RuleSage cited table rulings
← Summoner Wars (Second Edition)

You asked

How should we prepare everything before the first turn?

Answered counted as answered

Asked with: Summoner Wars (Second Edition)bg-332800-en-1e

To set up a game of Summoner Wars, follow these steps:
1. Place the battlefield between the players.[1]
2. Create a supply of damage and boost tokens within reach of both players.[1]
3. Each player chooses a faction deck or builds a custom deck.[1]
4. Each player places their summoner, 2 starting units, and starting gate on the battlefield as shown on the back of their summoner’s card.[1]
5. Each player shuffles their remaining cards, places them face down into their draw pile, and then draws 5 cards.[1]
6. Randomly determine which player will go first.[1]
7. That player places their magic token on the 2 space and the other player places their magic token on the 3 space of their magic tracks.[1]
[1] RULEBOOK Summoner Wars (Second Edition) — Rulebook · p.5
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 220 ms · ask 8016 ms · total 17988 ms
single-flight (PR-5)
queued 9743 ms · generation 8245 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.032787, "snippet": "Discard any number of cards from your hand (face down). Gain 1 magic for each. At the end of your turn, if you have fewer than 5 cards in your hand, draw back up to 5. Then, resolve any other 'end of turn' effects. If your draw pile becomes empty, do NOT reshuffle your discard pile. Y ou cannot draw", "headingPath": "Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game", "sharpsignalDocId": 440}, {"page": 6, "score": 0.032258, "snippet": "A card or space is adjacent to another one if they share an edge. Diagonals are not adjacent. Players will alternate taking turns until a player has won the game by destroying their opponent's summoner. On a player's turn, they must complete the following 5 phases in order: After the active player c", "headingPath": "Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic", "sharpsignalDocId": 440}, {"page": 9, "score": 0.031746, "snippet": "9 Phase 5: Magic Discard any number of cards from your hand (face down). Gain 1 magic for each. Emma discards 2 cards from her hand to gain 2 magic. 7 5 3 MomentumMomentum Once per turn, after this unit attacks an enemy unit, boost this unit. Ice ShardsIce Shards At the end of your Build Phase, you ", "headingPath": "", "sharpsignalDocId": 440}, {"page": 9, "score": 0.03125, "snippet": "SlowSlow This unit moves 1 fewer space. Ice Golem Common Unit Structure Polar Dwarves Example: Drawing Back Up Empty Draw Pile If your draw pile becomes empty, do NOT reshuffle your discard pile. Y ou cannot draw cards while your draw pile is empty. Event Cards Play event cards on your turn during t", "headingPath": "", "sharpsignalDocId": 440}, {"page": 7, "score": 0.030769, "snippet": "Move up to 3 different units you control 1 or 2 spaces each. Units can only move into or through empty, adjacent spaces. A unit that is also a structure cannot move unless an effect allows it to. Build any number of gates or other structures from your hand to the battlefield. To build a structure, p", "headingPath": "Phase 2: Move · Phase 3: Build · Your Side", "sharpsignalDocId": 440}, {"page": 17, "score": 0.030303, "snippet": "OWNER: A player is the owner of a card if they started the game with that card in their deck. PAY: A player must pay before playing any card with a cost by spending magic equal to the card's cost. PHASE: One of the 5 parts of a player's turn. In order, the phases are Summon, Move, Build, Attack, Mag", "headingPath": "Glossary", "sharpsignalDocId": 440}, {"page": 11, "score": 0.029851, "snippet": "Faction decks are all preconstructed and ready to play. However, players may construct their own custom Summoner Wars decks by mixing cards from different faction decks (sold separately). T o construct a custom Summoner Wars deck, select and add to your deck all of the following: 1 Summoner 1 Ten-Li", "headingPath": "Deck Construction · Deck Restrictions · Example: Deck Construction · 2 Starting Units · 2 Epic Events · 6 Standard Events · …", "sharpsignalDocId": 440}, {"page": 5, "score": 0.029412, "snippet": "To set up a game of Summoner Wars, follow these steps: Place the battlefield between the players. Create a supply of damage and boost tokens within reach of both players. Each player chooses a faction deck or builds a custom deck. Each player places their summoner, 2 starting units, and starting gat", "headingPath": "Game Setup", "sharpsignalDocId": 440}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 440}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 440 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 440 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:08

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 5: Magic · End of Turn: Draw · Empty Draw Pile · Event Cards · Active Event Effects · Winning the Game p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Adjacency · Turn Sequence · 1: Summon 2: Move 3: Build 4: Attack 5: Magic · Phase 1: Summon · Example: Summoning a Unit · Spending/Gaining Magic p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.9 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Phase 2: Move · Phase 3: Build · Your Side p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Glossary p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Deck Construction · Deck Restrictions · Example: Deck Construction · 2 Starting Units · 2 Epic Events · 6 Standard Events · … p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) Game Setup p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Summoner Wars (Second Edition) — Rulebook (corpus doc 440) p.5 no quote on the wire
timing split
retrieval 220 ms · first delta 6889 ms · total 17988 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 9743 ms · retrieval 220 ms · ask 8016 ms · gateway work 8245 ms · total 17988 ms
tokens in (the prompt the answerer read)
4098
tokens out (what the answerer generated)
176
tok/sec
136.8 tok/sec — 176 output tokens in 1.287 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
matched words (in the normalized question)
before the first turn

this game registers NO errata cards (edition 371), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.