You asked
Walk me through the full setup procedure step by step.
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Ora et Laborabg-70149-en-1e
I looked through Ora et Labora's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
A settlement phase occurs whenever the production wheel beam moves past the next pile of building and settlement cards (first the A cards, then the B, C and finally the D cards). The turquoise building marker indicates when this will happen next. A fifth and final settlement phase takes place at the
At the start of each turn (regardless of whether there was a settlement phase or not), check to see if the neutral player gets all three of his clergymen back (remember to check for yourself as well). Return your or the neutral player's clergymen should all three have been used. Rotate the productio
(Their functions are shown in the card's function box as well as in detail in the glossary.) Bonus Round In Three And Four Player Games As soon as the production wheel beam moves past the E space (indicated by the corresponding building symbol and ) for the second time, the 25 th and final round of
You may build an available building from the open display by paying the building costs, located in the upper left hand corner of the building card. (There are four different building materials: wood, clay, straw and stone.) Place the building card onto an empty landscape space. Hil side Clay Mound W
You may buy a landscape once per turn and once per settlement phase (see below). There are rectangular districts as well as square plots . The topmost tile on both piles is available for purchase. Their prices are shown at bottom right. (You must place the landscape as soon as you buy it; you may no
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 249 ms · ask 5157 ms · total 5415 ms
- single-flight (PR-5)
- queued 0 ms · generation 5415 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.032787, "snippet": "A settlement phase occurs whenever the production wheel beam moves past the next pile of building and settlement cards (first the A cards, then the B, C and finally the D cards). The turquoise building marker indicates when this will happen next. A fifth and final settlement phase takes place at the", "headingPath": "The Settlement Phase", "sharpsignalDocId": 342}, {"page": 8, "score": 0.032258, "snippet": "At the start of each turn (regardless of whether there was a settlement phase or not), check to see if the neutral player gets all three of his clergymen back (remember to check for yourself as well). Return your or the neutral player's clergymen should all three have been used. Rotate the productio", "headingPath": "This work contract price is often forgotten. · A round with a settlement phase looks like this:", "sharpsignalDocId": 342}, {"page": 6, "score": 0.031746, "snippet": "(Their functions are shown in the card's function box as well as in detail in the glossary.) Bonus Round In Three And Four Player Games As soon as the production wheel beam moves past the E space (indicated by the corresponding building symbol and ) for the second time, the 25 th and final round of ", "headingPath": "The Settlement Phase", "sharpsignalDocId": 342}, {"page": 4, "score": 0.03125, "snippet": "You may build an available building from the open display by paying the building costs, located in the upper left hand corner of the building card. (There are four different building materials: wood, clay, straw and stone.) Place the building card onto an empty landscape space. Hil side Clay Mound W", "headingPath": "Action Build a building · The building rules · The effect of the prior when building · The building action · Financing instead of building · Additional Actions", "sharpsignalDocId": 342}, {"page": 5, "score": 0.030769, "snippet": "You may buy a landscape once per turn and once per settlement phase (see below). There are rectangular districts as well as square plots . The topmost tile on both piles is available for purchase. Their prices are shown at bottom right. (You must place the landscape as soon as you buy it; you may no", "headingPath": "Extra Action Buy a landscape · Districts · Plots · When placing plots: · Starting Player Change · Next Round", "sharpsignalDocId": 342}, {"page": 6, "score": 0.030303, "snippet": "DETAILS DETAILS 2) Each player may build a maximum of from their supply. 1 settlement To build a settlement, pay the required energy and food costs (located in the top left corner of the card) and place it (following any restrictions) onto an empty landscape space on your heartland or other landscap", "headingPath": "The Settlement Phase", "sharpsignalDocId": 342}, {"page": 2, "score": 0.029851, "snippet": "Each player, in clockwise order, then gets to carry out At the end of the round, the one action gets to carry out a starting player . second action · So a round in the three player game consists of 4 actions while a four player game round consists of 5 actions. 5) At the end of the round, pass the s", "headingPath": "", "sharpsignalDocId": 342}, {"page": 7, "score": 0.029412, "snippet": "Use the one to two player game board. Remove all building cards from the game that have a 3+ or 4 symbol in their bottom right corners. Use the back side of the production wheel (the one whose numbers go 0, 1, 2, 2, …). Place the A through D building cards onto the indicated spaces around the edges ", "headingPath": "The Two Player Game · The two player game", "sharpsignalDocId": 342}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 342 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 342 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 6, 2026 18:27
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | The Settlement Phase | p.5 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | This work contract price is often forgotten. · A round with a settlement phase looks like this: | p.8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | The Settlement Phase | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | Action Build a building · The building rules · The effect of the prior when building · The building action · Financing instead of building · Additional Actions | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | Extra Action Buy a landscape · Districts · Plots · When placing plots: · Starting Player Change · Next Round | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | The Settlement Phase | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Ora et Labora — Rulebook (corpus doc 342) | The Two Player Game · The two player game | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 249 ms · first delta 5301 ms · total 5415 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 249 ms · ask 5157 ms · gateway work 5415 ms · total 5415 ms
- tokens in (the prompt the answerer read)
- 4087
- tokens out (what the answerer generated)
- 9
- tok/sec
- 142.9 tok/sec — 9 output tokens in 0.063 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 270), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.