RuleSage cited table rulings
← Nemesis: Lockdown

You asked

What does each player take, and what goes in the middle, before we begin?

Answered counted as answered

Asked with: Nemesis: Lockdownbg-310100-en-1e

Before the game begins, players take and place the following:
**Each player takes:**
1. One Help, Contingency, and Night Stalker Reference card dealt at random.[1]
2. One plastic Inventory card holder matching the number on their Help card.[1]
3. One card from each Objective deck (Corporate and Personal).[1]
4. One Contingency token (or two if playing a 2-player game).[1]
5. The Character board of the Character chosen during the draft.[2]
6. The miniature of their Character.[2]
7. Their Character's Action card deck, shuffled and placed face down on the left side of their Character board.[2]
8. Their Character's Starting Item card (if available), placed face up in one of the two Hand slots on their Character board.[2]
9. A number of Ammo markers equal to that Item's Ammo capacity, placed on the Item card.[2]
10. Their Character's Quest Item, placed horizontal side up next to their Character board.[2]
**What goes in the middle:**
1. One Contingency token face-down on the Active Contingency slot.[1]
2. The remaining Contingency tokens in an indicated slot next to the Alert Room (the Neutral Pool).[1]
[1] RULEBOOK Nemesis: Lockdown — Rulebook · p.8 · GAME SETup: steps 15-21, CrEW SETup
[2] RULEBOOK Nemesis: Lockdown — Rulebook · p.8 · GAME SETup: steps 15-21, CrEW SETup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 385 ms · ask 18553 ms · total 18955 ms
single-flight (PR-5)
queued 0 ms · generation 18955 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.032787, "snippet": "The game is played over a series of consecutive rounds , and ends when any of the end game conditions are met. More on Player Goals and End of the Game - see page 10. Each round is split into two consecutive Phases: I: Player Phase II: Event Phase Resolve the following steps: At the start of each Pl", "headingPath": "FLoW oF THE GAME · round orDEr · i: pLAYEr pHASE · 1: DrAW ACTioN CArDS · 2: FirST pLAYEr ToKEN · 3: player turns · …", "sharpsignalDocId": 356}, {"page": 8, "score": 0.032258, "snippet": "15] Take as many Help, Contingency and Night Stalker Reference cards as there are players and deal one to each player at random. Help cards determine the order of choosing Characters (Step 19). If there are 3 players, take the cards with number 1-3, if there are 4 players, take cards 1-4, etc. The n", "headingPath": "GAME SETup: steps 15-21, CrEW SETup", "sharpsignalDocId": 356}, {"page": 8, "score": 0.031746, "snippet": "More on Contingency - see page 11. 19] Shuffle all Character Draft cards . The players choose their Characters in the following order: Player 1 takes 2 random Character Draft cards, reveals them, chooses 1 and shuffles the other back into the Character Draft deck. Next, Player 2 chooses their Charac", "headingPath": "GAME SETup: steps 15-21, CrEW SETup", "sharpsignalDocId": 356}, {"page": 14, "score": 0.03125, "snippet": "ACTioNS During each of their turns, players can perform various Actions. There are 4 groups of Actions in the game: Basic Actions Actions from Action cards Actions from Item cards Actions from Room tiles More on Player Phase - see page 13. Action symbols Each Action displays an Action symbol. The nu", "headingPath": "11: End of round · Action Cost · Combat symbol · BASiC ACTioNS · regardless of combat", "sharpsignalDocId": 356}, {"page": 12, "score": 0.030769, "snippet": "Each living Character (either locked in the Isolation Room, safe in the Bunker or evacuated in a CSS Pod) checks their Contamination cards. The player uses the Scanner to check all the Contamination cards in their Action deck, discard pile and hand. If there is at least 1 'INFECTED' card, they resol", "headingPath": "2) Contamination check: · 3) objective check: · Ending the game before the other players", "sharpsignalDocId": 356}, {"page": 30, "score": 0.030303, "snippet": "While Nemesis shines as a semi-cooperative game, you can also try to survive alone. This mode has its own special Objectives deck - Solo / Coop Objectives. At the start of the game, draw two cards from this deck, instead of the regular Objective cards. After placing the Active Contingency, draw two ", "headingPath": "Solo Mode · Fully Cooperative Mode · revive", "sharpsignalDocId": 356}, {"page": 10, "score": 0.029851, "snippet": "During the game, there are four critical moments that are not tied to any specific round, but are triggered under certain conditions: The First Encounter with an Intruder. The first Character that dies. The Isolation Room opens. The Autodestruction token is flipped to the red side and the Autodestru", "headingPath": "CriTiCAL GAMEpLAY MoMENTS · FirST intruder ENCouNTEr · FirST DEAD CHArACTEr · isolation room", "sharpsignalDocId": 356}, {"page": 11, "score": 0.029412, "snippet": "Contingencies are the result of how the Corporation deals with the Characters after the events in the Facility. As the first step of the Victory Check, the Active Contingency will be resolved for all players with the possibility of killing some of them. It is in the players' best interests to find o", "headingPath": "Contingency · Acquiring information · Dying Characters", "sharpsignalDocId": 356}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "GAME SETup: steps 15-21, CrEW SETup", "sharpsignalDocId": 356}, {"page": 8, "quote": null, "headingPath": "GAME SETup: steps 15-21, CrEW SETup", "sharpsignalDocId": 356}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 356 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 356 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:23

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) FLoW oF THE GAME · round orDEr · i: pLAYEr pHASE · 1: DrAW ACTioN CArDS · 2: FirST pLAYEr ToKEN · 3: player turns · … p.13 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) GAME SETup: steps 15-21, CrEW SETup p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) GAME SETup: steps 15-21, CrEW SETup p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) 11: End of round · Action Cost · Combat symbol · BASiC ACTioNS · regardless of combat p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) 2) Contamination check: · 3) objective check: · Ending the game before the other players p.12 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) Solo Mode · Fully Cooperative Mode · revive p.30 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) CriTiCAL GAMEpLAY MoMENTS · FirST intruder ENCouNTEr · FirST DEAD CHArACTEr · isolation room p.10 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) Contingency · Acquiring information · Dying Characters p.11 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) GAME SETup: steps 15-21, CrEW SETup p.8 no quote on the wire
[2] RULEBOOK Nemesis: Lockdown — Rulebook (corpus doc 356) GAME SETup: steps 15-21, CrEW SETup p.8 no quote on the wire
timing split
retrieval 385 ms · first delta 16856 ms · total 18955 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 385 ms · ask 18553 ms · gateway work 18955 ms · total 18955 ms
tokens in (the prompt the answerer read)
4376
tokens out (what the answerer generated)
282
tok/sec
137.1 tok/sec — 282 output tokens in 2.057 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before we begin

this game registers NO errata cards (edition 285), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.