RuleSage cited table rulings
← Dixit: Odyssey

You asked

How should we prepare everything before the first turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Dixit: Odysseybg-92828-en-1e

I looked through Dixit: Odyssey's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Dixit: Odyssey — Rulebook · p.3 · Set-Up · Game Overview The Storyteller · Handing the image cards to the storyteller · Finding the most popular image: the vote
Assemble the two parts of the scoreboard, then place it at the center of the table. Each player chooses a voting board and then places the rabbit of the corresponding color on the 0 space of the scoreboard. The 84 image cards are shuffled and 5 are dealt to each player. The remaining image cards for
RULEBOOK Dixit: Odyssey — Rulebook · p.3 · Scoring · End of Turn · End of the game · Set-Up
Each player scores as many points as the number of players (themselves included) who have voted for the same image as he or she did, with a limit of 5 points maximum. Players who have voted for the image that the storyteller has selected with his or her red token will score no points. A player who i
RULEBOOK Dixit: Odyssey — Rulebook · p.2 · Box Contents · Setup · The Storyteller · Handing the image cards to the storyteller
1 scoreboard 84 image cards 12 voting boards 24 voting tokens 12 wooden rabbits 1 rulebook Assemble the two parts of the scoreboard, then place it at the centre of the table. Each player chooses a voting board and then places the rabbit of the corresponding colour on the 0 space of the scoreboard. T
RULEBOOK Dixit: Odyssey — Rulebook · p.3 · Handing the image cards to the Storyteller · Vote and Scoring · End of Turn · End of the Game
After having listened to what the storyteller said, his or her teammate hands the storyteller an image representing as best as possible what was said. The 2 players of each team then agree as to which of them will hand an image to the storyteller (the 2 teammates can talk, but always in the presence
RULEBOOK Dixit: Odyssey — Rulebook · p.2 · End of the Game · 3 Player Game
The game ends at the end of a turn during which a player reaches or exceeds 30 points. The player with the most points wins the game. In case of a tie, the tied players share the victory. final version 79x120_Mise en page 1 28/03/2011 15:36 Page 54 Players should have seven image cards in their hand
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 220 ms · ask 2609 ms · total 2841 ms
single-flight (PR-5)
queued 0 ms · generation 2841 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.032787, "snippet": "Assemble the two parts of the scoreboard, then place it at the center of the table. Each player chooses a voting board and then places the rabbit of the corresponding color on the 0 space of the scoreboard. The 84 image cards are shuffled and 5 are dealt to each player. The remaining image cards for", "headingPath": "Set-Up · Game Overview The Storyteller · Handing the image cards to the storyteller · Finding the most popular image: the vote", "sharpsignalDocId": 399}, {"page": 3, "score": 0.032258, "snippet": "Each player scores as many points as the number of players (themselves included) who have voted for the same image as he or she did, with a limit of 5 points maximum. Players who have voted for the image that the storyteller has selected with his or her red token will score no points. A player who i", "headingPath": "Scoring · End of Turn · End of the game · Set-Up", "sharpsignalDocId": 399}, {"page": 2, "score": 0.031746, "snippet": "1 scoreboard 84 image cards 12 voting boards 24 voting tokens 12 wooden rabbits 1 rulebook Assemble the two parts of the scoreboard, then place it at the centre of the table. Each player chooses a voting board and then places the rabbit of the corresponding colour on the 0 space of the scoreboard. T", "headingPath": "Box Contents · Setup · The Storyteller · Handing the image cards to the storyteller", "sharpsignalDocId": 399}, {"page": 3, "score": 0.03125, "snippet": "After having listened to what the storyteller said, his or her teammate hands the storyteller an image representing as best as possible what was said. The 2 players of each team then agree as to which of them will hand an image to the storyteller (the 2 teammates can talk, but always in the presence", "headingPath": "Handing the image cards to the Storyteller · Vote and Scoring · End of Turn · End of the Game", "sharpsignalDocId": 399}, {"page": 2, "score": 0.030769, "snippet": "The game ends at the end of a turn during which a player reaches or exceeds 30 points. The player with the most points wins the game. In case of a tie, the tied players share the victory. final version 79x120_Mise en page 1 28/03/2011 15:36 Page 54 Players should have seven image cards in their hand", "headingPath": "End of the Game · 3 Player Game", "sharpsignalDocId": 399}, {"page": 2, "score": 0.030303, "snippet": "The goal for the players is to find the storyteller's image from among those revealed. Each player secretly votes for the image they believe to be the storyteller's (the storyteller does not participate) by using their voting board. For example, if a player believes that image number 3 is the storyt", "headingPath": "Finding the storyteller's image: the vote · Scoring · Scoring with 7 or more players · End of Turn", "sharpsignalDocId": 399}, {"page": 4, "score": 0.029851, "snippet": "QUEST for innocence Dreamlike search MEMORIES souvenirs Dazzling childhood JOURNEY T e dream goes on with the expansions! ORIGINS fantastic worlds enchanting voyage Mysterious and REVELATIONS Unveiling fairy grace Genesis of DAYDREAMS reveries Evocative waking ANNIVERSARY worlds meet Where all these", "headingPath": "End of the Game", "sharpsignalDocId": 399}, {"page": 1, "score": 0.029412, "snippet": "Marie CARDOUAT & Pierô", "headingPath": "", "sharpsignalDocId": 399}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 399 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 399 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:01

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) Set-Up · Game Overview The Storyteller · Handing the image cards to the storyteller · Finding the most popular image: the vote p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) Scoring · End of Turn · End of the game · Set-Up p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) Box Contents · Setup · The Storyteller · Handing the image cards to the storyteller p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) Handing the image cards to the Storyteller · Vote and Scoring · End of Turn · End of the Game p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) End of the Game · 3 Player Game p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) Finding the storyteller's image: the vote · Scoring · Scoring with 7 or more players · End of Turn p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) End of the Game p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dixit: Odyssey — Rulebook (corpus doc 399) p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 22

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 220 ms · first delta 2736 ms · total 2841 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 220 ms · ask 2609 ms · gateway work 2841 ms · total 2841 ms
tokens in (the prompt the answerer read)
3092
tokens out (what the answerer generated)
9
tok/sec
152.5 tok/sec — 9 output tokens in 0.059 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 7s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before the first turn

this game registers NO errata cards (edition 328), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.