You asked
How should we prepare everything before the first turn?
Answered counted as answeredAsked with: Toy Battlebg-434654-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 223 ms · ask 4530 ms · total 50618 ms
- single-flight (PR-5)
- queued 45857 ms · generation 4761 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 2, "score": 0.032787, "snippet": "Choose one of the 8 available Terrains . 1 Note: For your first game, we suggest playing with Castle Field (shown below). Remove 4 Troops from your reserve and return them to the box, without looking at them; they will not be used this game. 5 Place the Terrain between you and your opponent, so that", "headingPath": "Contents · Setup", "sharpsignalDocId": 403}, {"page": 3, "score": 0.032258, "snippet": "The game plays over a series of turns, until an H.Q. is captured by a Troop, the Medals objective is reached, or a player cannot perform any more actions. Important: In this rulebook and the player aid, the notion of 'base' always includes special bases. The H.Q. is not a base. Starting with the fir", "headingPath": "Gameplay overview · Turn overview · DRAW 2 TROOPS · PLACE 1 TROOP ON THE TERRAIN", "sharpsignalDocId": 403}, {"page": 5, "score": 0.031746, "snippet": "By placing this Troop 1 , you cover your opponent's Troop and now occupy all the bases in a region. You take the three Medals 2 in the middle of the region and place them next to your rack. You are now closer to achieving the Medals objective. Controlling a region lets you gain Medals. At any time, ", "headingPath": "Example: · Notes:", "sharpsignalDocId": 403}, {"page": 1, "score": 0.03125, "snippet": "48 Troop tiles 4 boards (8 Terrains) 16 Medal markers 2 storage boxes 1 player aid2 racks A GAME BY PAOLO MORI AND ALESSANDRO ZUCCHINI On land, on sea, in clouds, and even in space, battles are breaking out between toys: they need you! Maneuver your troops and strategically use their effects to gain", "headingPath": "", "sharpsignalDocId": 403}, {"page": 4, "score": 0.030769, "snippet": "When you perform the You may place your Troop in one of the following slots: An empty base. A base occupied by any of your Troops. A base occupied by an enemy Troop with a strictly lower strength than yours. Your opponent's H.Q. (you can never place a Troop on your own H.Q.). When you place ", "headingPath": "Placement rules · SLOTS · CONNECTION TO YOUR H.Q. · Example:", "sharpsignalDocId": 403}, {"page": 6, "score": 0.030303, "snippet": "There are two immediate victory conditions that end the game: If you place one of your Troops on the enemy H.Q., you immediately win the game. Note: If there are multiple enemy H.Q. on the Terrain, you win by capturing a single one. Castle Field Tropical Pool City of Clouds If you gain the number of", "headingPath": "End of the game · CAPTURE ENEMY H.Q. · DESCRIPTION OF THE DIFFERENT H.Q.: · ACHIEVE MEDALS OBJECTIVE", "sharpsignalDocId": 403}, {"page": 1, "score": 0.029851, "snippet": "16 Medal markers 48 Troop tiles 4 boards (8 Terrains) 2 racks To accommodate every type of colorblindness, the blue and red Troop tiles have a corresponding shape, repeated on the Medals objectives on the boards. They also have a different symbol on their back. 2 storage boxes 1 player aid Red", "headingPath": "Contents", "sharpsignalDocId": 403}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "Contents · Setup", "sharpsignalDocId": 403}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 403 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 403 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:10
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Contents · Setup | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Gameplay overview · Turn overview · DRAW 2 TROOPS · PLACE 1 TROOP ON THE TERRAIN | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Example: · Notes: | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Placement rules · SLOTS · CONNECTION TO YOUR H.Q. · Example: | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | End of the game · CAPTURE ENEMY H.Q. · DESCRIPTION OF THE DIFFERENT H.Q.: · ACHIEVE MEDALS OBJECTIVE | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Contents | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 294 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Toy Battle — Rulebook (corpus doc 403) | Contents · Setup | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 223 ms · first delta 2088 ms · total 50618 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 45857 ms · retrieval 223 ms · ask 4530 ms · gateway work 4761 ms · total 50618 ms
- tokens in (the prompt the answerer read)
- 1967
- tokens out (what the answerer generated)
- 205
- tok/sec
- 77.9 tok/sec — 205 output tokens in 2.632 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEFORE_FIRST_PLAY — "before the first turn" / "before we begin"
- matched words (in the normalized question)
-
before the first turn
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 332), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.