You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: Meadowbg-314491-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 368 ms · ask 7851 ms · total 8229 ms
- single-flight (PR-5)
- queued 0 ms · generation 8229 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.032787, "snippet": "Shuffle the goal tokens and randomly place 1 token at a time on the square spots on the campfire board. Unused goal tokens are returned to the box (a 4-player game will use all the basic goal tokens). 8 When playing a 2-player game, block 2 notches of the campfire board with the block tokens. In a 3", "headingPath": "Game Setup (for 2, 3 or 4 players) · Component and round number depending on the player count", "sharpsignalDocId": 368}, {"page": 6, "score": 0.032258, "snippet": "Each player starts the game with 5 cards in hand. The cards are taken in the following way: Beginning with the player to the right of the starting player and going counter-clockwise, each player chooses a row on the main board and adds all 4 of the cards in that row to their hand. They then draw 1 c", "headingPath": "Player Preparation · Meadow area · Two-sided starting ground card · Surroundings area · Bonus and path tokens", "sharpsignalDocId": 368}, {"page": 7, "score": 0.031746, "snippet": "The game consists of 6 rounds in a 2- and 3-player game, or 8 rounds in a 4-player game (the number of stones on the campfire board corresponds to the number of rounds). Players take their turns in clockwise order, starting with the first player. During your turn, you must perform an action, placing", "headingPath": "The Course of the Game · Player Turn · End of the Round · End of the Game · Drawing and Playing Cards", "sharpsignalDocId": 368}, {"page": 4, "score": 0.03125, "snippet": "For the solo play rules, see page 14. Place the road tokens within easy access of all players. Place 3 of the 4 deck holders in the cut-out spots on the main board. Place the remaining deck holder next to the board. 3 Divide the cards according to their backs and create 4 decks. Shuffle each of the ", "headingPath": "Game Setup (for 2, 3 or 4 players)", "sharpsignalDocId": 368}, {"page": 13, "score": 0.030769, "snippet": "On the campfire board, the neighboring goal tokens create pairs. If you have both symbols of the pair visible in your meadow area, you may claim the space between the pair with one of your bonus tokens. You may only claim it after placing a path token in the notch of the campfire board. You decide i", "headingPath": "Goals · End of Round · Halfway Point · End of Game and Scoring", "sharpsignalDocId": 368}, {"page": 16, "score": 0.030303, "snippet": "Take 1 of your path tokens and place it: either on the campfire board Take 1 card from the board. Take 2 road tokens. Look at the top 3 cards of any deck and keep 1 of them. Play 2 cards. then you may play a card play a card If you have the required symbols. Place an observation card on top of a car", "headingPath": "Actions in Player Turn · and take a special action: · or on the main board", "sharpsignalDocId": 368}, {"page": 15, "score": 0.029851, "snippet": "The game ends at the end of the 6 th round - it is time to count the points. Count all of the points in Rover's card deck. Then count your points according to the standard rules. If your score is lower, it means you did not observe enough interesting things during this trek. If your score is higher ", "headingPath": "End of Game and Scoring", "sharpsignalDocId": 368}, {"page": 14, "score": 0.029412, "snippet": "There are 5 envelopes in the game box with thematic cards. Because of the advanced rules of those cards, we recommend you not use them in the first few games. It is assumed you will open the envelopes after fulfilling the requirements described below, but do not take that too seriously. It is all ab", "headingPath": "Envelopes", "sharpsignalDocId": 368}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "Game Setup (for 2, 3 or 4 players) · Component and round number depending on the player count", "sharpsignalDocId": 368}, {"page": 4, "quote": null, "headingPath": "Game Setup (for 2, 3 or 4 players)", "sharpsignalDocId": 368}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 368 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 368 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:23
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Meadow — Rulebook (corpus doc 368) | Game Setup (for 2, 3 or 4 players) · Component and round number depending on the player count | p.5 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Meadow — Rulebook (corpus doc 368) | Player Preparation · Meadow area · Two-sided starting ground card · Surroundings area · Bonus and path tokens | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Meadow — Rulebook (corpus doc 368) | The Course of the Game · Player Turn · End of the Round · End of the Game · Drawing and Playing Cards | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Meadow — Rulebook (corpus doc 368) | Game Setup (for 2, 3 or 4 players) | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Meadow — Rulebook (corpus doc 368) | Goals · End of Round · Halfway Point · End of Game and Scoring | p.13 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Meadow — Rulebook (corpus doc 368) | Actions in Player Turn · and take a special action: · or on the main board | p.16 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Meadow — Rulebook (corpus doc 368) | End of Game and Scoring | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Meadow — Rulebook (corpus doc 368) | Envelopes | p.14 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Meadow — Rulebook (corpus doc 368) | Game Setup (for 2, 3 or 4 players) · Component and round number depending on the player count | p.5 | no quote on the wire |
| [2] | RULEBOOK Meadow — Rulebook (corpus doc 368) | Game Setup (for 2, 3 or 4 players) | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 368 ms · first delta 5539 ms · total 8229 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 368 ms · ask 7851 ms · gateway work 8229 ms · total 8229 ms
- tokens in (the prompt the answerer read)
- 3073
- tokens out (what the answerer generated)
- 365
- tok/sec
- 138.2 tok/sec — 365 output tokens in 2.641 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before we begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 297), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.