You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Wayfarers of the South Tigrisbg-350316-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 227 ms · ask 9617 ms · total 51428 ms
- single-flight (PR-5)
- queued 41574 ms · generation 9854 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 21, "score": 0.032787, "snippet": "To reveal a Scheme Card, draw it from the top of the AI Scheme Draw Pile and place it faceup to the right of their Draw Pile and any previously revealed Scheme Cards. Then follow these steps: Move their Marker clockwise around their Resource Track a number of spaces equal to the Scheme Card's Silver", "headingPath": "Scheme Cards · Resting", "sharpsignalDocId": 428}, {"page": 5, "score": 0.032258, "snippet": "Give each player the following: 1 Player Board, dealt at random. 1 5 Dice in their chosen colour: 2 are placed in a reserve nearby the Minarets on the Main Board; 3 must be rolled and placed alongside their Player Board. 2 15 Influence in their chosen colour. 3 1 Player Marker in their chosen colour", "headingPath": "aim of the game · gameplay overview", "sharpsignalDocId": 428}, {"page": 14, "score": 0.031746, "snippet": "Dice values do not wrap: 1's can never be decreased to a 6, and 6's can never be increased to a 1. Once per turn, players may spend 1 Yellow Influence to increase or decrease the value of Dice in their supply by 2. This can be to the same Die, or to 2 different Dice. This can be done before or after", "headingPath": "Important Rule:", "sharpsignalDocId": 428}, {"page": 15, "score": 0.03125, "snippet": "There are a lot of Cities and Harbours in the game for players to acquire, with a variety of different action spaces. However, they all follow the same layout: Assets on Dice placement spaces, costs to the left of the arrow, and benefits to the right. Remember that some Cards and Upgrade Tiles have ", "headingPath": "placing a die", "sharpsignalDocId": 428}, {"page": 23, "score": 0.030769, "snippet": "The AI will only ever place Green Workers on Townsfolk Cards, Yellow Workers on Land Cards, and Blue Workers on Water Cards. They resolve all printed actions of a space when placing a Worker. This means that when placing a Worker, the AI only needs to reference their sum value - the colour has no ef", "headingPath": "solo play", "sharpsignalDocId": 428}, {"page": 4, "score": 0.030303, "snippet": "Follow these steps to set up Wayfarers of the South Tigris: Place the 3 Main Board Sections together in the middle of the play area as shown below. Either side of each Board may be used, creating some variety between plays. 1 Shuffle the Townsfolk, Space, Land, Water, and Inspiration Cards into thei", "headingPath": "aim of the game", "sharpsignalDocId": 428}, {"page": 13, "score": 0.029851, "snippet": "Wayfarers of the South Tigris is played over an undetermined number of turns. Starting with the first player, each player will take a turn, followed by the next player in clockwise order. This continues around and around the table until the end-game is triggered. On each of their turns, players must", "headingPath": "player turns · Place a Die · Place a Worker · Rest", "sharpsignalDocId": 428}, {"page": 18, "score": 0.029412, "snippet": "If players cannot place a Die or Worker on their turn, or wish not to, they may instead Rest. When Resting, players first count how many Dice remain in their supply. If there are none, or only 1, they will activate all their Resting abilities. If they have 2 or more Dice remaining, no abilities will", "headingPath": "placing a worker · Header end of the game", "sharpsignalDocId": 428}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "aim of the game · gameplay overview", "sharpsignalDocId": 428}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 428 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 428 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:08
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | Scheme Cards · Resting | p.21 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | aim of the game · gameplay overview | p.5 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | Important Rule: | p.14 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | placing a die | p.15 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | solo play | p.23 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | aim of the game | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | player turns · Place a Die · Place a Worker · Rest | p.13 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | placing a worker · Header end of the game | p.18 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Wayfarers of the South Tigris — Rulebook (corpus doc 428) | aim of the game · gameplay overview | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 227 ms · first delta 6416 ms · total 51428 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 41574 ms · retrieval 227 ms · ask 9617 ms · gateway work 9854 ms · total 51428 ms
- tokens in (the prompt the answerer read)
- 3980
- tokens out (what the answerer generated)
- 268
- tok/sec
- 78.8 tok/sec — 268 output tokens in 3.400 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before the first turn
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 357), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.