RuleSage cited table rulings
← Carnegie

You asked

How do I take my turn?

Answered counted as answered

Asked with: Carnegiebg-310873-en-1e

If the locomotive is placed to the left, you choose the action for the round.[1] To take your turn:
1. Select a Timeline (Human Resources, Management, Construction, or R&D).[2]
2. Place the Timeline marker (gear) immediately to the right of that action's marker on the chosen Timeline.[2]
3. If the chosen action's marker has reached the last space of its Timeline, you must still place the Timeline marker to the right of the action marker.[2]
4. If an action's marker has reached the end of its Timeline, you must turn over the action marker in the row immediately below (or Human Resources if R&D was chosen).[3][2][1]
5. If the turned-over action marker cannot move forward along its row, turn over the action marker on the next row below, moving downwards row-by-row if necessary.[2][1]
6. Placing the Timeline marker will trigger an event (income or donation) for all players.[2]
7. All players take turns using their Departments that correspond to the chosen action type.[2]
8. If taking a Human Resources action, calculate the total number of possible moves based on active employees (each provides 3 moves), then move active and/or inactive employees within the Company orthogonally up to that total.[4]
9. At the end of your turn, you may activate inactive employees in any of your Departments by paying the cost indicated under an empty Workstation in the employee's current Department and standing them upright on their new Workstations.[5][6]
10. After all other actions have been taken, at the end of the round, the action marker is turned face-up and advanced one space along its row.[3][2]
[1] RULEBOOK Carnegie — Rulebook · p.18 · 2.2.1. Locomotive to the Left: Player's Choice · 2.2.2. Locomotive to the Right: Andrew's Choice
[2] RULEBOOK Carnegie — Rulebook · p.7 · P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …
[3] RULEBOOK Carnegie — Rulebook · p.7 · EXAMPLE
[4] RULEBOOK Carnegie — Rulebook · p.9 · 3.1. Human Resources · EXAMPLE
[5] RULEBOOK Carnegie — Rulebook · p.19 · 2.5. End of Round · 3. End of Game and Scoring
[6] RULEBOOK Carnegie — Rulebook · p.13 · 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 277 ms · ask 9152 ms · total 9440 ms
single-flight (PR-5)
queued 0 ms · generation 9440 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.047883, "snippet": "If the locomotive is placed to the left, flip the current round's action card face-up. If the Timeline marker is placed on a Timeline space illustrated with a Mission area, nothing happens for Andrew. If the Timeline marker is placed on a donation symbol, Andrew puts a disk on the space of the donat", "headingPath": "2.3. Andrew's Turn · 2.3.1. Event · Human Resources · Management · Construction · Research & Development ('R&D') · …", "sharpsignalDocId": 302}, {"page": 7, "score": 0.047643, "snippet": "'It marks a big step in your development when you come to realize that other people can help you do a better job than you could do alone.' - Andrew Carnegie The game takes place over 20 rounds. Each round consists of four parts, which take place in the following order: Using the Timeline marker, the", "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}, {"page": 8, "score": 0.046176, "snippet": "Donations can provide players with lots of end-game VP. If the Timeline marker is placed on a 'donation' symbol, the first player may choose to Make a Donation. Then, going in clockwise order, the other players may choose to make their own donations. To Make a Donation, a player must place a disk on", "headingPath": "2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY", "sharpsignalDocId": 302}, {"page": 19, "score": 0.045695, "snippet": "You may activate inactive employees in any of your Departments. Employees are activated as in the normal game, by paying the cost indicated under an empty Workstation in the employee's current Department and standing activated employees upright on their new Workstations. You must then move the actio", "headingPath": "2.5. End of Round · 3. End of Game and Scoring", "sharpsignalDocId": 302}, {"page": 18, "score": 0.032787, "snippet": "If the locomotive is placed to the left, you choose the action for the round. You must place the Timeline marker on a Timeline of your choice, immediately to the right of the action marker. Tip: Before choosing a Timeline, you should look at two things: First, look at the back of that round's action", "headingPath": "2.2.1. Locomotive to the Left: Player's Choice · 2.2.2. Locomotive to the Right: Andrew's Choice", "sharpsignalDocId": 302}, {"page": 7, "score": 0.031746, "snippet": "It's Thomas' turn. He has chosen the Human Resources action, which has already reached the end of its Timeline. He must place the Timeline marker to the right of the Human Resources action marker and then turn over the action marker in the next row below (in this case, the Management Timeline), whic", "headingPath": "EXAMPLE", "sharpsignalDocId": 302}, {"page": 13, "score": 0.029851, "snippet": "At the end of the round, after all other actions have been taken, players may activate inactive employees in any of their Departments. To do so, the player must pay the cost indicated under the empty Workstation in the employee's current Department and then stand the employee upright on that Worksta", "headingPath": "4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE", "sharpsignalDocId": 302}, {"page": 2, "score": 0.029462, "snippet": "This game is inspired by the life of Andrew Carnegie, who was born in Scotland in 1835 and emigrated to the United States with his parents in 1848. Although Carnegie started his career as a telegraph operator, his role as a major player in the rise of the United States' steel industry made him one o", "headingPath": "P ART 1: INTRODUCING CARNEGIE · 1. How to Read these Rules · Part 1: Introducing Carnegie · Part 2: Playing the Game · Part 3: Transportation Tracks, Donations, & Departments Board · Part 4: Solo Game", "sharpsignalDocId": 302}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 18, "quote": null, "headingPath": "2.2.1. Locomotive to the Left: Player's Choice · 2.2.2. Locomotive to the Right: Andrew's Choice", "sharpsignalDocId": 302}, {"page": 7, "quote": null, "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}, {"page": 7, "quote": null, "headingPath": "EXAMPLE", "sharpsignalDocId": 302}, {"page": 9, "quote": null, "headingPath": "3.1. Human Resources · EXAMPLE", "sharpsignalDocId": 302}, {"page": 19, "quote": null, "headingPath": "2.5. End of Round · 3. End of Game and Scoring", "sharpsignalDocId": 302}, {"page": 13, "quote": null, "headingPath": "4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE", "sharpsignalDocId": 302}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 302 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 302 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 21:22

