RuleSage cited table rulings
← Bomb Busters

You asked

How do I take my turn?

Answered counted as answered

Asked with: Bomb Bustersbg-413246-en-1e

Starting with the Captain and going clockwise, each bomb disposal expert takes a turn.[1] On your turn, you must do one of these three actions:[2][1]
1. **Dual Cut**: Choose a value on a tile in your hand, then point at a teammate's tile and ask them if that tile is the value you chose.[2]
* If the values match: Reveal both wires and place them in front of their respective tile stands.[2] The teammate takes their wire and places it faceup in front of their tile stand without changing its position, and the active expert takes their identical wire (or one of them) and places it faceup in front of their own tile stand.[1]
* If the values do not match: The detonator dial advances 1 space.[2][1] If the wire is blue or yellow, a teammate places an Info token in front of the wire's true value.[2][1] If the wire is red, the bomb explodes.[2][1]
* For yellow wires: The active expert must have one in their hand, point to a teammate's wire, and say "This wire is yellow".[3] If incorrect, an Info token of the actual value is used and the detonator dial advances 1 space.[3]
* Using Double Detector equipment: During a Dual Cut, the active expert states a value and points to two wires in a teammate's stand instead of one.[4]
2. **Solo Cut**:
* If the last of identical wires still in the game appear only in the active bomb disposal expert's hand, they can cut those identical wires in pairs (either 2 or 4) without involving another expert.[3] If they have a full set of 4, they can cut all 4 at once.[3]
* If a pair of wires of a given value has already been cut, they can cut the remaining 2 matching wires in their hand.[3] These are placed faceup on the table in front of the tile stand.[3]
* This action can only occur if the active expert's remaining uncut wires are all red.[3]
* A Solo Cut using yellow wires can only occur if the expert has all the remaining yellow wires in their hand.[3]
* The expert reveals the 2 or 4 remaining wires of the same value and places them in front of their tile stand.[2]
3. **Reveal Your Red Wires**: If all your wires are red, reveal them.[2] They are placed faceup on the table in front of their tile stand.[3]
[1] RULEBOOK Bomb Busters — Rulebook · p.5 · The Game · Dual Cut Action
[2] RULEBOOK Bomb Busters — Rulebook · p.8 · Setup · On Your Turn · End of the Game
[3] RULEBOOK Bomb Busters — Rulebook · p.6 · Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES
[4] RULEBOOK Bomb Busters — Rulebook · p.7 · THE CHARACTER CARDS · Clarifications · End of the Game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 313 ms · ask 7182 ms · total 7506 ms
single-flight (PR-5)
queued 0 ms · generation 7506 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.04866, "snippet": "Everyone takes 1 character card. Shuffle the 48 blue wires with the red / yellow wires as indicated by mission setup instructions. Then distribute all wires facedown among tile stands as equally as possible. With 2 bomb disposal experts, each bomb disposal expert will use 2 tile stands. With 3 bomb ", "headingPath": "Setup · On Your Turn · End of the Game", "sharpsignalDocId": 280}, {"page": 5, "score": 0.047875, "snippet": "Starting with the Captain and going clockwise, each bomb disposal expert takes a turn. On their turn, a bomb disposal expert (called the 'active bomb disposal expert') must do 1 of the following 3 actions: Dual Cut action, Solo Cut action, or Reveal Your Red Wires action. The active bomb disposal ex", "headingPath": "The Game · Dual Cut Action", "sharpsignalDocId": 280}, {"page": 4, "score": 0.032258, "snippet": "4 8 On the board: 9 Starting with the Captain and going clockwise, each bomb disposal expert places an Info token of their choice on the table in front of their stand, pointing to one of the blue wires in their hand with the matching value. T ake as many Equipment cards as there are bomb disposal ex", "headingPath": "", "sharpsignalDocId": 280}, {"page": 1, "score": 0.03125, "snippet": "A game by Hisashi Hayashi, illustrated by Dom2D Install the dial on the board before the first game 12 Equipment cards 26 Info tokens (including 2 yellow ones) 12 Validation tokens 8 large Mission cards 5 Character cards 1 token \" = \" token 48 blue wires '1' to '12', 4 of each 11 red wires '1.5' to ", "headingPath": "1 board (with a dial) · 17 cards · 40 tokens · 70 Wire tiles · 7 markers: 4 yellow and 3 red", "sharpsignalDocId": 280}, {"page": 7, "score": 0.030886, "snippet": "Each bomb disposal expert can use the personal equipment on their character card once per mission . T o show that it has been used, flip it facedown. Double Detector: During a Dual Cut action , the active bomb disposal expert states a value and points to 2 wires in a teammate's stand (instead of onl", "headingPath": "THE CHARACTER CARDS · Clarifications · End of the Game", "sharpsignalDocId": 280}, {"page": 6, "score": 0.030769, "snippet": "If the last of identical wires still in the game appear only in the active bomb disposal expert's hand, then they can cut those identical wires in pairs (either 2 or 4). This can be done on their own, without involving another bomb disposal expert. If they are lucky enough to have a full set of 4, t", "headingPath": "Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES", "sharpsignalDocId": 280}, {"page": 6, "score": 0.030303, "snippet": "A piece of equipment becomes useable as soon as 2 wires of the value shown in the top-left corner of the card have been cut. Slide the equipment card up in its space to reveal the green checkmark, indicating that this effect is now useable. All equipment can be used only once. To show that it has be", "headingPath": "THE EQUIPMENT CARDS", "sharpsignalDocId": 280}, {"page": 8, "score": 0.029851, "snippet": "Equipment becomes useable the first time 2 wires of the value shown on the card have been cut. space!) Each character has 1 personal equipment that can be used once per game . All the yellow wires are considered to have the same value: ' yellow '. There are 4 copies of each blue wire from 1 to 12. A", "headingPath": "REMEMBER: · Audio credits:", "sharpsignalDocId": 280}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "The Game · Dual Cut Action", "sharpsignalDocId": 280}, {"page": 8, "quote": null, "headingPath": "Setup · On Your Turn · End of the Game", "sharpsignalDocId": 280}, {"page": 6, "quote": null, "headingPath": "Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES", "sharpsignalDocId": 280}, {"page": 7, "quote": null, "headingPath": "THE CHARACTER CARDS · Clarifications · End of the Game", "sharpsignalDocId": 280}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 280 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 280 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 6, 2026 21:28

