RuleSage cited table rulings
← Tiny Epic Galaxies

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Tiny Epic Galaxiesbg-163967-en-1e

To prepare for the game, follow these steps:
1. Give each player a Galaxy Mat in a color of their choice.[1]
2. Give each player 4 Ships, 1 Culture Token, 1 Energy Token, and 1 Empire Token in their color.[1]
3. Place 2 of the player's ships on the center of their Galaxy Mat, standing upright, and place the other 2 ships on the ship track on the number spaces outlined with a square.[1]
4. Have players place tokens on the resource track of their Galaxy Mat to start with 1 culture and 2 energy.[1]
5. Place the Empire Token on the first space of the empire track on the player's Galaxy Mat.[1]
6. Shuffle the deck of Planet Cards, then draw two more than the number of players and place them face up in a line in the center (e.g., 5 planets for a 3-player game).[1]
7. Place the Control Mat and the 7 Action Dice in the center of the table.[1]
8. Shuffle the Secret Mission Cards and deal two to each player; each player selects one to keep under their Galaxy Mat and discards the other.[1]
9. Put any remaining Secret Mission cards back into the box face down.[1]
[1] RULEBOOK Tiny Epic Galaxies — Rulebook · p.3 · GAME SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 209 ms · ask 4735 ms · total 52497 ms
single-flight (PR-5)
queued 47543 ms · generation 4954 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "The youngest player goes first or choose your own method to determine and remember first player. Players take turns rolling and activating a number of dice determined by their empire level. Play continues until one player reaches 21 or more victory points . After that occurs, continue play until the", "headingPath": "GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE", "sharpsignalDocId": 435}, {"page": 3, "score": 0.032258, "snippet": "Give each player a Galaxy Mat in a color of their choice. The back of the Galaxy Mats, the Rogue Galaxies, are only used for solo play, described on page 10. Give each player 4 Ships , 1 Culture Token , 1 Energy Token , and 1 Empire Token in their color. Players start the game with 2 ships on the ce", "headingPath": "GAME SETUP", "sharpsignalDocId": 435}, {"page": 9, "score": 0.031746, "snippet": "Found on the Control Mat, this is used to turn an inactive die to any die face of the player's choice. This requires 3 dice: 2 for the Converter and 1 that gets 'converted.' Place any two inactive dice into the Converter two slots, and then change the face of a third inactive die to the face of your", "headingPath": "CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME", "sharpsignalDocId": 435}, {"page": 8, "score": 0.03125, "snippet": "Activate this die to perform either the action on your Galaxy Mat or the action on one of the planets you have colonized. For instance, in the example on the right you can use one of the 3 planets' actions OR the galaxy's action. Pay the number of resources equal to the next level of your Empire Tra", "headingPath": "UTILIZE A COLONY · Galaxy Mat Action:", "sharpsignalDocId": 435}, {"page": 11, "score": 0.030769, "snippet": "Move one ship from the Rogue Galaxy Card to the leftmost planet in the row that does not have a Rogue ship orbiting, and place it in orbit's starting space . A Rogue ship can never land on a planet's surface. When either a Diplomacy or Economy action is taken, advance ALL Rogue ships on that type of", "headingPath": "MOVE A SHIP · ADVANCE COLONIZATION · ACQUIRE RESOURCES · UTILIZE A COLONY · END OF SOLO GAME", "sharpsignalDocId": 435}, {"page": 7, "score": 0.030303, "snippet": "While orbiting a planet, ships work toward colonizing it by advancing along its track. Based on the planet type, use either Diplomacy or Economy to do so: the symbol on the final space of the track determines which action you must use. Activate the corresponding die to advance one ship forward one s", "headingPath": "ADVANCE COLONIZATION · Colonizing Planets:", "sharpsignalDocId": 435}, {"page": 2, "score": 0.029851, "snippet": "Somewhere in the middle of deep space, your galaxy is overpopulated and hopes to expand across the intergalactic planets. You will grow your starfleet, expand your influence, and colonize planets in the name of intergalactic conquest. However, you are not the only empire looking to expand. Opportuni", "headingPath": "PROLOGUE · OBJECTIVE · COMPONENTS", "sharpsignalDocId": 435}, {"page": 6, "score": 0.029412, "snippet": "Energy Culture Planets can produce two different kinds of resources: energy and culture . When an 'Acquire Resource' die is activated, acquire 1 of that resource for each of your ships on, or orbiting, planets with the matching symbol. Acquire 1 energy for each ship on your Galaxy Card. In the examp", "headingPath": "ACQUIRE RESOURCES", "sharpsignalDocId": 435}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "GAME SETUP", "sharpsignalDocId": 435}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 435 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 435 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:02

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAMEPLAY · REROLLING DICE · FOLLOW ANOTHER PLAYER · ACTIVATING DICE p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAME SETUP p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) CONVERTING DICE · FINISHING YOUR TURN · END OF GAME AND SECRET MISSIONS · END OF GAME p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) UTILIZE A COLONY · Galaxy Mat Action: p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) MOVE A SHIP · ADVANCE COLONIZATION · ACQUIRE RESOURCES · UTILIZE A COLONY · END OF SOLO GAME p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) ADVANCE COLONIZATION · Colonizing Planets: p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) PROLOGUE · OBJECTIVE · COMPONENTS p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) ACQUIRE RESOURCES p.6 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tiny Epic Galaxies — Rulebook (corpus doc 435) GAME SETUP p.3 no quote on the wire
timing split
retrieval 209 ms · first delta 2887 ms · total 52497 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 47543 ms · retrieval 209 ms · ask 4735 ms · gateway work 4954 ms · total 52497 ms
tokens in (the prompt the answerer read)
2929
tokens out (what the answerer generated)
280
tok/sec
137.8 tok/sec — 280 output tokens in 2.032 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before the first turn

this game registers NO errata cards (edition 365), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.