RuleSage cited table rulings
← Cryptid

You asked

How do I setup the game?

Answered counted as answered

Asked with: Cryptidbg-246784-en-1e

1. Decide which type of game you want to play, normal or advanced.[1]
2. Shuffle the cards of that type and draw a single card for the table.[1]
3. Use the top side of the card to determine the order and rotation in which to set up the map tiles, and the spaces on which to place the structures.[1]
4. Flip the card over; the reverse indicates which clues to use.[1]
5. Check the leftmost column of the card for the correct number of players.[1]
6. Each player in turn order takes one clue book matching the columns of the numbers in that row, where the number will match a number in that clue book to serve as their clue.[1]
7. Keep your clue hidden from other players.[1]
8. Set up the board and assign clues using the app, or the cards and clue books.[2]
9. Choose a starting player and give a set of playing pieces to each player.[3]
10. Begin the game with the initial sharing: the starting player must place a cube in a space on the board which could not be the habitat, according to their clue.[2][1]
11. The player on the left does the same, continuing clockwise until all players have placed two cubes.[2][1]
[1] RULEBOOK Cryptid — Rulebook · p.5 · USING THE CLUE BOOKS · PLAYING THE GAME
[2] RULEBOOK Cryptid — Rulebook · p.12 · SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES
[3] RULEBOOK Cryptid — Rulebook · p.4 · SETUP · USING THE COMPANION APP · www.playcryptid.com
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 611 ms · ask 11899 ms · total 12538 ms
single-flight (PR-5)
queued 0 ms · generation 12538 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.048412, "snippet": "Set up the board and assign clues using the app, or the cards and clue books. Begin the game with the initial sharing: the starting player must place a cube in a space on the board which could not be the habitat, according to their clue. The player on their left will then do the same, and this conti", "headingPath": "SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES", "sharpsignalDocId": 414}, {"page": 4, "score": 0.047875, "snippet": "Cryptid can be played in normal or advanced mode. Normal mode is the best way to get new players familiar with the game and clues, while also being more suitable for younger players. There are only two differences in advanced mode: Players may receive negative as well as positive clues, so some clue", "headingPath": "SETUP · USING THE COMPANION APP · www.playcryptid.com", "sharpsignalDocId": 414}, {"page": 5, "score": 0.047643, "snippet": "Once you've decided which type of game you want to play (normal or advanced), shuffle the cards of that type and draw a single card for the table. The top side of the card will indicate the order and rotation in which to set up the map tiles, and the spaces on which to place the structures. Once thi", "headingPath": "USING THE CLUE BOOKS · PLAYING THE GAME", "sharpsignalDocId": 414}, {"page": 3, "score": 0.045805, "snippet": "The map is the area where your search will be taking place, and serves as the focus of the game. It consists of six numbered map tiles, divided into hexagonal spaces. There are five different types of space: desert, forest, water, mountain, and swamp. One corner of each tile shows a number, which is", "headingPath": "THE MAP · ANIMAL TERRITORY · STRUCTURES · PLAYING PIECES · CLUE BOOKS AND CARDS", "sharpsignalDocId": 414}, {"page": 6, "score": 0.03125, "snippet": "To question, place the pawn on a space on the map, and ask any other player 'Could the creature be here?' You can choose any space to question, even one which you know could not be the habitat. In fact, this is often a good way to throw people off the scent of your own clue! The player you questione", "headingPath": "QUESTIONING · SEARCHING", "sharpsignalDocId": 414}, {"page": 7, "score": 0.030769, "snippet": "If players are badly stuck, it's possible to get a hint. This must be agreed by all players at the table, or by all bar one if playing with four or five players. If using the cards, check the number on your card, and find it in the Hints section in the back of this rulebook. If using the app, just f", "headingPath": "GETTING A HINT · HELPFUL TIPS · CLUES", "sharpsignalDocId": 414}, {"page": 6, "score": 0.030303, "snippet": "Cryptid allows room for misdirection, but the game is completely dependent on all players placing cubes and discs honestly. If that doesn't sound like your gaming group, then this might not be the game for you. Mistakes are rare, but do happen from time to time. If a player realises they have made a", "headingPath": "ON HONESTY", "sharpsignalDocId": 414}, {"page": 2, "score": 0.030159, "snippet": "S ea-serpents, yetis, the chupacabra: you've studied the footage, connected the dots, and gathered what meagre evidence you could. You're close - soon the whole world will know the truth behind the cryptid . You have come together with a group of like-minded cryptozoologists to finally uncover the e", "headingPath": "CRYPTID · IN THIS BOX · OVERVIEW", "sharpsignalDocId": 414}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "USING THE CLUE BOOKS · PLAYING THE GAME", "sharpsignalDocId": 414}, {"page": 12, "quote": null, "headingPath": "SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES", "sharpsignalDocId": 414}, {"page": 4, "quote": null, "headingPath": "SETUP · USING THE COMPANION APP · www.playcryptid.com", "sharpsignalDocId": 414}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 414 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 414 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 21:14

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Cryptid — Rulebook (corpus doc 414) SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES p.12 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Cryptid — Rulebook (corpus doc 414) SETUP · USING THE COMPANION APP · www.playcryptid.com p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Cryptid — Rulebook (corpus doc 414) USING THE CLUE BOOKS · PLAYING THE GAME p.5 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Cryptid — Rulebook (corpus doc 414) THE MAP · ANIMAL TERRITORY · STRUCTURES · PLAYING PIECES · CLUE BOOKS AND CARDS p.3 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Cryptid — Rulebook (corpus doc 414) QUESTIONING · SEARCHING p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Cryptid — Rulebook (corpus doc 414) GETTING A HINT · HELPFUL TIPS · CLUES p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Cryptid — Rulebook (corpus doc 414) ON HONESTY p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Cryptid — Rulebook (corpus doc 414) CRYPTID · IN THIS BOX · OVERVIEW p.2 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Cryptid — Rulebook (corpus doc 414) USING THE CLUE BOOKS · PLAYING THE GAME p.5 no quote on the wire
[2] RULEBOOK Cryptid — Rulebook (corpus doc 414) SETUP · TURNS · QUESTION · SEARCH · CORE PRINCIPLES · QUICK REFERENCE RULES p.12 no quote on the wire
[3] RULEBOOK Cryptid — Rulebook (corpus doc 414) SETUP · USING THE COMPANION APP · www.playcryptid.com p.4 no quote on the wire
timing split
retrieval 611 ms · first delta 12467 ms · total 12538 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 611 ms · ask 11899 ms · gateway work 12538 ms · total 12538 ms
tokens in (the prompt the answerer read)
3360
tokens out (what the answerer generated)
280
tok/sec
137.5 tok/sec — 280 output tokens in 2.037 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 343), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.