RuleSage cited table rulings
← Tapestry

You asked

Walk me through the full setup procedure step by step.

Answered counted as answered

Asked with: Tapestrybg-286096-en-1e

1. Place the board on the table (big map for 4-5 players; small map for 1-3).[1]
2. Shuffle the tech cards, place the deck face down next to the board, and reveal 3 cards.[1]
3. Shuffle the tapestry cards and place the deck face down next to the board.[1]
4. Shuffle the territory tiles and place them in face-down stacks next to the board.[1]
5. Do the same with the space tiles.[1]
6. Place landmark miniatures on top of the matching slots on the landmark board; extra landmarks go near the tech card deck.[1]
7. Place the science die (green) near the science track and the conquer dice (red and black) near the military track.[1]
8. Claim a random capital city mat and sit near it (in 1-3 player games, pair up mats based on board numbers, choose one, and discard the other).[2]
9. Place 2 outpost tokens in your player color on the territory on the map matching the number of your capital city; keep the other 8 outpost tokens off to the side of your income mat.[2]
10. Seed each resource track on your income mat with the corresponding building (5 brown farms, 5 grey houses, 5 yellow markets, and 5 red armories) so that the far left space of each row is exposed.[2]
11. Place 1 token for each resource on the 0 space of the resource tracker at the bottom of your mat.[2]
12. Gain 2 random civilization mats, choose 1, and discard the other.[2]
13. Shuffle all unused and discarded civilization mats into a deck.[2]
14. Place 1 player token on each of the 4 advancement track starting spaces (far-left circles on the board) and 1 token on 0 VP; keep extras off to the side.[2]
15. Randomly select the 1st player and begin.[2]
[1] RULEBOOK Tapestry — Rulebook · p.1 · A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP
[2] RULEBOOK Tapestry — Rulebook · p.1 · PLAYER SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 269 ms · ask 5815 ms · total 6096 ms
single-flight (PR-5)
queued 0 ms · generation 6096 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032787, "snippet": "First, gain a tech card, selecting from the faceup cards or the top of the deck. Replenish a face-up card immediately after you gain it. If the deck is empty, reshuffle discarded cards to form a new deck. Second, place the card to the right of your capital city mat in the bottom row. There is no lim", "headingPath": "INVENT · CONQUER", "sharpsignalDocId": 367}, {"page": 2, "score": 0.032258, "snippet": "GAIN THIS BENEFIT Upgrade the Zeppelins tech card to the middle row, then gain the benefit in the circle. Gain 1 VP for each of your tech cards (x2), 1 VP for each completed row and column in your capital city (x3), and 1 VP for each territory you control (x1). Pay any 1 resource and advance your pl", "headingPath": "UPGRADE TECH CARD ( GAIN VICTORY POINTS (", "sharpsignalDocId": 367}, {"page": 3, "score": 0.031746, "snippet": "First, select 1 territory tile from your supply and place it on an unexplored hex adjacent to a territory you control, oriented in any direction: Second, gain 1 VP for each side of the explored territory with at least 1 aligned terrain (water, mountains, desert, etc; max 6 VP). Ignore the 'rivers' b", "headingPath": "EXPLORE · RESEARCH", "sharpsignalDocId": 367}, {"page": 2, "score": 0.03125, "snippet": "Most turns in Tapestry will be used to advance on an advancement track. Follow these steps in order: Pay the cost (the resources indicated under the tier of the track into which you're advancing). Move your player token 1 space forward on the track, then gain the benefit. If available, you may pay t", "headingPath": "ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD (", "sharpsignalDocId": 367}, {"page": 1, "score": 0.030769, "snippet": "CAPITAL CITY MAT (x6): Claim a random capital city mat* and sit near it. Place 2 outpost tokens (hexagonal tokens in your player color) on the territory on the map matching the number of your capital city. Your other 8 outpost tokens are kept off to the side of your income mat. * In a 1-3 player gam", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 367}, {"page": 4, "score": 0.030303, "snippet": "When you complete a district by filling all plots in one of the nine indicated 3x3 areas, immediately gain any 1 resource. When scoring your capital city ( ), gain 1 VP for every completed row and column. You may gain and place buildings even if they extend outside of your city grid, as they may not", "headingPath": "OTHER NOTES ABOUT BUILDINGS", "sharpsignalDocId": 367}, {"page": 1, "score": 0.029851, "snippet": "1-5 players; 90-120 minutes; ages 12+; competitive art by Andrew Bosley · sculpts by Rom Brown Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world history-your civilization ", "headingPath": "A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP", "sharpsignalDocId": 367}, {"page": 4, "score": 0.029412, "snippet": "Buildings are permanently placed in your capital city to help you (1) complete districts to gain instant resources and (2) complete rows and columns to score victory points. You can place buildings on any open plot in your capital city. Certain plots of land are impassable ( )-you cannot build there", "headingPath": "BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME", "sharpsignalDocId": 367}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP", "sharpsignalDocId": 367}, {"page": 1, "quote": null, "headingPath": "PLAYER SETUP", "sharpsignalDocId": 367}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 367 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 367 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 18:28

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tapestry — Rulebook (corpus doc 367) INVENT · CONQUER p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tapestry — Rulebook (corpus doc 367) UPGRADE TECH CARD ( GAIN VICTORY POINTS ( p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tapestry — Rulebook (corpus doc 367) EXPLORE · RESEARCH p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tapestry — Rulebook (corpus doc 367) ADVANCE · GAMEPLAY · INCOME · USE CIVILIZATION ( if applicable · PLAY A TAPESTRY CARD ( p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tapestry — Rulebook (corpus doc 367) PLAYER SETUP p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tapestry — Rulebook (corpus doc 367) OTHER NOTES ABOUT BUILDINGS p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tapestry — Rulebook (corpus doc 367) A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tapestry — Rulebook (corpus doc 367) BUILDINGS & CAPITAL CITIES · THERE ARE 2 CATEGORIES OF BUILDINGS: · OTHER IMPORTANT NOTES · END GAME p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tapestry — Rulebook (corpus doc 367) A Civilization Game · designed by Jamey Stegmaier · GLOBAL SETUP p.1 no quote on the wire
[2] RULEBOOK Tapestry — Rulebook (corpus doc 367) PLAYER SETUP p.1 no quote on the wire
timing split
retrieval 269 ms · first delta 2876 ms · total 6096 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 269 ms · ask 5815 ms · gateway work 6096 ms · total 6096 ms
tokens in (the prompt the answerer read)
3683
tokens out (what the answerer generated)
437
tok/sec
137.5 tok/sec — 437 output tokens in 3.178 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 296), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.