suspended for a Scoring Ro", "headingPath": "The Scoring Rounds", "sharpsignalDocId": 374}, {"page": 11, "score": 0.030303, "snippet": "A player's turn proceeds like this: Advance your Playing Piece to any space on the Rondel with a Tile on it. Take that Tile, pay costs if required, and place your Playing Piece in its position. Place the Tile according to the placement rules (see Placement Rules on p.12). Activate the placed Tile an", "headingPath": "Example: · Anatomy of the Tiles · Player Turn", "sharpsignalDocId": 374}, {"page": 8, "score": 0.029851, "snippet": "Each player chooses 1 of the available colors and receives: The Home Tile in his color (a double Tile piece consisting of the Home Castle and Village along the River) All Scotsmen in his color All Clan Markers in his color Place 1 Scotsman on your Starting Village Tile. Place both the Clan Board and", "headingPath": "1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …", "sharpsignalDocId": 374}, {"page": 18, "score": 0.029412, "snippet": "If a player takes a Person, the Tile is not added to the Clan Territory, but placed in a separate supply (next to the player's Whisky Casks and Landmark Cards). Therefore taking a Person does not activate any tiles in your territory and they do not count towards the territory size in the end game sc", "headingPath": "Persons, Clan Markers and the Clan Board", "sharpsignalDocId": 374}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · …", "sharpsignalDocId": 374}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 374 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 374 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:21

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Ending the Game p.19 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) - The Game in a Nutshell · 4. If it is a person, place a Clan Marker on the Clan Board. · 6. Four Scoring Rounds and a final scoring take place. p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Gameplay · Turn Order · The Die · Example: p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Take a Tile · 2. If it is a territory Tile, add it your territory. p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) The Scoring Rounds p.19 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Example: · Anatomy of the Tiles · Player Turn p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) Persons, Clan Markers and the Clan Board p.18 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Glen More II: Chronicles — Rulebook (corpus doc 374) 1. Basic setup · 2. Setting up the table · 3. Determining the initial player order and starting Coins · 2 Players · 3 or 4 Players · Landmark Cards · … p.8 no quote on the wire
timing split
retrieval 369 ms · first delta 11658 ms · total 12584 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 369 ms · ask 12201 ms · gateway work 12584 ms · total 12584 ms
tokens in (the prompt the answerer read)
3513
tokens out (what the answerer generated)
120
tok/sec
137.1 tok/sec — 120 output tokens in 0.875 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before we begin

this game registers NO errata cards (edition 303), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.