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.3. Andrew's Turn · 2.3.1. Event · Human Resources · Management · Construction · Research & Development ('R&D') · … p.19 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY p.8 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.5. End of Round · 3. End of Game and Scoring p.19 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.2.1. Locomotive to the Left: Player's Choice · 2.2.2. Locomotive to the Right: Andrew's Choice p.18 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Carnegie — Rulebook (corpus doc 302) EXAMPLE p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 1: INTRODUCING CARNEGIE · 1. How to Read these Rules · Part 1: Introducing Carnegie · Part 2: Playing the Game · Part 3: Transportation Tracks, Donations, & Departments Board · Part 4: Solo Game p.2 0.029462 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.2.1. Locomotive to the Left: Player's Choice · 2.2.2. Locomotive to the Right: Andrew's Choice p.18 no quote on the wire
[2] RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 no quote on the wire
[3] RULEBOOK Carnegie — Rulebook (corpus doc 302) EXAMPLE p.7 no quote on the wire
[4] RULEBOOK Carnegie — Rulebook (corpus doc 302) 3.1. Human Resources · EXAMPLE p.9 no quote on the wire
[5] RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.5. End of Round · 3. End of Game and Scoring p.19 no quote on the wire
[6] RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Activ a te Emplo yees & End of Round · 5.1. Connections between Major Cities · EXAMPLE p.13 no quote on the wire
timing split
retrieval 277 ms · first delta 6550 ms · total 9440 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 277 ms · ask 9152 ms · gateway work 9440 ms · total 9440 ms
tokens in (the prompt the answerer read)
3566
tokens out (what the answerer generated)
384
tok/sec
135.5 tok/sec — 384 output tokens in 2.834 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 230), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.