You asked
What does each player take, and what goes in the middle, before we begin?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Star Wars: The Deckbuilding Gamebg-374173-en-1e
I looked through Star Wars: The Deckbuilding Game's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
'This is where the fun begins!' - Anakin Skywalker The game is played over a series of turns. The Empire takes the first turn, followed by the Rebels, and turns alternate between the two sides until one player wins by destroying three of their opponent's bases. The following process occurs at the be
On your turn, you can do any or all of the following in the order of your choice as many times as you are able and would like to: Play a card. Purchase a card. Use a card ability. Commit to an attack. Resolve an attack. End your turn. Each of these is explained in detail in the followi
When you have done all that you are able (or want) to do, indicate to your opponent that your turn is over. When your turn ends, do the following: First, discard all of your unit cards from play. Then, return your base and each capital ship you have in play to their proper orientation in your pl
OUTER RIM PILO here." -Obi-Wan Kenobi "Most of the best freighter pilo Exile Outer Rim Pilot to OUTER RIM UNIT 2 2 'I am altering the deal. Pray I don't alter it any further.' - Darth Vader STAR WARS: THE DECKBUILDING GAME has a modular design that allows you to alter the rules to better suit your
'You would prefer another target, a military target? Then name the system!' Grand Moff Tarkin STAR WARS: THE DECKBUILDING GAME comes with 10 Empire bases and 10 Rebel bases. However, the setup instructions on page 4 have each player put five of their bases back in the box for the beginner game. Once
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 278 ms · ask 8257 ms · total 8543 ms
- single-flight (PR-5)
- queued 0 ms · generation 8543 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 13, "score": 0.032787, "snippet": "'This is where the fun begins!' - Anakin Skywalker The game is played over a series of turns. The Empire takes the first turn, followed by the Rebels, and turns alternate between the two sides until one player wins by destroying three of their opponent's bases. The following process occurs at the be", "headingPath": "PLAYING THE GAME · BEGINNING OF TURN", "sharpsignalDocId": 348}, {"page": 14, "score": 0.032258, "snippet": " On your turn, you can do any or all of the following in the order of your choice as many times as you are able and would like to: Play a card. Purchase a card. Use a card ability. Commit to an attack. Resolve an attack. End your turn. Each of these is explained in detail in the followi", "headingPath": "BEGINNING OF TURN · TAKING YOUR TURN · PLAY A CARD", "sharpsignalDocId": 348}, {"page": 21, "score": 0.031746, "snippet": "When you have done all that you are able (or want) to do, indicate to your opponent that your turn is over. When your turn ends, do the following: First, discard all of your unit cards from play. Then, return your base and each capital ship you have in play to their proper orientation in your pl", "headingPath": "END YOUR TURN · WINNING THE GAME", "sharpsignalDocId": 348}, {"page": 29, "score": 0.03125, "snippet": "OUTER RIM PILO here.\" -Obi-Wan Kenobi \"Most of the best freighter pilo Exile Outer Rim Pilot to OUTER RIM UNIT 2 2 'I am altering the deal. Pray I don't alter it any further.' - Darth Vader STAR WARS: THE DECKBUILDING GAME has a modular design that allows you to alter the rules to better suit your", "headingPath": "2V2 MULTIPLAYER · OPTIONAL RULES · ADJUSTABLE GAME LENGTH · PAYING OFF NEUTRAL CARDS", "sharpsignalDocId": 348}, {"page": 28, "score": 0.030769, "snippet": "'You would prefer another target, a military target? Then name the system!' Grand Moff Tarkin STAR WARS: THE DECKBUILDING GAME comes with 10 Empire bases and 10 Rebel bases. However, the setup instructions on page 4 have each player put five of their bases back in the box for the beginner game. Once", "headingPath": "ADVANCED GAME MODES · FULL GALAXY · SECRET BASES · 2V2 MULTIPLAYER", "sharpsignalDocId": 348}, {"page": 9, "score": 0.030303, "snippet": "'It's an energy field created by all living things.' - Obi-Wan Kenobi The balance of the Force can tip the scales between the Empire and the Rebels. During the game, various effects may cause the balance of the Force to shift between the two factions. The Balance of the Force track is used to track ", "headingPath": "THE BALANCE OF THE FORCE", "sharpsignalDocId": 348}, {"page": 29, "score": 0.029851, "snippet": "29 OPTIONAL RULES “I am altering the deal. Pray I don’t alter it any further.” – Darth Vader STAR WARS: THE DECKBUILDING GAME has a modular design that allows you to alter the rules to better suit your tastes. Combine one or more optional rule(s) with any of the game modes to craft the experience yo", "headingPath": "", "sharpsignalDocId": 348}, {"page": 8, "score": 0.029412, "snippet": "The following section introduces the core concepts you need to know to play STAR WARS: THE DECKBUILDING GAME . 'I want to learn the ways of the Force.' - Luke Skywalker In STAR WARS: THE DECKBUILDING GAME , you and your opponent each begin the game with your own deck of 10 cards. These starter decks", "headingPath": "CORE CONCEPTS · DECKBUILDING 101", "sharpsignalDocId": 348}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 348 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 348 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:24
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | PLAYING THE GAME · BEGINNING OF TURN | p.13 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | BEGINNING OF TURN · TAKING YOUR TURN · PLAY A CARD | p.14 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | END YOUR TURN · WINNING THE GAME | p.21 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | 2V2 MULTIPLAYER · OPTIONAL RULES · ADJUSTABLE GAME LENGTH · PAYING OFF NEUTRAL CARDS | p.29 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | ADVANCED GAME MODES · FULL GALAXY · SECRET BASES · 2V2 MULTIPLAYER | p.28 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | THE BALANCE OF THE FORCE | p.9 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | p.29 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Star Wars: The Deckbuilding Game — Rulebook (corpus doc 348) | CORE CONCEPTS · DECKBUILDING 101 | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 278 ms · first delta 8431 ms · total 8543 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 278 ms · ask 8257 ms · gateway work 8543 ms · total 8543 ms
- tokens in (the prompt the answerer read)
- 3758
- tokens out (what the answerer generated)
- 9
- tok/sec
- 147.5 tok/sec — 9 output tokens in 0.061 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before we begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 276), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.