You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Dice Throne: Season Two – Battle Chestbg-244271-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 243 ms · ask 7061 ms · total 54273 ms
- single-flight (PR-5)
- queued 46957 ms · generation 7316 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 7, "score": 0.032787, "snippet": "12 At this point you should have enough knowledge of how Dice Throne works to try out a 1v1 game. We recommend you return to this reference section when you have a question. The following is a detailed breakdown of each phase of a turn. 1. UPKEEP PHASE Determine if any of your Status Effects or abil", "headingPath": "Other modes · turn breakdown · 2. INCOME PHASE · 2 · 3. MAIN PHASE (1) · Sell any card · …", "sharpsignalDocId": 445}, {"page": 3, "score": 0.032258, "snippet": "4 5 your hero board turn phases Beginning with the Start Player, take turns as the Active Player, with each turn progressing through the following phases: 1 UPKEEP PHASE - Resolve any Upkeep Phase maintenance (generally specified by Status Effects or Passive Abilities E ). 2 INCOME PHASE - Gain & dr", "headingPath": "", "sharpsignalDocId": 445}, {"page": 7, "score": 0.031746, "snippet": "If the Active Player's Offensive Roll Phase results in an Attack , then the Defender now begins the Defensive Roll Phase . 1 Resolve any effects from the Offensive Ability that require a target and are not damage related (e.g. gain Evasive , inflict Bounty , steal , etc). 2 3 If the Offensive Abilit", "headingPath": "6. DEFENSIVE ROLL PHASE · 8. DISCARD PHASE", "sharpsignalDocId": 445}, {"page": 2, "score": 0.03125, "snippet": "Download a free digital comic: Comic Book Issue 0 - http://issue0.dicethrone.com Comic Book Issue 1 - http://issue1.dicethrone.com Each player should place all of their chosen hero’s components in front of them: 1 HERO BOARD 2 HERO LEAFLET 3 TOKENS • Stack your Status Effect and Companion tokens on ", "headingPath": "", "sharpsignalDocId": 445}, {"page": 4, "score": 0.030769, "snippet": "“The gun is mightier than all of you.” LARGE STRAIGHT Gain 2 Evasive . Deal dmg. fan the hammer fill ’em with lead! ultimate During your Upkeep Phase, gain Reload . quick dra w PASSIVE F H There are two types of cards: Hero Upgrade cards and Action cards. During your Income Phase, you draw a card fro", "headingPath": "", "sharpsignalDocId": 445}, {"page": 4, "score": 0.030303, "snippet": "There are two types of cards: Hero Upgrade cards and Action cards. During your Income Phase , you draw a card from your deck. If you need to draw a card, but your deck is empty, shuffle your Discard Pile to create a new deck first. Playing cards costs Combat Points . This cost is indicated on the le", "headingPath": "hero cards", "sharpsignalDocId": 445}, {"page": 5, "score": 0.029851, "snippet": "dmg. Identified by an orange border and a icon. May only be played during an Offensive Roll Phase , Defensive Roll Phase , or Targeting Roll Phase (as indicated by the icon on the left side of the card). duel You and your attacker DEFENSE ROLL 1 1 May be played during any player's turn. each roll 1 ", "headingPath": "ROLL PHASE ACTION CARDS Deal undefendable · MAIN PHASE ACTION CARDS · 'ROLL [#] 1 ' · 'ON [SYMBOL]' · 'THEN' · 'OR' · …", "sharpsignalDocId": 445}, {"page": 6, "score": 0.029412, "snippet": "When playing with 3 players, apply the following rule changes: Each player begins the game with 35 Health. Roll to determine the Start Player. Players take turns in a clockwise order. When Attacking , you may target any player desired. However, you receive a bonus card if you choose to Attack the Le", "headingPath": "KING OF THE HILL · Other modes", "sharpsignalDocId": 445}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 445}, {"page": 6, "quote": null, "headingPath": "KING OF THE HILL · Other modes", "sharpsignalDocId": 445}, {"page": 6, "quote": null, "headingPath": "DAMAGE TYPE CHART · attack modifiers duel fan the hammer · 2V2 TEAM GAME", "sharpsignalDocId": 445}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 445 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 445 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:04
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | Other modes · turn breakdown · 2. INCOME PHASE · 2 · 3. MAIN PHASE (1) · Sell any card · … | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | 6. DEFENSIVE ROLL PHASE · 8. DISCARD PHASE | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | hero cards | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | ROLL PHASE ACTION CARDS Deal undefendable · MAIN PHASE ACTION CARDS · 'ROLL [#] 1 ' · 'ON [SYMBOL]' · 'THEN' · 'OR' · … | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | KING OF THE HILL · Other modes | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | p.4 | no quote on the wire | |
| [2] | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | KING OF THE HILL · Other modes | p.6 | no quote on the wire |
| [3] | RULEBOOK Dice Throne: Season Two – Battle Chest — Rulebook (corpus doc 445) | DAMAGE TYPE CHART · attack modifiers duel fan the hammer · 2V2 TEAM GAME | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 243 ms · first delta 6544 ms · total 54273 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 46957 ms · retrieval 243 ms · ask 7061 ms · gateway work 7316 ms · total 54273 ms
- tokens in (the prompt the answerer read)
- 4435
- tokens out (what the answerer generated)
- 57
- tok/sec
- 78.2 tok/sec — 57 output tokens in 0.729 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before the first turn
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 375), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.