You asked
What does each player take, and what goes in the middle, before we begin?
Answered counted as answeredAsked with: Speakeasybg-375459-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 264 ms · ask 10752 ms · total 11027 ms
- single-flight (PR-5)
- queued 0 ms · generation 11027 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.032787, "snippet": "Each player round, in turn order, each player takes one turn. The order in which players take turns is determined by the order of their Turn Order markers on the upper row of the Turn Order track, starting with the marker on the leftmost space and proceeding to the right. On your turn, follow these ", "headingPath": "2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example:", "sharpsignalDocId": 346}, {"page": 6, "score": 0.032258, "snippet": "The last player who had an 'illegal drink' is the starting player and places their Turn Order marker on the leftmost space on the top row of the Turn Order track. In clockwise order, each other player places their Turn Order marker on the leftmost empty space of the same track. In a 3-player game , ", "headingPath": "Setup Round (1920)", "sharpsignalDocId": 346}, {"page": 6, "score": 0.031746, "snippet": "Chooses a color, and takes an Operations board, Safe screen, and Player tray containing their chosen color. The Player tray holds: 4 Operations markers, 1 Strength marker, 1 Infamy marker,1 Turn Order marker, 3 Zone Control markers, 4 Capos, 12 Family Members, 10 Books, 2 Trucks, 1 Associate marker,", "headingPath": "eaCH player: · alsO Take: · yOur OperaTIONs bOarD: · yOur safe sCreeN: · ON THe maIN bOarD:", "sharpsignalDocId": 346}, {"page": 4, "score": 0.03125, "snippet": "Setup Place the main board in the middle of the table with the side for your player count (1/2 or 3/4), indicated in the top left corner of the board with this symbol ( ). The main board shows Manhattan, consisting of Central Park and three Zones: Downtown (on the left), Midtown (in the middle), Upt", "headingPath": "Components · IN 2-player Games:", "sharpsignalDocId": 346}, {"page": 17, "score": 0.030769, "snippet": "At City Hall, politicians' pockets grow heavy with underworld bribes, shaping policies behind closed doors. See 'Gain one Family Member' on page 13. See 'Hire one or more Goons' on page 13. Gain one Leverage token from the supply and place it next to your Operations board. Play one VIP Room card fro", "headingPath": "City Hall (2 People in a 3/4 Player Game. 2 in a 2-player game) · GaIN ONe famIly member · HIre ONe Or mOre GOONs · GaIN ONe leveraGe · play ONe vIp rOOm CarD · GeT prOTeCTION · …", "sharpsignalDocId": 346}, {"page": 20, "score": 0.030303, "snippet": "The player whose Capo was moved can choose between: Exchange your Capo with another player's Capo that is already 'talking' with a person not at the Park. Send the other player's Capo to 'talk' with someone available in the Park (it does not matter which one). They gain any one of the indicated bott", "headingPath": "exCHaNGe CapOs · 4. FINAL SCORING ROUND (ACT 4) · THe player WITH THe mOsT mONey WINs. · a: GaIN ONe leveraGe · b: GaIN ONe bOOk · C: GaIN ONe CITy TIle · …", "sharpsignalDocId": 346}, {"page": 15, "score": 0.029851, "snippet": "The opening of casinos and clubs is a grand spectacle of power and corruption, shielded by the blind eye of law enforcement to the shady dealings within. ImpOrTaNT: yOu may ONly Have aT mOsT 1 NIGHTClub aND 1 CasINO IN eaCH ZONe Of maNHaTTaN. OpeN a NIGHTClub Or CasINO, upGraDe ONe Of yOur speakeasI", "headingPath": "City Planning Office (3 People in a 3/4 Player Game. 2 in a 2-player game) · Or Take Over a mObsTer speakeasy · a: OpeN a NIGHTClub Or CasINO · b: upGraDe ONe Of yOur speakeasIes TO a NIGHTClub Or CasINO · C: Take Over a mObsTer speakeasy · play ONe OperaTIONs CarD · …", "sharpsignalDocId": 346}, {"page": 19, "score": 0.029412, "snippet": "In the heart of the city, the boss's restaurant becomes the epicenter of intrigue, where clandestine deals are struck, and rivalries simmer beneath the surface. Where all the books are cooked and skim from gambling is received. You MUST perform this action when you send a Capo to the Restaurant. Con", "headingPath": "Rest aurant (No limit for the number of Capos that can be sent) · CHaNGe THe TurN OrDer fOr NexT rOuND · perfOrm 2 DIffereNT aCTIONs · a: play ONe OperaTIONs CarD · b: play up TO TWO CITy TIles · C: COOk up TO THree bOOks", "sharpsignalDocId": 346}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "eaCH player: · alsO Take: · yOur OperaTIONs bOarD: · yOur safe sCreeN: · ON THe maIN bOarD:", "sharpsignalDocId": 346}, {"page": 4, "quote": null, "headingPath": "Components · IN 2-player Games:", "sharpsignalDocId": 346}, {"page": 5, "quote": null, "headingPath": "COps · CITy TIles · ZONe GOal TIles · CeNTral park GOal TIles", "sharpsignalDocId": 346}, {"page": 4, "quote": null, "headingPath": "mObsTers", "sharpsignalDocId": 346}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 346 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 346 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:24
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | 2. player rOuNDs (aCTs 1/2/3/4) · TurN OrDer · Example: | p.8 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Setup Round (1920) | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | eaCH player: · alsO Take: · yOur OperaTIONs bOarD: · yOur safe sCreeN: · ON THe maIN bOarD: | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Components · IN 2-player Games: | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | City Hall (2 People in a 3/4 Player Game. 2 in a 2-player game) · GaIN ONe famIly member · HIre ONe Or mOre GOONs · GaIN ONe leveraGe · play ONe vIp rOOm CarD · GeT prOTeCTION · … | p.17 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | exCHaNGe CapOs · 4. FINAL SCORING ROUND (ACT 4) · THe player WITH THe mOsT mONey WINs. · a: GaIN ONe leveraGe · b: GaIN ONe bOOk · C: GaIN ONe CITy TIle · … | p.20 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | City Planning Office (3 People in a 3/4 Player Game. 2 in a 2-player game) · Or Take Over a mObsTer speakeasy · a: OpeN a NIGHTClub Or CasINO · b: upGraDe ONe Of yOur speakeasIes TO a NIGHTClub Or CasINO · C: Take Over a mObsTer speakeasy · play ONe OperaTIONs CarD · … | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Rest aurant (No limit for the number of Capos that can be sent) · CHaNGe THe TurN OrDer fOr NexT rOuND · perfOrm 2 DIffereNT aCTIONs · a: play ONe OperaTIONs CarD · b: play up TO TWO CITy TIles · C: COOk up TO THree bOOks | p.19 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | eaCH player: · alsO Take: · yOur OperaTIONs bOarD: · yOur safe sCreeN: · ON THe maIN bOarD: | p.6 | no quote on the wire |
| [2] | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | Components · IN 2-player Games: | p.4 | no quote on the wire |
| [3] | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | COps · CITy TIles · ZONe GOal TIles · CeNTral park GOal TIles | p.5 | no quote on the wire |
| [4] | RULEBOOK Speakeasy — Rulebook (corpus doc 346) | mObsTers | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 264 ms · first delta 8926 ms · total 11027 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 264 ms · ask 10752 ms · gateway work 11027 ms · total 11027 ms
- tokens in (the prompt the answerer read)
- 4024
- tokens out (what the answerer generated)
- 302
- tok/sec
- 148.5 tok/sec — 302 output tokens in 2.034 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before we begin
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 274), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.