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) Setup · On Your Turn · End of the Game p.8 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) The Game · Dual Cut Action p.5 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) 1 board (with a dial) · 17 cards · 40 tokens · 70 Wire tiles · 7 markers: 4 yellow and 3 red p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) THE CHARACTER CARDS · Clarifications · End of the Game p.7 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) THE EQUIPMENT CARDS p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Bomb Busters — Rulebook (corpus doc 280) REMEMBER: · Audio credits: p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Bomb Busters — Rulebook (corpus doc 280) The Game · Dual Cut Action p.5 no quote on the wire
[2] RULEBOOK Bomb Busters — Rulebook (corpus doc 280) Setup · On Your Turn · End of the Game p.8 no quote on the wire
[3] RULEBOOK Bomb Busters — Rulebook (corpus doc 280) Dual Cut Action · Reveal Your Red Wires Action · VALIDATION TOKENS · THE YELLOW WIRES p.6 no quote on the wire
[4] RULEBOOK Bomb Busters — Rulebook (corpus doc 280) THE CHARACTER CARDS · Clarifications · End of the Game p.7 no quote on the wire
timing split
retrieval 313 ms · first delta 3618 ms · total 7506 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 313 ms · ask 7182 ms · gateway work 7506 ms · total 7506 ms
tokens in (the prompt the answerer read)
3306
tokens out (what the answerer generated)
559
tok/sec
146.4 tok/sec — 559 output tokens in 3.819 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 209), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.