You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Frostpunk: The Board Gamebg-311988-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 243 ms · ask 14817 ms · total 52263 ms
- single-flight (PR-5)
- queued 37194 ms · generation 15069 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 18, "score": 0.032787, "snippet": "1 DAWN PHASE: Pass the Leadership marker Advance the Round marker, triggering any events 2 MORNING PHASE: Resolve the top card from the Morning deck 3 GENERATOR PHASE: Citizens may become sick because of the cold Check for Generator stress 4 WEATHER PHASE: Resolve the top Weather card (Storm moves c", "headingPath": "Note: Phases 1-5 are skipped in the first Round of the game.", "sharpsignalDocId": 439}, {"page": 5, "score": 0.032258, "snippet": "PREPARATION PHASE Choose an Advisor. Discuss which Advisor to use this Round, if any You may only use one Advisor in a Round, but the same Advisor may be chosen each Round The player with the Leadership marker has the fi nal word on whose Advisor should be used this Round, if any 6. ACTION PHASE Fue", "headingPath": "", "sharpsignalDocId": 439}, {"page": 19, "score": 0.031746, "snippet": "At the start of this Phase, pass the Leadership marker clockwise to the next player Then, move the Round marker one space forward on the Round track If the Round marker reaches a Development token , remove that token from the Round track and place it, active-side up, on the Technology card that curr", "headingPath": "A new day begins and the burden of leadership passes on. · 2. MORNING PHASE · REVEAL A MORNING CARD", "sharpsignalDocId": 439}, {"page": 19, "score": 0.03125, "snippet": "19 1. DAWN PHASE 2. MORNING PHASE If the Round marker reaches a Scenario Trigger token, re- move the Scenario Trigger token and refer to the Scenario card(s) related to that token, following the instructions on them For more details of these cards, see page 33 For example: The Round marker is moved ", "headingPath": "", "sharpsignalDocId": 439}, {"page": 22, "score": 0.030769, "snippet": "Get to work! Move, people! There's plenty to do. At the start of the Action Phase, check that you have the correct number of Meeples in the supply based on the position of the corresponding Citizen markers on the Population track Adjust the number of Meeples of each type in the supply as needed Note", "headingPath": "6. ACTION PHASE · PLAYER TURNS", "sharpsignalDocId": 439}, {"page": 8, "score": 0.030303, "snippet": "8 8 Choose a scenario to play The following instructions are for setting up the game using the ‘A New Home: Crater’ scenario which is recommended for your first game Refer to the Scenario Book for instructions on how to set up the other scenarios Game Setup Round & Morning board Morning deck The set", "headingPath": "", "sharpsignalDocId": 439}, {"page": 15, "score": 0.029851, "snippet": "MORNING PHASE 3. GENERATOR PHASE Gain sick Citizens from the cold. Move the Sickness markers as instructed by the Generator Advisor 4. WEATHER PHASE Gain Food from the Weather card revealed by the Generator Advisor by moving the Food marker 1 space to the right for each Hunting symbol on your Hunter", "headingPath": "", "sharpsignalDocId": 439}, {"page": 14, "score": 0.029412, "snippet": "14 12 Generator board 13 Advisors & Citizens 1. Place the Generator board to the left of the Map 2 Place the Heat marker on its normal side on the first space of the Heat track 3 Place the 3 Heat Range indicators on the first 3 spaces of the Generator track: Red, then Orange, then Yellow, as shown h", "headingPath": "", "sharpsignalDocId": 439}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 15, "quote": null, "headingPath": "", "sharpsignalDocId": 439}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 439 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 439 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:07
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | Note: Phases 1-5 are skipped in the first Round of the game. | p.18 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | A new day begins and the burden of leadership passes on. · 2. MORNING PHASE · REVEAL A MORNING CARD | p.19 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | p.19 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | 6. ACTION PHASE · PLAYER TURNS | p.22 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | p.14 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) | p.15 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 243 ms · first delta 12668 ms · total 52263 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 37194 ms · retrieval 243 ms · ask 14817 ms · gateway work 15069 ms · total 52263 ms
- tokens in (the prompt the answerer read)
- 4613
- tokens out (what the answerer generated)
- 255
- tok/sec
- 108.4 tok/sec — 255 output tokens in 2.352 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before the first turn
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 370), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.